Has anyone tried running this?
It's a 3 rebel ship build so there is a lot of faith in the dice gods.
Ten Numb
Opportunist
Auto blasters
Wedge
Swarm tactics
Blue squadern
Heavy laser canon
The idea is to make it hard for your opponent to decide on which ship to kill first.
Shoot Wedge cause he reduces agility, and had st?
Shoot the blue squadern because he is probably going to hurt once in range with the hlc?
Or Ten Numb?
(I've always wanted to try to use him with auto blasters)
Who early game isn't as big of a threat as Wedge or blue squadern, hoping maybe he can get ignored?
The main idea is to squad up at the start, and try to flank with ten.
Keep wedge and Blu together.
When ten gets in range one to use the auto blasters, use Wedge with st to make blue a ps 9 and attack first
If your opponent has a focus our evade the idea is to use Wedge and blue to make them use it and hopefully have ten in there to finish him off, and having high ps should help.
ten there at range one with opportunist,will give you 4 attack dice
Worked well earlier but we didn't get to finish
Anyway what is some opinions on this?
Think it may work well if flown good? Even is out numbered?
Relying to much on the dice gods?
Or
Have a different strategy using the same ships?
I'm not looking to switch them out, so please don't recommend something else. This is just for fun to play with friends. Don't think I'd take it to a tournament
Edited by Krynn007