point values

By Arguyle, in X-Wing

My advise for purchasing "all in" without going crazy ...

7-8 Tie Fighters

1 Tie Advanced

2-3 Firesprays

4 Interceptors (2 from Imperial Aces)

3-4 Tie Bombers

1-2 Imperial Shuttles

4 X-Wings

2-4 Y-Wings

1-2 YT-1300s

3-4 A-Wings

3-4 B-Wings

1 Hwk-290

You can make any good list imaginable with max count. And close to 90% you'd ever want with min count.

Have Fun!!! It's awesome!

Edited by JaceMoonstrider

No it's true. There are point values which are not quite balanced correctly. For example 48 is a really bad value to use for Rebels. X-Wings cost 21 points, but should actually only cost 20. They set them to 21 so you can't build a squad of 5 rookies.

100 points means you have to make hard choices about what ships and upgrades you can have. There's a pretty big difference between 100 and 105, you can upgrade rebel ships with extra stuff but can't really fit any more imperial ships in.

Should only cost 20 points to YOU. You have no idea how they get the points that they do. Every mathematical formula on this board has holes in it so we still have no idea what the true format they use to price the ships at is. Yes it is probably true that they made it 21 points to stop people from running 5 in a squad, but its far from us to say the true value of a ship, because if it was meant to be 20 points that would mean they find that 4 rookies is not a sufficient force and that we really need 5 to make them worth while, but instead we have a 21 point ship that can then be augmented to equal it out to a even 100 points either by pilots or modifications.

We can list squads that you can make at 105 or 110 that you just can't make at 100. And then you would say "oh, but these squads you can make at 120 and not 110, so it's just another number." So doing that's not going to work.

But, how often have you put something together, just to have it come out to be 101, or 104 points, and then in the process of trimming it back under, you've kinda completely neutered the squad? How often have you thought "if I just had a few more points to put ST or PTL on, or SD, this list would be awesome." How often have you gone to put in that last ship, to realize you were 1 point over and couldn't squeeze in an A wing, and don't know how to build up 16 points of equipment without it being redundant?

The game was designed for 100 point matches. It was specifically done so to force hard choices at 100. Yes, there will always be squads that are more flexible at higher points, but there won't be as many hard choices at higher levels. Even try decreasing to 90 points, you get rid of so many tough choices.

Yep, how this game is designed it forces the hard choices in making a squad. That being said I don't think you need enough of each ship to build a spam list but enough to make a large amount of mixed squadrons. I would say only get the max amount of one ship if you think it would be a fun list to fly, ie 5x alpha pilots or 8 AP.

Once the new formats for large ships go in, it might be then worth it to pick up a few more of specific ships.

Should only cost 20 points to YOU.

Ummm you say that, then go on agree with the idea that they cost 21 so you can't fit 5 in a 100 point list... :blink:

I think then we have the same idea but have come across to each other incorrectly. Some people theorize that the X-wing is only worth 20 points, but we have a ship that is point totals to 21, this is most likely due to if we had 5 rooks on the board it would be a vastly superior force to many other ship combos. I was pointing out that most of these mathematical formulas people use and try to scale ships cost to, don't really work. I apologize for the misunderstanding.

Edited by Hujoe Bigs

I was pointing out that most of these mathematical formulas people use and try to scale ships cost to, don't really work.

Ok :)

I was confused because it seemed like you were saying I was wrong, then went on to agree with me.

I said should be worth 20, because I think a X-Wing at 19 or less is just too cheap. But it seems like and I think they've even come out and said, that they priced the X at 21 just to prevent a 5 X list.

I agree most of the formulas people have come out with, are close but not completely accurate. Mostly because FFG clearly tweaks the points to get a desired effect for 100 point lists.

It's also pretty convincing evidence that the 100 point format isn't going anywhere. Sure Epic will likely have a higher point value, I'm thinking 150 or higher. But the standard point value isn't going any higher.

Another example of the "hard choice" using 100 points instead of 105 forces:

Howlrunner + Academy Pilot (x7) = 102 points (add Stealth Device to Howlrunner if you want!)

If you want to use Howlie you need to drop to at least seven total ships.

There are similar "tough choice" point values at lower levels. Maybe you don't think it's much but there's quite a bit of difference between 50, 55, and 60 point limits.

As my friends and I look into this game were also looking at expense to play and build army/squads. So the questions we need to ask of the community are,

What point cost does the average game clock in at? What model count of that point range?

What is the highest point cost game you've played and what was the model count?

Here's a straight answer: Standard tournament play is 100 points with model counts around 3-5 ships for Rebels and 3-7 for Imperials. Imperial ships come in between 12 points for a basic Academy Pilot TIE Fighter and over 30 points for Firespray-31s and fully loaded TIE Bombers, while Rebels cost between 16 points for a basic HWK-290 (though basic HWKs are more or less useless) and upwards of 50 points for a fully kitted out YT-1300.

If you thought I wanted to only run spam lists I have mislead you, my mind works backward when it comes to list building. Find the cap and par down until viable. So I found out what if I had infinite money I would need to buy to be able to build a spam list of every craft. At this time we have played no games and have 1 starter kit in the mail. This was all just investigative work, and I throughly appreciate your input.

What if someone went mad and played a 1000 points game?

How large a force would each side field?

How easy would it be to control all the ships?

Before anybody mentions it, I'm sure such a game would take some time to play.

You'd likely have between 40 and 70 ships per side. If you can keep track of it, controlling all the ships shouldn't be too hard if you play on a big enough table, which would likely be something like 4'x8'.

100 points, which is going to be 3-5 Rebels or 4-7 Imperials. Also, tend to count Firesprays and Falcons as 2 ships in that number-pool.

You'd likely have between 40 and 70 ships per side. If you can keep track of it, controlling all the ships shouldn't be too hard if you play on a big enough table, which would likely be something like 4'x8'.

I'd consider a 10,000 point epic game if I can rent a gymnasium floor...

I added up the points for everything I have, and it only came up to 800 for the Rebels, and 650 for the Imperials. That's with all upgrade slots filled, and modifications, as I recall.

Guess I need more Imperials...

You'd likely have between 40 and 70 ships per side. If you can keep track of it, controlling all the ships shouldn't be too hard if you play on a big enough table, which would likely be something like 4'x8'.

I think you would likely need something bigger than 4x8 for a thousand point game. 50 ships lined up vase to base is more than 6' long.

Awesome!

Now all I need is a big enough bank balance to buy them all.