My party has recently gotten to the Tapani sector and I've "invited" them to one of the big to-dos for local rich people (nobility, business owners and the like), and have yet to voice anything that they want to do beyond gaining money to upgrade the ship (nothing has been said regarding paying down their Obligations yet, amusingly enough).
That said, I'm trying to get a few ideas as to what to have the party eavesdrop/walk-in on that could lead to jobs.
I would also like to treat this thread as a resource for those who are running into a similar situation or need some extra ideas for jobs.
So, without further ado:
--The Great Race--
There's a few approaches here. The first is to have a typical planetside race, and discuss who has the best chances of winning, who's supporting whom, etc. Introduce some personal interests, family fortunes on the line, political intrigue, rigging and traps and you'll have a good time.
The second approach is to have it as a typical space race, from Point A to Point B with waystops along the way. Not too unlike the race introduced in Suns of Fortune. Added bonus if it's going to involve some dangerous environs and almost entirely done with sublight engines.
The third approach involves a bit of GM caveat and perhaps a touch of Deus Ex, but have your nobles be "informed" of something (information, new planet, objectmultiple parties (other nobles, crime lords, military organizations, etc) want to acquire. These nobles are not only discussing who they think will win, but they are betting as to which group gets the object in question. The party can take part in this as spectators, placing bets, or even as participants in this race.
--Hidden Wealth--
Members of the nobility and business owners clearly have money, but what about those that don't flaunt it as much? Is there a reason for hiding the money? If so, what form is it taking?
A new patron is always wearing last year's fashions, patched up suits, or doesn't throw the most extravagant parties, but clearly has the money to support certain spending habits or to be considered a force within the sector.
The patron has a reason for this, and it's up to the party to determine why.
Options include: art collection, risky and illegal pursuits for income, medical bills, medical supplies, supporting the Alliance, owes a crime lord, or they are really just running out of money.
--Reluctant Patron--
Anyone who's seen Firefly knows this little dance.
The party hears a rumor of a nobleperson who clearly has wealth but is often very stingy about transporting items related to that wealth. They have a tendency to want to move things "discreetly" offworld to specific buyers. It's up to the party to find some way to get into this person's good graces to get the job.
--Carnival--
If you're seen "The Count of Monte Cristo," you should know where this is going.
The party hears tell of a big event that the majority of the noble children go to in order to be seen and spend time together (think of it like a Politico Spring Break). Of course, there's plenty that can go wrong, so "secret" bodyguards are very common. The party is hired as such to keep a specific noble child alive and safe during their stay.
Throw in some politics from your campaign and things will get interesting!
--A Wedding Of Convenience--
There's a wedding coming up and it's the biggest discussion as it should unite two families together. Some want to keep this from happening because this alliance would prove to be detrimental to other houses. Others don't want to see it happen due to vendettas ("What, he's getting married? Make sure he's miserable and that it never happens!"), other love polyhedrons, or other reasons.
Of course, no one really knows how the soon-to-be-married couple feels about all this. . .