I've been thinking on what to run the past week and I came up with Treasure Planet. I figure a star wars retelling of a classic story should start the campaign with a lot of fun and laughs, especially since the crew they join is the romantically apocalyptic crew with the player who actually read the comic playing snippy.
Now for the adventure I want five encounters, I've come up with Captain inviting the players and several NPC's to join his quest to find the long lost planet filled with treasure. Although that's hardly an encounter.
Next they must find the old astrogation charts from an old starship wreckage on some abandoned moon, in the ship will be automated security droids activated when they turn on the ship to retrieve the charts.
Third the players ship ends up in proximity of a black hole and must make an immediate hyper jump to escape which looking up the skill seems to be three purple dice which I will upgrade to two purple and one red, with two black dice. does that seem right please comment about that. Should they fail the ship will still get away from the black hole but be crippled till repaired, success but disadvantage will lead to hull damage, and despair will have a hull breach that sucks out a couple of the NPC's. what do you think of that encounter.
Fourth will be a creature feature of gundarks while they explore the planet in search of riches.
fifth will after they find the treasure with a mutiny in the treasure temple. Interrupted after a few rounds worth of shooting at pirates. The entire floor of the temple will start to sink into the maw of a giant sarlacc (think the force unleashed), awakened by the blaster fire. The mutinous pirates in the center of the temple will be the first to go sinking into the maw itself while others will be grabbed by tenticals. The players will have to run for the ship or be eaten themselves, what kind of roll is needed to avoid sarlacc tenticals?
So what I need is your opinion on this adventure, what I should do with the fifth encounter, and with what little treasure they escape with before most of it sinks into the sarlacc, how much is it worth once traded in for credits.