(Which is why I'll be running him with PTL and Daredevil soon.) And t'chnkcally if you keep him clear of stress being able to K-turn and then take an action is amazing too.Tycho's ability is useful until you want to k-turn.
I proxied that the other day... it's like flying an interceptor with shields!
I'm sorry guys, but I have to call total BS here.
If the E-wing had Rexler's ability, we'd all be going ballistic right now over how broken the Rebels are because of YET ANOTHER awesome new ability. Seriously - stop and ask yourself, if this were on an E-wing with exactly the same offense, would you be saying "Well, yeah, it might be almost good, but since it needs a focus to work so it's really limited."
Pfft. Give me a break, because that doesn't even pass the smell test.
Edit: And just to be clear here, I still think the Imp Aces were underwhelming, I do think the new Rebels are universally awesome, the Defender certainly has a pretty bad dial, and Wave 4 is going to give plenty enough new options to the Rebels so the "Wave 4 will make it all awesome for the Imps" is a silly thing... But come on - if you can't acknowledge Rexler as good, you're so stuck in your own predetermined state of things that you're seriously losing perspective here.
That I can tell no one is saying his ability isn't good... my original assertion was that he certainly wasn't a top 5 imperial pilot and maybe not even top 10. Others have said his ability is limited, which it is. It would be pretty bonkers on an ewing: presumably better dial (or an R2 droid at least) to clear stress so PTL would be a real option, cheaper, multiple ways to pass focus, evade action...it would be better on an Ewing. What ship an ability is on makes a huge difference. Vader in an interceptor would pretty much become the best pilot in the game hands down. Backstabbers ability in a Ywing wouldn't do a whole lot suddenly. Rexlar's ability on a less maneuverable, more expensive, sturdier interceptor with no evade or boost action just isn't that impressive; not top 5, probably in the top 10.
Bwings cant carry crew members.
They will, once Rebel Aces swings around, next year or so.
Lots of things could happen between now and then. Seriously, Wave 4 as it currently stands looks like a far more robust release for the empire than the rebellion unless the E-wing's unrevealed pilots turn out to be absolutely amazing.
It's not that rebel ships are better than Imperial one, it's that they are much less reliant on luck/dice to survive and overall have more way to get 3/4 attack dice. Add to that the fact that the game encourage offense by giving more ways to affect the attack than the defense and the dice being slightly in favor of attack with 1 more hit.
Ultimately, you only need one shot to get an Interceptor or Tie Fighter down. 3 success on the attack vs 0 for the defender, or 1 success+a direct hit critical/minor explosion vs 0 success. Paying 25 pts for a ship that get blown up by one shot can seriously mess with your game, even more so if it happens two time in the same game. But, it can go the other way around, you can roll 3 evade result on your defense dice all night long and suddenly, your TIE become the best tank in the game.
Meanwhile, against a B-Wing, you need a minimum of 3 shots with 3 dice to get it down, there is no way you will lose it from the first shot. And then we add the shield that mitigate the luck even more by absorbing the first crits while the shieldless Imperial fighters have no choice but to get them. Again, you can go in a game without seeing any crits, or you can see them pop out once every two shots.
So that's the big difference and why I think we don't see a lot of variety from the tournament list. Only way to counter luck/bad luck is to accept the fact that it's part of the game and try to mitigate it by not being screwed once it hit you, aka swarm or dodging line of sight. Meanwhile, the rebels can predict much more the survivability of their ships even if his opponent rolls are on fire, even more so if he rolls cold.
So, while I prefer to play the imperials, I can see why there is less variety in tournament list. But I don't consider them shafted or anything, you just need to fly better, they are more maneuvrable than the rebels, just don,t go head-to-head with your opponent.
The crux of the perceived durability problem is that people are expecting the empire to be able joust. Jousting is bad. Stop being bad. If you want to joust play rebels then you can win jousts all day long. However if you dont win the joust you are going to be fighting an uphill battle vs your horrible horrible movement dials and lack of movement tricks.
Really tired of the "fly them better" argument and the "don't joust them" argument. I assure you I am flying them to near full capability. Unless you are flying against a strictly inferior opponent you cannot avoid the arcs if they don't have turrets, and if they do have turrets and are inferior pilots you still can't avoid their arcs. With the exception of completely new players and rebel players, who is jousting with interceptors?
You don't have to agree with the empire feeling like they are getting the short stick but don't assume that because we feel that way we're somehow inferior pilots.