I've been playing with TIE Bombers and TIE Interceptors recently, with the emphasis on the former!
Things have been going fairly well:
Came in 6th at one local store championship running a triplet of TIE Bombers with one Interceptor:
Captain Jonus - TIE Bomber
Scimitar Squadron Pilot - TIE Bomber
+ Assault Missiles
+ Cluster Missiles
Scimitar Squadron Pilot - TIE Bomber
+ Assault Missiles
+ Cluster Missiles
Turr Phennir - TIE Interceptor
+ Push the Limit
= 100 pts
First game was a TIE swarm, with Howl and 5 Academy TIEs clustered and Backstabber doing a wide sweep. He couldn't roll evades to save himself, both Assault missiles went off in the swarm and from there it was just cleanup.
Second game was against a mix of TIEs and Interceptors. We played to time, both getting in a few hits but no kills but in the last round the numbers turned against me (one of his attacks stuck, none of mine did) and I had a modified loss.
Last game was against the Lando Falcon backed up by Kyle Katarn and a Prototype Pilot, the A-Wing managed to win a straight duel against my Interceptor, Kyle survived four rounds with a TIE Bomber on his tail and the Falcon was on one hull when it finally toasted my last Bomber.
Then I was running a variant on my list from the store championship last Sunday when I nabbed first place at the regular Vagabonds Tuesday night league:
Turr Phennir - TIE Interceptor
+ Stealth Device
Captain Jonus - TIE Bomber
Scimitar Squadron Pilot - TIE Bomber
+ Assault Missiles
+ Cluster Missiles
Scimitar Squadron Pilot - TIE Bomber
+ Assault Missiles
+ Cluster Missiles
= 100pts
First game was against the same Howlrunner Swarm from the store championship. I didn't get my perfect open (two Assault Missiles into the swarm) due to miss-reading the approach, and repeated passes didn't yield much better. It wasn't looking good for a couple of turns but we fought to a draw.
Second game was against a different mix of TIE Fighters and TIE Interceptors (including some Imperial Aces stuff). We came diagonally across the table at one another and I swung Turr across the front of his incoming squadron, which made him turn some to chase and caused a nasty snarl of crashes. We both tagged an Interceptor in the last turn and I ended with a modified win.
Last game was against a Rebel player running Han, Luke in his X-Wing and a Gold Squadron Y-Wing with Ion Turret. Rach flew well out of an asteroid cluster in the far corner where she started but the missiles told on the Y and the Falcon and I wiped the table with the loss of only one Bomber.
All in all things have been going well, but I am REALLY wanting to get Squadron Leader on Captain Jonus so I can action stack on the Scimitar Squadron pilots for their ordinance.
But, at the same time, is it worth dropping Turr down to a skill 4 elite Interceptor in return for that bonus?
I'm seriously considering using Lieutenant Lorrir from Imperial Aces though.
He saves me the 2 points I need for Squad Leader on Jonus and that curved Barrel Roll looks to be GOLD.