When Feral Fury comes into the staging area, does it retain the cost of X? Say you have 6 momentum when you bring it to your staging area, would it keep that difficulty of 6, or revert to 0? Also, assuming it keeps the difficulty, would that difficulty change with your momentum?
Adoration VS Feral Fury
If its like the infinity ruling which i asked about than it will retain the value as long as it remains in play. It can move from one in play zone to another, but if it ever leaves play it will revert to X or undefined.
Like when you play an infinity card it goes to your card pool (in play zone), when it moves to your staging area at end of turn it keeps the symbol ( goes from one in play zone to another ) but when it hits the discard pile or your hand (out of play zone) it reverts back to infinity.
feral fury has a Continuous ability that defines X, so it continually defines X as your momentum
Stamp for Ziepnir. heh. The only thing that's set is the number of tokens when you move the card to your staging area.
Ziephnir said:
feral fury has a Continuous ability that defines X, so it continually defines X as your momentum

Is Feral Fury different because it's in the staging area instead of the card pool?
Sorry Tag, but the new rules state pretty clearly that only a different ability can change X after the card comes into play.
8.1.8 If a card played from hand has a value of X, that value is defined when the card is announced. If the value that defined X changes after the card is announced, X will remain as initially announced, until another ability modifies that number.
aslum said:
Sorry Tag, but the new rules state pretty clearly that only a different ability can change X after the card comes into play.
8.1.8 If a card played from hand has a value of X, that value is defined when the card is announced. If the value that defined X changes after the card is announced, X will remain as initially announced, until another ability modifies that number.
**Stamp**
the continuous ability of "X equals your momentum" changes it..............................
Oh. Okay, whatever. Un-stamp.
Actually Tag, maybe I should apologize, as after further exploration on the matter I think rule 1.1 would mean you may be right, and Ziephner as well... I'm not one hundred percent either way, but with the number of other things explicitely stated in the rules but ruled to be considered contradictions by 1.1 it would make sense, though it would be a reversal of the old ruling on Jaguar Revolver.
Definitely a matter that needs to be thought about carefully, as a rushed ruling will likely only cause problems later.
Well, the bigger problem here is with Jaguar Revolver rather than Feral Fury.
^ I don't see why.
Feral Fury static text: X equals your momentum.
In game terms, that's the exact same text as Jaguar Revolver. It just has more crap on it. There's one problem with both, and it's the same problem. It doesn't seem as important with Feral Fury because it's not speed or damage being referenced, but what should happen when I play Chester's and my opponent uses Chester's on it, or I try to use it for Shadow Blade's enhance?
I can see where you're coming from tho, Jaguar Revolver has flopped about 6 times since it hit.
In the grand scheme of things, the new rules make Feral Fury less potent then it used to be.
While it sucks to be Feral Fury, it also removes the problems with Jaguar, which did cause problems.
So in this case, yes, Feral Fury is a casualty. When it's played, X is declared, and while it remains in play, X remains X.
8.1.8 is one of those instances where 1.1 does not overrule, because 8.1.8 explains how the card text is handled.
Can this possibly be more explicit in the rules. Yes.
Can I work on making that better for the next time around - yes. Will we possibly working on declaring functional errata to the two cards in question? Yes.
Since I'm not handling the Functional Errata myself, I can't make any promises or garuntees.