Hello all!
My university games society is hosting the National Student Role-Playing and Wargaming Championships here in the UK next weekend. They were in need of GMs so I put myself forward for WH40k RP, it being the only system I have ever really had anything close to any experience in running as a GM and the system I have the most interest in. However, that experience is limited to one or two "mess about" sessions to dip my toes into the water so to speak.
My task is to hold two sessions, one on each day of the championships. I dont feel like this really gives me enough time to run a premade adventure, and as the players involved will all have experience in WH40k RP they may have already played these. Ideally these sessions would be unique to each day but I don't have time to do that.
As this is my first time GMing such a session I'm looking for advice in a number of areas.
The mission concept is that the KT have to drop down onto an Imperial planet being invaded by Tau forces. Their objective is to capture an Ethereal and to assassinate the Fire Caste Commander. I want the session to be as sandboxy as possible, so in addition to these two main objectives I will offer them a selection of side objectives which will offer different benefits, but they will not have time to accomplish them all. In addition, they will have the opportunity to assist a group of IG that are holding the city the KT will drop into in order to make their primary objectives more easy.
I will be using pre-made characters, of which there will be a large selection (I anticipate 6 players, so I will have 10-12 pregenned PCs). I'm having trouble building the librarians however. I want 2 to choose from, one being a sort of combined melee combatant and buff/de-buff psyker and the other to be a lore master and divination/blaster psyker. Are these viable builds? Which chapters would be best for both? I was anticipating a Blood Angel for the former and a Blood Raven for the latter, but I already have a Blood Angels Sanguinary Priest and a Flesh Tearers assault marine, and I didn't want there to be too many Blood Angels/successors characters.
Second, as experienced GMs, do any of you have advice for encouraging role-play in DW sessions? I was planning on having interaction between the KT and the IG officers on the planet, but I feel this might leave the campaign too combat heavy without other opportunities for interaction.
Thanks for any advice you can give, especially if it answers my questions above.