So I recently persuaded the wife to let me buy Revell's Republic Star Destroyer model and I started a rules thread for that a few days ago...
But my question now is how many rebel fighters would it realistically take to destroy a Star Destroyer. A quick search at wookieepedia will tell you that there are a billion different variants of SD, but Im talking about the 1600 meter Imperial I or II class SDs which I believe are the ones featured in the movies, ie the HUGE SDs, not the smaller ones like the 900m Victory Class.
Its also important to define what "destroy" means. I guess, what Im going for it to remove its combat effectiveness. I served in the US Marine Corps, so I know that it is important to maintain combat effectiveness, if you cant fight then it doesnt matter if you're still alive, you cant take your objective. But I was with tanks, not on a ship, so I dont really know how ship operations work....I imagine that SDs are capable of sustaining massive amounts of external damage before it explodes or renders its guns inoperable. If it was near a star/planet/moon/anything with a large amount of gravity I could see destroying its propulsion and then causing it to crash into said star/planet/big thing, but i imagine it would take a while if the ship was quiet a ways away...
So the Rogue Squadron games (which I love so much) will tell you that a single B-wing and his wingmen can take out a SD. This doesnt seem very realistic to me. Sure, during real life naval warfare, a single very well placed bomb has been enough to sink gigantic ships and that could also apply to SDs, but that doesnt happen very often, and its a whole lot of luck.
Not to mention the number of squadrons of Tie Fighters it could pump out...
RotJ shows us epically that a single A-wing flying into the bridge of a sheildless Super SD will cause it to crash into the nearest thing "thats no moon". But I would imagine that aside from killing the command crew, destroying the bridge isnt always guarranteed to put the war vessel out of commission. Im sure there are contigency plans for that kind of thing. If you had a relatively new crew, killing the command crew would pretty effectively disable the entire ship for quiet some time, but if the crew and their officers were experienced they would know instantly how to react.
I hope you guys can understand what Im going for.... How about this: You are a squadron leader of a number of rebel fighters/bombers/nothing bigger than the rebel transport. And there is a lonely Imperial II SD hunting for you. How exactly do you get rid of the problem....