I have been tinkering around this list lately. It seems solid and plays well
.
Fel, PTL/ Device
Tur, PTL/ Device
3 Academy ties
I have been tinkering around this list lately. It seems solid and plays well
.
Fel, PTL/ Device
Tur, PTL/ Device
3 Academy ties
That's kinda funny.
I was thinking about
Fel, PtL, Stealth
Royal Guard Pilot, Royal Guard Tie, PtL, Stealth, Hull Upgrade
3 x Academy Pilot.
Not sure if I could do without Tur. He kicked in a couple people faces in during the championships .
Edited by TakedaThe biggest problem is you only have 15 total hit points. A few bad defense rolls and your squad will whittle down quick.
If it plays good to you, it looks pretty solid so I could definitely see this list doing well. I say go with it, its actually close to a interceptor list I was thinking.
RGP+PtL+Hull+Shield x 2
then either
3x AP
OR
BH+RS/RC (need to try out both)
The biggest problem is you only have 15 total hit points. A few bad defense rolls and your squad will whittle down quick.
If the ties die I could care less it is the INTs that do the work. Hull doesn't matter with high end Ints. If you give them a shot its your fault for being in their firing arc.
15 HP isn't bad. It isn't stellar, but it can work. I like the list.
I tried:
Soontir with hull upgrade and PTL
Turr with hull and marksman
Kanos
Academy tie
I tried hull over stealth since hull is guaranteed to work, but I see the value of stealth as well!
It was a fun list... I went 1-1
Edited by palim17What about
Soontir PTL Stealth Targeting Computer
Backstabber
Academy TIEs x4
99pts
Substituting stabber instead of Turr allows for a bigger swarm and for the value , Backstabber is a cheap and just as effective flanker.
As good as backstabber is he doesn't have boost. Boost is king !
The squad may be "solid" but it can still shatter when hit. That's the risk you take when playing Interceptors/Fighters.