So, this was supposed to be a PM for ak-73, but apparently the messaging system is down, or he can for some other reason not receive private messages right now. Rather than forgetting about it and canning an already finished text, I'll just post it publicly.
Maybe someone else finds it interesting, though I am fairly certain that my opinion will not be very popular - in which case I'd ask the relevant parties to simply "agree to disagree", as I am both unable as well as unwilling to debate personal preferences with a dozen people simultaneously throwing points at me. Let's just keep in mind that, in 40k, all of our interpretations are equally correct .
With that out of the way ... here are my thoughts on a question posed by ak-73 in regards to the possible raison d'être of the Space Marines IF they were NOT as Epic as they are sometimes made out to be (an almost heretical notion held by yours truly):
-----
As you probably know I follow a more "grounded" vision of the setting, one that I have formed primarly by reading GW's Codex and WD fluff, as well as looking at the rulesets of their tabletop game and their own d100 game. More than that, however (as the source material is ambiguous enough to allow multiple interpretations), it is also a personal preference of just not finding anything interesting in over-exaggerated heroics of seemingly immortal gods of war who beat down a thousand foes every day on their own, and instead following the old writers' rule of a character's weaknesses being more important than their strengths.
There is nothing wrong with mighty heroes, but for me to be interesting, their battles must feel like a struggle, not a walk in the park. Unfortunately, the licensed fiction in 40k all too often seems to prefer the latter, which, I assume, is why this kind of novel is nowadays badmouthed as "bolter porn". In contrast, I am looking to some Space Marine story snippets from GW themselves, which seem much more interesting because they contain snippets of drama created by a sense of loss and despair that seems impossible if you lift up Space Marines beyond a level where they too are still "only mortal". The death of Captain Tycho, the massacre of the Celestial Lions, the Battle of Naeuysk Gorge, even the fate of Rogal Dorn himself. These are the stories that drive my inspiration. For true heroism requires sacrifice. At least for me.
I've never found anything special in Superman stopping a train if it's not a threat to him; under these circumstances, he'd just be a jerk if he did not do it.
Furthermore, I also feel a need for an internally consistent setting, where the different parts need to fit to each other and make some sort of sense, subjectively speaking. In case of the Space Marines, their battle prowess would have to be capped by the Imperium intentionally limiting their capabilities as a result of the Horus Heresy, so to me it would not seem logical if the Astartes were that much of a threat in spite of these limitations in place. And let's not forget that, at least in GW's own material, there are other branches of the Imperium's armed forces, mere "Mortals", who have hunting down rogue Space Marines as a part of their mission. This also ties into my belief of the weapons in 40k being a sort of "equalizer" between the many different species. It doesn't matter that a Tyranid has an uberthick carapace and can move at ridiculously fast speed, he can still get cut down by a random ex-farmer Guardsman with his lasrifle. He doesn't stand as much of a chance, but in the community there is a saying that if you throw enough Guardsmen at a problem, it'll eventually go away.
As to why the Imperium should still bother with Marines? Because even without being immortal gods of war, they are an incredibly power- and useful asset that can, at times, decide the outcome of a campaign, in the same way an entire Imperial Guard battle group can. The Space Marines are quite vulnerable and can be killed "even" by lasgun blasts, but they are still the most powerful combination of resilience and firepower on a single square meter the Imperium can muster. Their mobility in deployment and re-deployment is of critical importance to the otherwise lumbering steamroller of the Imperial Guard, to say nothing of their effect on troop morale. You don't need to turn them into Hercules or Superman to give them a reason to exist (you still can , but that's simply a matter of personal preferences, not necessity).
Another poster once described the Space Marines' role in the Imperium as being primarily that of a "force multiplier", and I am inclined to agree. Space Marines alone don't win wars. But they can help win battles that win wars. If you need a fortification breached, if you need an enemy commander taken out, if you really need that one bridge taken and held until reinforcements arrive, the Space Marines are the best Jacks-of-all-Trades you could wish for. Sure, there are specialists who could do many of these jobs with more precision, but they'd require more time to arrive and set up, and they would not be nearly as adaptable to changing circumstances as the Adeptus Astartes are. There's a reason for why every single Astartes serves as a vehicle driver and support gunner, regardless of the role they eventually end up in.
And that is why the Imperium bothers with forces such as Space Marines, Battle Sisters or Storm Troopers that, with their ridiculously small numbers, seem insignificant in the grand galactic scope. Because they fill very useful niches. And, of course, because of tradition. The Imperium is quite goodat gimping itself because of tradition, and this, too, is an important element of the atmosphere.
Cheers!
-----
(apologies for abusing this forum as a replacement for PMs )
Edited by Lynata