Well..
They kind of mucked up calling the Destiny Mechanic the Destiny mechanic, since that would be perfect. Too bad it's already taken.
I would say that it would go
Obligation
Duty
Code
This makes perfect sense and progression to me.
Outlaws have obligations, not too binding. You can buy it off.
Servicemen have a Duty, binding, but legal in nature and very..materialistic. You do your duty, and after X tours or X years, you go back to being a normal person.
Code is spiritual, binding, the core of someone's being. You live your code until death. If your code changes, it's practically like a spiritual rebirth- you're pretty much a new person.
This makes the most sense to me. You have the Sith Code, the Jedi Code, or..you know, some random Force User's code. If you deviate from the Code, you get X penalty. The penalty is probably similar to Obligation's strain hit, but worse. You can change your code if you have some kind of 'altering event' such as being Redeemed to the Light, or Turned to the Darkside.
I would change the mechanic so that obviously 'good codes' are harder to follow than 'evil codes' but they provide a mechanical benefit, whereas evil codes probably just screw you.
Following a code will probably net you some kind of benefit of some kind, just like Obligation. So maybe you get +10 XP or something.
So if you follow the Sith Code, it works like Obligation. If your number comes up, you lose strain threshold, no choice in the matter.
If you follow the Jedi Code, if your number comes up..as long as you adhere to the code, no strain damage. Deviate, and you do. At this point the GM is supposed to strongly tempt you to deviate, because well, strain damage isn't such a big deal and people with Obligations take the hit anyway.
That way we illustrate that the Dark Side is the quick and easy path, but it will randomly screw you,because you're bad and being bad is easy, while the Jedi path is hard but rewarding.
Since these are Codes we are talking about, I anticipate the Bonus/Penalties will of course be greater in magnitude than Obligation. Maybe instead of strain damage, you might be getting some stat damage or something more serious, and your bonus instead might be like an extra Force Die or Destiny Point.
Edited by TarlSS