Hey dudes,
I desperately need your input. Following situation:
My PCs are currently on Dusk (within the second largest “city”) hunting for a cult that has allegedly killed their interrogator. During a side trip they encountered a slightly eccentric retired Imperial Guard Colonel, who kept a hunting lodge for noble customers. This Colonel always called the group’s Tech Priest “the Servitor” and sort of demanded that they helped him to solve the mystery of disappearing customers on big-game safari. To cut it short, he was rather brusque and even aloof.
The Tech Priest (or better his player…) was somehow offended by this behavior and thus asked the group’s Assassin to kill the Colonel in secret. That he did by burying a kitchen knife in his heart while asleep. The rest of the group does not know about who did that and suspected his only servant (a local feral worlder). His servant tried to flee the next day because he was certain about the PCs being the culprits. He was shot dead while trying to use the Colonel’s truck to get away.
The PCs left the scene with the truck and are currently on their trek to chase the cult of the main plot.
Now, I wonder how (or even whether at all) to punish the player(s) (characters). I sort of plan to have a Commissar from the local (at the largest “city” on Dusk) come around for when they return from their trek (which takes about a few weeks). Besides that, there is a lone Arbitrator within this smaller “city” and he is aware of the PCs. The PCs didn’t bothered to cover their tracks, thus I think it is appropriate to somehow charge them for the murder. It was after all an Imperial Guard officer (even though retired) and not just some lowly unknown feral worlder.
How would you handle that issue?