What did you take for Smooth Talker?

By Desslok, in Star Wars: Age of Rebellion RPG

Smooth Talker lets you take Triumphs from Charm, Coercion, Negotiation, or Deception and turn it into more successes. Now obviously more successes in Negotiation means a better price for you in the long run, so clearly the best choice of the four. But past that, what did you wind up taking (assuming you bought the 10 point one)? Are there added benefits to more successes with the other three that I missed?

Charm increases how much and how long somebody likes you, deception increases how much and how long somebody believes you, and coercion can give strain to targets.

Other than that, there's the all-important ability to possibly be able to flip a failing check that has a triumph into a succeeding one.

Coercion is the basis of Scathing Tirade, so this could let you inflict your tirade effects onto more targets.

In a Rebellion Era campaign, it's entirely possible that you and your team are funded and supplied by the Rebellion itself, so saving money with Negotiation checks isn't necessarily the 'best' choice to make.

Also, I don't think you add more skills to the talent each time you take it. I think that, with each rank, a Triumph is worth (Rank) number of successes for that skill.

Also, I don't think you add more skills to the talent each time you take it. I think that, with each rank, a Triumph is worth (Rank) number of successes for that skill.

Pretty sure that's correct, as that's similar to how the Knowledge Specialization talent works (select one type of Knowledge, spend Triumph to gain extra successes = ranks).

Checked the EotE rulebook for the full description of those talents, and both do say "choose one skill" (emphasis mine).

Interesting so its not Smooth Talker (5 point version) = Charm and then two games later you get Smooth Talker (10 point version) = Negotiation? I'll have to go back and double check the wording on the talents when I get home from work.

Interesting so its not Smooth Talker (5 point version) = Charm and then two games later you get Smooth Talker (10 point version) = Negotiation? I'll have to go back and double check the wording on the talents when I get home from work.

Well, it does make sense to have the talent only impact a single skill, as it could get worrisome if you've got a PC with three ranks in Smooth Talker, thus enabling them to add 3 successes per Triumph on three different social skills. Particularly when the PC in question is rolling 3 or more Proficiency dice, thus increasing their chances of a Triumph considerably.

Triumphs are so rare, that if you couldn't take more than one skill, the talent would be useless.

****, as much as I hate to do it Donovan's way, it looks to be the correct interpretation: "When a character acquires this talent, he chooses one skill - charm, coercion, negotiation or deception. When making checks with that skill, he may spend <TRIUMPH> to gain additional <SUCCESS> equal to his rank of smooth talker"

If the character buys it a second time, they haven't acquired the talent. They simply got another rank of Smooth Talker. So what you pick the first time sticks with you throughout subsequent purchases.

Triumphs are so rare, that if you couldn't take more than one skill, the talent would be useless.

Bull.

1Y: 8%

2Y: 16%

3Y: 22%

4Y: 29%

5Y: 35%

With experienced characters, it's not uncommon to have triumphs.

Triumphs are so rare, that if you couldn't take more than one skill, the talent would be useless.

Bull.

1Y: 8%

2Y: 16%

3Y: 22%

4Y: 29%

5Y: 35%

With experienced characters, it's not uncommon to have triumphs.

Maybe robmox just has abysmal luck with dice rolls?

I've seen instances where some players have rolled a Triumph on just about every roll with only a single proficiency dice, and players hardly see a Triumph even when rolling two or three Proficiency dice.

Triumphs are so rare, that if you couldn't take more than one skill, the talent would be useless.

Bull.

1Y: 8%

2Y: 16%

3Y: 22%

4Y: 29%

5Y: 35%

With experienced characters, it's not uncommon to have triumphs.

Maybe robmox just has abysmal luck with dice rolls?

I've seen instances where some players have rolled a Triumph on just about every roll with only a single proficiency dice, and players hardly see a Triumph even when rolling two or three Proficiency dice.

Possibly, Donovan.

Play with experienced characters, and the number of triumphs per session really starts to get noticable, and one suddenly sees why they are NOT "insta-kill" results.

Good point on the "Triumphs not equaling insta-kills."

Conversely, the number of Despair results in the face-to-face games I've played in have probably been way under the average, and the GMs have made decent use of Destiny Points to include Challenge Dice in various rolls. If anything, I've seen Challenge Dice come up blank more than I've seen the Despair symbol.

Smooth Talker lets you take Triumphs from Charm, Coercion, Negotiation, or Deception and turn it into more successes. Now obviously more successes in Negotiation means a better price for you in the long run, so clearly the best choice of the four. But past that, what did you wind up taking (assuming you bought the 10 point one)? Are there added benefits to more successes with the other three that I missed?

I allow the PC to learn additional info beyond their first success. So each success the PC is allowed to ask and have answered additional questions beyond the first success. I also do this for knowledge checks.

What did you take for Smooth Talker?

Typically a couple Captain & Cokes get me there.

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