Just ideas. My personal preference would be for Gambler, to see what kind of new unique talents FFG comes up with and to see Cool and Vigilance expanded and used in more ways. Pugilist, to see a tree made that really focuses in soley on Brawl. For the final one I'm ok with maybe Forger, although First Mate would be fine, with the latter focusing on being the assist guy to the Pilot and talents that play off someone else in the Pilot seat. Gunslinger would be fun, and I'd like to see DW pistols given some love since Auto Fire got it in DCs, but it might be better used as an expansion for BHs.
Edited by 2P51What specializations and species do you want to see?
Just ideas. My personal preference would be for Gambler, to see what kind of new unique talents FFG comes up with and to see Cool and Vigilance expanded and used in more ways. Pugilist, to see a tree made that really focuses in soley on Brawl. For the final one I'm ok with maybe Forger, although First Mate would be fine, with the latter focusing on being the assist guy to the Pilot and talents that play off someone else in the Pilot seat. Gunslinger would be fun, and I'd like to see DW pistols given some love since Auto Fire got it in DCs, but it might be better used as an expansion for BHs.
Gunslinger would be freaking brilliant. I can just picture it now, a gunslinging, gambling, spice addicted Jawa that has a penchant for fine human women and quite the mean streak. Said Jawa would be obsessed with his bantha hide trenchcoat that is entirely too long for him so it drags and frails at the end.
For Smuggler Gambler and Forger with either Pugilist or Gunslinger for a third. For species, maybe Kubaz, Deveronian, and Chadra-Fan or Gotals.
Zabraks, Togruta, and Zygerrians.
Heh, my exact list.
Don't have an opinion on splat, plenty of variety already.
Gunslinger sounds pretty cool. We need a smuggler specialization that has a bit more combat focus I think.
Colonist: Entertainer
Gunslinger sounds pretty cool. We need a smuggler specialization that has a bit more combat focus I think.
I'm not sure "gunslinger" really crosses well with smuggler. "Pirate" might be more appropriate.
Pirate is another good idea.
Pirate is an excellent idea. And great for the atmosphere of Edge of the Empire.
Love the idea of a Gambler.
My take on a Bounty Hunter Book. Obviously, these are just some of the things I'd like to see in it.
Bounty Hunter Sourcebook
New Specializations: Findsman, Sector Ranger, Vigilante
New Species: Kyuzo, Quarren, Ubese
New Starships: Baktoid Armor Workshop Rogue-class Starfighter, Byblos Drive Yards G-1A Starfighter, Trilon Aggressor-class Starfighter, Corellian Engineering Corporation YV-666 Light Freighter, Corellian Engineering Corporation VCX-100 Light Freighter, MandalMotors Pursuer-class Enforcement Ship, Mandal Hypernautics Crusader-class Corvette
New Gear: Mandalorian Armor, Jet Pack, Stohkli Spray Stick, BlasTech EE-3 Blaster Carbine, BlasTech LL-30 Blaster Pistol, Arakyd LJ-50 Concussion Rifle, Trandoshan Slavemaster Stun Carbine, Valken-38 Blaster Rifle
Findsman- Specialization focused on hunting Jedi/Force-users with Talents to reflect defending against Force powers
Sector Ranger- Basically a law enforcement or 'good guy' Specialization with Talents to reflect capturing targets alive
Vigilante- Specialization focused more on close-quarters combat and the ability to operate under the radar
My take on a Bounty Hunter Book. Obviously, these are just some of the things I'd like to see in it.
Bounty Hunter Sourcebook
New Specializations: Findsman, Sector Ranger, Vigilante
New Species: Kyuzo, Quarren, Ubese
New Starships: Baktoid Armor Workshop Rogue-class Starfighter, Byblos Drive Yards G-1A Starfighter, Trilon Aggressor-class Starfighter, Corellian Engineering Corporation YV-666 Light Freighter, Corellian Engineering Corporation VCX-100 Light Freighter, MandalMotors Pursuer-class Enforcement Ship, Mandal Hypernautics Crusader-class Corvette
New Gear: Mandalorian Armor, Jet Pack, Stohkli Spray Stick, BlasTech EE-3 Blaster Carbine, BlasTech LL-30 Blaster Pistol, Arakyd LJ-50 Concussion Rifle, Trandoshan Slavemaster Stun Carbine, Valken-38 Blaster Rifle
Findsman- Specialization focused on hunting Jedi/Force-users with Talents to reflect defending against Force powers
Sector Ranger- Basically a law enforcement or 'good guy' Specialization with Talents to reflect capturing targets alive
Vigilante- Specialization focused more on close-quarters combat and the ability to operate under the radar
I like your idea of the Findsman. The EE-3 will probably never be in a book because if you look at the pictures, that seems to be the "standard" blaster carbine. What would be special about the slavemaster sun carbine? Wouldn't it just be a stun-only blaster carbine?
I'd have thought Findsman would appear in Force and Destiny. The splat books aren't the biggest, so a career that's only open to Force Sensitive Gand may be a little specific.
I'd have thought Findsman would appear in Force and Destiny. The splat books aren't the biggest, so a career that's only open to Force Sensitive Gand may be a little specific.
Yea, I didn't intend for Findsman to be open only to Force Sensitive Gand. I was just searching for a name. Conceptually, the Findsman (or whatever you want to call it) would just be a Bounty Hunter trained at tracking down Force Sensitives and having some abilities to mitigate the impact of the Force.
I want to see
Species
Togruta
Neti
Gamorean
Gungan
Squib
Nautolan
Specialization
Bounty Hunter: Law enforcement officer
Colonist: HoloNet Reporter
Colonist: Entertainer
Smuggler: Pirate
Smuggler: Ship thief
Smuggler: Gambler
Edited by NicoJMontFor Bounty Hunters.
Gunslinger(good spot also) - Cool, Perception, Range(L), Vigilance
Skip Tracer - Computers, Deception, Skulduggery, Survival
Sector Ranger - Brawl, Computers, Range(L), Survival.
Isn't a ship thief and a pirate basically the same thing?
I was thinking you could encapsulate the two under a 'Privateer' specialization. Throw in Gambler, Gunslinger, and Privateer and I think you have a pretty strong add-on to the Smuggler career.
Isn't a ship thief and a pirate basically the same thing?
I was thinking you could encapsulate the two under a 'Privateer' specialization. Throw in Gambler, Gunslinger, and Privateer and I think you have a pretty strong add-on to the Smuggler career.
I guess the difference may lie in how one steals a ship. A pirate will do so by force whereas a ship thief might hot wire the thing. That being said, I think there is room in the current specs for both of those to be made by mixing and matching.
I was more curious what the difference between a plain old thief and a ship thief is?
I was more curious what the difference between a plain old thief and a ship thief is?
In my opinion flavor and maybe a mix between thief and slicer, but that's just my opinion,
Isn't a ship thief and a pirate basically the same thing?
I was thinking you could encapsulate the two under a 'Privateer' specialization. Throw in Gambler, Gunslinger, and Privateer and I think you have a pretty strong add-on to the Smuggler career.
I guess the difference may lie in how one steals a ship. A pirate will do so by force whereas a ship thief might hot wire the thing. That being said, I think there is room in the current specs for both of those to be made by mixing and matching.
I think that starts getting way too granular for the system. Not every activity a character gets up to needs to be represented by its own specialization. I think Daven Quint has the right idea, one spec covers those both quite nicely.
I was more curious what the difference between a plain old thief and a ship thief is?
In my opinion flavor and maybe a mix between thief and slicer, but that's just my opinion,
Yes but Thief in the Smuggler career has Computers for a skill and a couple ranks of Bypass Security.
A shipjacker (ship thief) can be made with the Thief specialization alone, possibly add in the Pilot specialization if you want something from Fast &Furious after you jack it.
I was more curious what the difference between a plain old thief and a ship thief is?
In my opinion flavor and maybe a mix between thief and slicer, but that's just my opinion,
Yes but Thief in the Smuggler career has Computers for a skill and a couple ranks of Bypass Security.
Good point. To me that's where flavor kicks in. I think it can and probably should be done within the smuggler class if possible, personally, but I could see where others might want to mix and match to get something more specific to their tastes.
There are several excellent ideas in this thread so far. I particularly like the Scoundrel Gunslinger/Pirate/Gambler concept, as it would round out the archetype extremely well. Personally, I would be interested to see...
---Colonist---
Entertainer has already been mentioned, but it's worth repeating. There's plenty of potential for useful mechanics out of the musician concept. Sooth the party to relieve strain damage. Fascinate and distract a crowd in order to provide bonuses towards non-combat opposed skills for the party (for instance, enthrall the crowd to let a player sneak in and steal something unnoticed). Captivate the audience to roll a Charm check against the entire group. Travel the galaxy, acquire raving fans.
Rancher would be a good compromise between the colonist's "core worlder headed out to the boonies" and the need for an Animal focused class. The talents would allow taming animals with Charm, veternary medicine to treat its wounds, and a nice bunch of riding buffs to allow all your tauntaun/dewback/bantha antics. Plus, someone has to feed the rancor.
Patron could be a fun one for a colonist who is simply rich as hell and backs the party with their money. Sound Investments and Greased Palms from AoR's quartermaster spec combined with buffs to negotiation and leadership could be quite a nifty combination.
---Bounty Hunter---
A spec focused on investigation, information networks, and tracking down a bounty on a galactic scale. The Survivalist is nice in the field, but finding a bounty that's gone to ground takes a different set of talents.
A space combat specialization based around disabling the enemy ship, foiling all the escape maneuvers that smugglers and scouts use to evade capture, and taking them alive in outer space.
---Technician---
A spec focused on droids, both utilty and offensive. Modify, improve, salvage, and repair droids, combined with a set of talents that aid in disabling, destroying, enslaving, and selling off all manner of droid parts.
A gunnery focused spec to provide the career with a combat spec that's right up its alley.
---Age of Rebellion's Spy---
A charismatic "face man" agent, focused on using Charm and Deception to smooth talk their way into scenarios to gain information. The spy currently has the stealthy infiltrator, the long range scout, and the hacking slicer, but it lacks a spy who can use lies, flattery, disguises, and other social tricks to conduct espionage.
A counteragent who excels at ferreting out fellow spies. Superb perception and vigilance, combined with bonuses to expose lies and disguises, track down saboteurs, and interrogate enemy agents.
---AoR's Diplomat---
A counterpart to the Agitator focused on hostage negotiation and de-escalating a situation. Good at reading people (since the Diplomat is rather poor in the Perception department), sizing up adversaries, and talking people out of causing further harm.
A recruiter based around rallying neutral NPCs to the party's side. Excellent at charm and leadership, great at finding out what is important to people and how to make them throw everything they've got behind the rebel cause.
---AoR's Soldier---
Grenadier- a spec focused on demolishing large targets like walkers, tanks, gun emplacements, and other massive opponents (mechanical or otherwise).
Guard- excellent at detecting ambushes, spotting stealthy foes, protecting others, and shooting spies before they stab people in the back.
Skirmisher- defensive/utility spec that is based around mobility and navigating difficult terrain. With all the grapple lines, zero gravity encounters, firefights on moving platforms, and other dramatic moments in the series, a path that allows the Soldier to negate and even utilitize difficult terrain or environmental hazards could be nice.
---AoR's Commander---
Space combat focus for the squadron leader. Provides bonuses to the rest of the formation and helps coordinate several pilots dogfighting all at once.
Cell leader for commanding a clandestine operation. Although far less militant, is should still suit the notion of a commander who improves the performance of everyone under her command. Provides bonuses for noncombat skills to represent the capable leader of an espionage team, saboteur cell, or blockade running crew.