Hello, forumites. I'd like your advice and suggestions for a story arc I'm working on.
My players were en-route to meet with an important contact, but were side-tracked by some spur-of-the-moment altruism. That good deed has resulted in them stranded on a desolate planet, laying low to avoid an angry corporation and a band of pirates. I've set them up with what appears to be a straightforward task: Survive here until your friends are able to come back and rescue you. However, they've also heard that this world has many mysteries, and local legends say that the planet is haunted…
I've been playing with multiple possibilities: The planet's old inhabitants (see below) are hiding deep underground; there is some ancient relic/anomaly buried here; odd magnetic fluctuations cause organics/droids/both to go mad, local pirates use the planet as their secret base, some burned-out Jedi is hiding there, etc. Now I'd love to hear any of your ideas or suggestions.
Some info about the planet (this is what I've already established in-game):
"Glief 2 is mostly ignored or avoided, even by smugglers. The only Imperial presence is a network of orbiting navigation satellites, which serve as navigational guides and distress relays. Old Republic survey teams determined that the planet had once been habitable, but currently lacks sufficient atmospheric gases or water to support life. Strangely, surface geological strata and landforms appear to have been totally eroded away (some say "scoured," considering there is little to no trace of where it all went), leaving only the deepest layers and oldest fossils behind. Mild to severe dust storms periodically stir up, and the planet's magnetic field has odd fluctuations that can even affect ships in orbit."
"Most locals refer to the planet as being haunted, tales which are not helped by reports of scientific survey teams and ship crews going missing from time to time. The official cause for such events is hazardous weather, with a travel advisory in effect."
Some info about the heroes:
There are four PCs and one NPC. The PCs consist of two Humans (the pilot/medic and the gunslinger/leader), one Mon Cal (the mechanic), and one Droid (the muscle). The NPC is a wounded Human that the PCs rescued from illegal slavery; he is in rough shape, but should recover over time. Because they are being hunted by their enemies, the heroes will avoid trying to call for help as long as they can.
Their resources:
The PCs have access to basic survival gear, including comlinks, plenty of tools, a full medpac, and climbing equipment. The heaviest weapon they have is a blaster carbine. They also have a functioning escape pod and whatever supplies we want to say it was stocked with, most likely food, water, and life support (they have their own rebreathers and spacesuits, but an extra one or two wouldn't hurt). Oh, and for some reason they have the detached heads of six security droids.