Hi all, I'm hoping to get some ideas for alternate solutions to a problem I'm creating for my PCs. I'm still in the early stages of the adventure generation, so a lot of details are missing. This also means that you can feel free to add anything you feel would add to the scenario.
I plan to have the PCs land on a planet that's currently in the midst of some kind of conflict. The PCs are smuggling in something needed by one of the sides (weapons, medical supplies, etc.). The PCs are not necessarily working for either of the sides, they could just be working for a local opportunist.
They meet with their contact and spend some time finalizing the deal and sorting out the payment, refuelling, maybe hitting up some shops; just stuff to waste some time. During this time, one of the factions gains control of some form of anti-air weapon with the implication/assumption that it would be used on the PCs' ship if they were to attempt to take off.
And here's where I need some help. There's the obvious course of action of simply heading to the weapon and either liberating or disabling it, but I'm hoping to find some alternate solutions to offer to the players. I'm especially hoping to find solutions that either do not involve combat or where the chances of combat are very low.
One final note: all of the solution should require the PCs to leave the shuttle port; the whole point of this obstacle is to get the PCs away from their ship.
Here are a couple ideas I've had:
Somehow causing a large blackout that would take the weapon offline
Arranging a meeting with a leader in the faction and convincing them (bribe, threat, charm, etc.) to allow the PCs to leave
Thanks for your help.