I dont think turret weapons make us dumb,
but they take away a lot of what this game is about, imho.
A build with 2 YT-1300 & Gunner makes a lot of Empire-Builds just useless. For the rebel player it comes down to winning by lucky rolls and not tactics, wheres the empire player can't use the usual (so-called) advantages of his ships.
What good are barrel-rolls or push-actions or flanking against a turret? At least the blaster & ion turret only have a range of 2, but the YT has a range of 3. Thats ridiculous.
I have flown builds with 3 of those freighters and I tell you, its no fun for the empire player. You can just waltz right in an pick off ship after ship. You don't have to care about maneuvering or positioning at all.
Just my .02$