How does True Aim work

By Grimmblut, in Star Wars: Edge of the Empire RPG

Hi there,

I've found it very hard to understand how the talent True Aim works. I've searched google for a detailed explanaition and checked the FAQ but didn't find anything. Could someone please explain to me (and maybe to others as well) how True Aim works in detail? In what way is it better than normal aim and can it still be used in conjunction with a normal aim maneuver? Could you give an example of a character that uses a normal aim maneuver and shoots compared to a character who uses True Aim and shoots?

Thanks in advance. :)

Let's say a player has 1 point in Ranged Light, and 4 in Agility. In a typical skill check, for Ranged Light, he'd be rolling 3 greens and 1 yellow. Now let's say he does a True Aim (in which he has 2 ranks), he upgrades his check twice and then gets a boost from aiming - so he's now rolling 3 yellow, 1 green, and 1 blue. He can further spend another maneuver and Aim again (but not True Aim, since that can only be used once a turn) and turn his roll into 3 yellow, 1 green, and 2 blue.

"Once per round, you may perform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim."

Okay, say you've got a Merc Soldier guy with 4 Agility , 2 ranks of Ranged: Heavy and who has twice bought True Aim . He makes a True Aim maneuver. For his action, he attacks. His pool (normally YY GG ) is now upgraded to YYYY B (the boost is for the "benefits of aiming" and the two greens become yellows because his two ranks of True Aim have "upgraded" them).

Edited by Col. Orange

They've got it for the true aim, normal aiming adds one boost (blue) die.

As has been stated, normal aiming adds one blue boost die. If you use true Aim you upgrade a green to a yellow, and add a boost die. Seems like a good deal to me.

If you have no available green dice to upgrade to yellow, you get to add one green instead.

True Aim also has to be a ranged attack, whereas the Aim maneuver doesn't make the distinction, and in fact speaks in a manner that sounds as though aiming in melee/brawl is acceptable.

Aiming while using Melee/Brawl is perfectly acceptable.

Important to note: if you have no green dice left to upgrade, add one and then upgrade it if you have some upgrades left. For instance, if you have Agility 5, Ranged (Heavy) 5, and True Aim 1, using True Aim would push your pool from YYYYY to YYYYYGB. In that same example, if you had True Aim 2 your upgraded pool would be YYYYYYB, and if you had a third upgrade from a Triumph result to the upgraded pool would be YYYYYYGB.

And so on.

Edited by JonahHex

Thank you all. :)

Is it just me, or is True Aim overpowered?

I had a situation yesterday where a player picked up his second rank in true aim, and he has 3 agility and 4 ranks in ranged: light. So he's already rolling YYYG, then he started using his double rank of true aim. He just stood there and used one maneuver to true aim and attacked a nemesis for YYYYG. Even with the adversary 2 upgrade and me flipping a destiny token, at medium range he was up against RRP, which was no contest. He critted and knocked the weapon out of the enemies hand, and after that it was easy for him to finish the nemesis off. This is one character, going one on one, and he was dishing out 14-16 damage plus a triumph or two every single time he attacked.

I let it all roll as it was fun for him and the rest of the crew (the nemesis was a gladiator of an arena and had a huge reputation, so they loved taking him down a peg or six) but I really felt like I would have had to pull some behind the scenes strings to give the nemesis a chance at hitting him.

I get that true aim takes a maneuver, but should it really be quite this powerful? Did my player just get a ton of lucky rolls?

Edited by Blue Dog

I've had the same experience with a player taking two ranks in True Aim. It's probably working as intended, but the end result does appear to be TOO good.

How did he knock the enemy's weapon from their hand?

Most likely by spending a triumph or 3 advantages, it changed slightly from the beta, but it's still a suggestion on the advantage/triumph table on page 206.

As for the topic: I haven't experienced players with more than one rank in True Aim, but my issue with it is that unlike Precise Aim it doesn't cost strain. Not that I find it a terribly problematic issue.

I'm more curious about how it was accomplished. I know how it can be, just curious how it was done.

I'm more curious about how it was accomplished. I know how it can be, just curious how it was done.

As Jerg mentioned, he rolled 2 triumphs and used one to knock the weapon out of his hand, and the second to knock it away from him (Pew, Pew!). He narrated it like Butch Cassidy shooting the cowboy's gun out of his hand in 'Butch Cassidy and the Sundance Kid' and I thought for 2 triumphs that made sense.

This then gave the nemesis a choice - spend 2 maneuvers to run to the weapon and pick it up, or spend a maneuver to pull his backup weapon and another to move to short range...which would have put him right in the crosshairs again.

Edited by Blue Dog

Then you agreed with him. There is nothing that says those uses of Advantages/Triumphs are commandments. You could have said no, a nemesis isn't a punk who drops their guns. In addition he could get two Triumphs without True Aim. I'm not saying True Aim isn't really good, or that perhaps there shouldn't be a Strain mechanic associated with it, but this instance isn't really a True Aim issue.

Edited by 2P51
I had a situation yesterday where a player picked up his second rank in true aim, and he has 3 agility and 4 ranks in ranged: light. So he's already rolling YYYG, then he started using his double rank of true aim. He just stood there and used one maneuver to true aim and attacked a nemesis for YYYYG. Even with the adversary 2 upgrade and me flipping a destiny token, at medium range he was up against RRP, which was no contest. He critted and knocked the weapon out of the enemies hand, and after that it was easy for him to finish the nemesis off. This is one character, going one on one, and he was dishing out 14-16 damage plus a triumph or two every single time he attacked.

My Wookiee Maurader is Brawn 5, Melee 3. He's throwing PPP AA before any upgrades. With one rank of Frenzied Attack, that's PPPP A . Toss a really nice Vibro-Axe in there with "Balanced Hilt" plus the extra Accurate mod, and that's PPPP A BB . Any time you're throwing around that kind of dice in a melee attack, the result is going to be pretty heavy damage.

I was doing this last week, and yeah -- each hit was in the 14-16 point range. And I was getting [Triumphs].

But the thing is, my Wookiee doesn't do as much damage as our Klatooinian Heavy, with his LRB. When he goes auto-fire with all his bonuses, he usually hits his target(s) three or four times, and he's doing as much or more damage per hit than my Wookiee does.

When the players get strong enough, you have to start throwing bigger and badder targets at them to deal with.

Aiming while using Melee/Brawl is perfectly acceptable.

O good, we did this in our last session but we weren't sure if it was 100% kosher.

How did he knock the enemy's weapon from their hand?

Under the aim rules it says you can deliberately aim for a specific portion of the target, like try to knock a weapon out of their hand. In which case instead of adding a boost die it adds 2 setback die(or only 1 if you spend 2 maneuvers aiming)

How did he knock the enemy's weapon from their hand?

Under the aim rules it says you can deliberately aim for a specific portion of the target, like try to knock a weapon out of their hand. In which case instead of adding a boost die it adds 2 setback die(or only 1 if you spend 2 maneuvers aiming)

I'm aware of that as well. I was again curious how the poster's player accomplished it.

What is a "ranged attack"?

Do medium laser cannons linked 1 at close range count? (That is, fire from a ship or vehicle)

Edited by Streak

What is a "ranged attack"?

Do medium laser cannons linked 1 at close range count? (That is, fire from a ship or vehicle)

Yes, that counts as a ranged attack. All vehicle/starship weapons count as ranged attacks, at least for now (they could theoretically have a starship melee attack for some weird effect, but we haven't seen such yet).