I've been trying to put together an epic, scare-the-pants off them encounter..but one that my players should be able to defeat (easier if they can figure it out).
I was thinking about putting a really big droid (a nemesis, maybe based off the assassin droid) in a room that it cannot get out of, along with some minions. The idea is that the players will encounter the monster droid, and probably take a Really Hard hit or two, then back off, realizing that it's too tough to take in a standup fight.
The idea is that it will start to create minions (using itself and the other stuff in the room for parts), incurring strain first, and then wounds. Eventually it should be at a point where the players can take chances on damaging it.
The idea is that the fight should be epic (as benefits the climax of a chapter) and maybe scare the pants off of them. They won't be able to run, because the Big Game Hunter in the group is going to insist that it go down (or if they do, she might just incur a new obligation of shame or cowardace
)
So, I'm trying to decide how to do the self-damage part, and the minion groups. I think they should be pretty challenging, so I'm figuring 4 minions per group (one per member), and something like a stormtrooper profile for the minions. Maybe with a boost to the wounds. The party has spent about .. 60 xp, and didn't focus on stats at creation, so they're rolling between YYG and GGG for ranged combat. I'm debating on 3 or 4 groups of minions before the nemesis will be self-damaged enough to take down. 3 feels right..I'm worried that more than that will be a problem. The big guy probably needs an ability to grant a minion group a free maneuver too, so they're more dangerous.
At 19W, 10S (from the assassin droid), I think losing 6 strain per group would be pretty good, but if the party gets off some lucky shots I might eyeball that down. That'd leave it with 7 soak and 11 wounds...still enough to make it pretty darn scary.
From those of you with more experience, how tough do you think that would be to survive? We've got a colonist (doctor), 2 explorers (archeologist, big game hunter), and a pilot (smuggler). None of them are really focused on combat except the big game hunter. The colonist only has a stun weapon, in fact. Should I consider downgraded the Adversity ability or soak as the Big Bad Evil Robot hurts itself?
Thanks