Lobot stands out from the original films. There's Maul in clone wars but that was for obvious reasons.
Cybernetics and you. Max Characteristics 7 or 8?
I can't think of anyone else from the EU who was a full cyborg, but certainly could be forgetting a couple of characters.
Full cyborg? Is that like, kind of pregnant? What's a partial cyborg? Sorry, just thinking in text.....did Adam and Eve have belly buttons?.......sorry, just asking.....
Ok, this is right about what I was thinking. I do think that when I GM, reaching a 8 with stim application isn't out of the question, because that's, as far as I know, the only temporary buff in the game.
It's the only buff like that in Edge for now . Enhance from AoR does a similar thing but is user-only (but a FS Doctor is hardly a strange idea). F&D may provide another similar option on top of these. Hence why I considered how these external buff enhancements might interact and thought that they would not stack.
Me personally? No ****ing way. Feels way too Shadowrun and not at all Star Wars. That creates conflicts with the themes of the setting and the technology in the setting and would be my justification for disallowing it.
Glad you acknowledge this as personal, because I feel the opposite. I like the addition of cybernetics and transhumanism into Star Wars. Star Wars is actually a very much POST transhumanism setting, with many EU characters being full cyborgs with no particular issue.
Cyborgs are, yes, seen as evil and represent the more sinister aspects of the setting, but they fit in. Notably Darth Vader and General Greivous. In fact, Grievous does have compartments and stuff that 'pop out' weapons- eg lightsabers. His body is also capable of taking on crazy funky shapes.
No problem, of course it's personal preference.
I don't really see this setting as post-transhumam though. Most people with cybernetics don't get them intentionally, they get them to replace a body part that is so far damaged it can't be healed with bacta. Even Grievous's cyberization was the result of surviving a devastating shuttle crash, not simply because he felt like having his brain removed and implanted in a new metal body. Compare this to characters in Shadowrun/40k who replace body parts with cyber simply to get an edge in their job or for religious devotion.
I never saw Vader as THAT much of a cyborg, more like a person in a life-sustaining suit. After all in RotJ we didn't know his hands were mechanical already til Luke cut one off. "He's more machine now than man," sure, but his body proportions were human, he moved like a human, etc. And of course his reasons for the suit were not just for fun, in the end.
Grievous, eh, as much as I like Grievous from the Clone Wars show, I feel like he was just a special effects gimmick in the actual PT movies. I don't take him as good precedent, especially since he didn't willingly shed his flesh.
I can't think of anyone else from the EU who was a full cyborg, but certainly could be forgetting a couple of characters.
I guess you could interpret the idea of post-transhumanism many different ways.
Anyway, Darth Vader is pretty much THE poster child for cybernetics, he is pretty much half-man, half-machine. He is the iconic cyborg anyone thinks of IRL. If you've ever known someone hooked up to a machine gun, or an artificial heart, or a robotic arm..they make jokes about Darth Vader.
Lookup "Cyborg Darth Vader" on google, you'll find many scientific articles using Darth Vader as a reference to what a 'true' cyborg is.
Well, the "most cyborgy" cyborg would have to be General Grievous, not vader.
Anyway, back to the op. 6 is natural max, 7 is max with cybernetic enhancements. 7 is also the absolute maximum.
Where does the CRB talk about about 7 as the absolute max? I would like to be able to reference that.
Page 92 states that "during play no characteristic can be increased higher than 6". When the cybernetics section then refers to the "natural maximum" and states that cybernetics allows increase to 7, I'd think it is implied that 7 is the max. Of course, just now I cannot find an exact quote stating "7 is the maximum you can have in a characteristic, ever".
Edited by JegergryteThat's good enough for me, thank you. No stacking stims and armor buffs.
Isnt a Rancor Str 7?
You need to be stronger than that for some reason?
Dumb idea is dumb. It seems to be a lot of trouble just to get your GM to bring an Ion Blaster into the campaign.
Edited by DeadshaneIt really should just cap at 6 brawn.
So does this mean if I use a stim I can boost my whatever ability to a 7?
It really should just cap at 6 brawn.
So does this mean if I use a stim I can boost my whatever ability to a 7?
It's up to the GM would be my answer. The rules simply don't spell out Stim's limitations in that regard, but if cybernetics can get you to permanently 7 I would think a Stim Application should be able to match that temporarily.
Well, the "most cyborgy" cyborg would have to be General Grievous, not vader.
Maybe so, but I think Grievous is quite forgettable compared to Vader. He has no tie-in to the other characters, no explored backstory, and really, no presence or aura of menace compared to Vader. Vader was designed to evoke cultural images of the Grim Reaper, of a Black Wizard, of an amoral murderer, and this is all before his own personal agenda starts to come out in ESB. Grievous...seriously, he's just special effects jizz (like 90% of the rest of the PT) and only comes into his own as a real character in the Clone Wars TV show.
Edited by KshatriyaSorry, no idea we were talking about popularity.
I can't think of anyone else from the EU who was a full cyborg, but certainly could be forgetting a couple of characters.
Full cyborg? Is that like, kind of pregnant? What's a partial cyborg? Sorry, just thinking in text.....did Adam and Eve have belly buttons?.......sorry, just asking.....
I think "full" may have been a bad choice of words. Darth Vader and General Grievous were "total replacement" cyborgs. I believe this term may have been coined by WotC in Saga Edition...I don't remember seeing it beforehand. Anyway, it is a way of referring to cyborgs who are literally "more machine than man;" that is, over half their body has been replaced by cybernetic enhancements.
Such beings are shunned from society at large, and the Republic & Empire both had laws that severely restricted the rights of a cyborg compared with non-cybernetic sentients.
In addition to Vader and Grievous, I believe Lumiya was also a total-replacement cyborg. Those are the most famous ones, though I'm sure there are other less-notable examples floating around. DarthGM did a good piece about Cyborgs on a Fragments from the Rim segment on the Order 66 Podcast, several episodes back. Really nicely done, that one.
Well, the "most cyborgy" cyborg would have to be General Grievous, not vader.
Maybe so, but I think Grievous is quite forgettable compared to Vader. He has no tie-in to the other characters, no explored backstory, and really, no presence or aura of menace compared to Vader. Vader was designed to evoke cultural images of the Grim Reaper, of a Black Wizard, of an amoral murderer, and this is all before his own personal agenda starts to come out in ESB. Grievous...seriously, he's just special effects jizz (like 90% of the rest of the PT) and only comes into his own as a real character in the Clone Wars TV show.
Good to remember: just because you don't
like
the example, doesn't mean it's not an example
Sorry, no idea we were talking about popularity.
May have misinterpreted what you were saying, sorry. For some reason I thought you meant "most iconic" not "most artificial bits."
Sorry, no idea we were talking about popularity.
May have misinterpreted what you were saying, sorry. For some reason I thought you meant "most iconic" not "most artificial bits."
No problem!
With my characters, I'm not looking to raise my characteristics above 5, as a general rule. Though I interpret the max cap as being at 7 if you have some artificial means to raise it, such as cybernetics, I'm not sure I'd want to raise it that high. One high characteristic usually comes at the expense of all the others, creating a one-trick pony.
With my characters, I'm not looking to raise my characteristics above 5, as a general rule. Though I interpret the max cap as being at 7 if you have some artificial means to raise it, such as cybernetics, I'm not sure I'd want to raise it that high. One high characteristic usually comes at the expense of all the others, creating a one-trick pony.
Well, if that's your thing...
See, this is exactly why I asked. There have been so many interpretations on the rules this far. Personally, I will be interpreting it as 6 is max, 7 with cybernetic (or powered armor), 8 with stim application, but let's be real, the guy with seven brawn will likely be the last guy to get stim application. Thanks for the input, but we really haven't reached a consensus on whether or not stim application can raise it to 8 or not. And, the rulebook says no limit imposed to stim application.
Edited by robmoxI don't think you can Stim App a cyborg arm or powered armor, it's a medication applied to a biological. So I would say 7 max period, for everything.
Edited by 2P51I am kinda new to the game, and am looking for a clarification.
All maximums aside, does a cybernetic brawn enhancement stack with an armour enhancement? That is, say I made a robot with a 4 Brawn, and through a career path, upped his Brawn to 5 via dedication. Then took a cybernetic arms for a +1 Brawn enhancement for a total of 6. I then wear a Brawn-enhancing suit of armour - does this sit at Brawn 7, or Brawn 6?
If it sits at Brawn 6, where is the entry that states this?
Depends on GM, but based on that scenario I'd give you 7, but if you get another dedication for Brawn, it wouldn't go up any more, however you wouldn't need to rely on the armor any more. I'd ask your gm how they want to interpret it.