Indestructible Cybernetic

By WeedyGrot, in Rogue Trader Rules Questions

So in the Stars of Inequity treasure generator one of the things that can be rolled is a gear or tool. One of the options within this is a cybernetic attachment of the GMs choice. This gear or tool is then modified by the artefact origin which can make it indestructible.

How does one deal with an indestructible cybernetic?

Say the cybernetic is a replacement limb do all hits to that limb simply cause no damage?

Possible but potentially quite powerful and open to abuse.

What about dividing the damage by four and then moving it to the torso to represent the strain the impact the limb just took putting on it's mounting?

Any ideas?

I have a player with an indestructible leg and I'm wondering how to handle it.

I think you're just going to have to suck it up and accept that nothing that hits his leg is going to do anything, at least unless it hits it with so much force as to tear it off or superheat it or something similar that already would have killed him and/or amputated it.

I don't have that book in front of me it's a whole six feet away and I suddenly feel to lazy to go pick it up, I glanced through that section once and as a GM was honestly pretty horrified by some of the possible combinations I saw almost immediately. Just be glad you didn't end up with something worse though I mean if it had been an arm instead of a leg because I guarantee you he'd start using it to grab the blades of his enemy's mono, chain and power weapons.

I've always taken the view that anything generated by those rules should be taken with a grain of salt.

While the generation rules exist, you are the arbitrator as to whether they make it into the game or not.

In this case, you have chosen poorly.

Well, even indestructible things aren't immune to everything. I'd say that warp based weaponry (d-cannons, warpfire, etc.) Will do damage)

Also, while the leg is invincible, the surrounding body isn't. As the leg (or arm or whatever) take a battering, the surrounding flesh is likely to be wrenched, bruised, and torn.

I'd houserule that if critical damage is done to an indestructible limb, then the person takes a toughness test or takes a level of fatigue, but damage isn't actually done.

in terms of normal hits.... you'll have to handle each situation as it comes:

Grab a power sword in mid-swing? You're probably fine.

Grab a chainaxe in mid-swing? Might get wrenched around a bit.

Grab a Thunderhammer in mid-swing? I'd say anything that's supporting that indestructible arm just got pulverized.

It's the "the things that superman grabs should not be as invincible as he is" problem. Honestly, I'd say that the Thunderhammer situation I just presented would probably wind up driving an indestructible arm shaped spike into its owner's body.

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How does one deal with an indestructible cybernetic?

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Considering RT's a game, you can with a varied of possibilities. One is even the Highlander theory. The "indestructible" cybernetic can still be hurt (so in essence it hurts you), but it heals itself. You can hand wave it to be at the end of the encounter, during the encounter, etc etc. So, treat damage as normal, except crits do little or nothing unless the crit tears/removes/shreds/dismembers the limb/cybernetic from the carrier.

But, as Fgdsfg and the Grail Knight so elegantly put it, "He chose...poorly." The easiest fix is, choosing a more "wisely" trait. ;)

Edited by Nameless2all

I hadn't actually expected anyone to want to use the cybernetic in question as it was just a small device that gets installed in the hip and then projects a cylinder of energy in essence forming a peg leg of glowing force. This means the leg has no knee and no foot (counts as poor quality for movement purposes) it just so happens to be indestructible.

The moment you start throwing the word indestructible around, players' eyes kind of glaze over and they start thinking about how to either acquire or destroy said item.

I glanced across the table two nights ago, it specifically goes on to say that armor with the indestructible quality is simply immune to the effects of the weapon penetration stat but acts normally otherwise. I think it would be fair to apply the same thing to the bionic.

I glanced across the table two nights ago, it specifically goes on to say that armor with the indestructible quality is simply immune to the effects of the weapon penetration stat but acts normally otherwise. I think it would be fair to apply the same thing to the bionic.

Wouldn't that require the bionic to have an armour rating?

Well the way you described it the thing cannot have armor put over it so maybe it should have an armor rating I dunno. Or just you know just let the player have a fully indestructible pegleg, frankly I would never use the piece of crap myself because of the movement penalty and I think it's idiotic to get shot in the chest because your invincible pegleg prevented you from hobbling to cover before the enemy turn.

Really forget the no-pen thing just go with fully invicble and **** it, all it does is let the player take a really bad movement and agility penalty to ignore one in five non-called shots. Which effectively makes it crunchwise into the worst personal forceshield ever.

Hmmm halved movement and the chance to fall over if you ever run does seem like a hefty price to pay. Perhaps complete invulnerability for any and all damage that hits that leg is not too much.

Fluff-wise there is such a thing as an indestructible bionic... Granted very rare, as in unique... Warsmith Honsou has one for a right arm for example.

Interesting take. Rather than being immune to damage it regenerates. Something to keep in mind but potentially hard to do in a game. Would all the wounds done to that area have regeneration?

I think I'd make the bionic itself invincible, but assign a value of damage that would cause the location to be severed from the body entirely. (I would probably not tell the players this bit...). Say whenever the location takes 35 points of damage, it is removed and the player must take the critical hit result that would normally cause the limb to be removed. Obviously it is undamaged and can be re-attached at a later date.

This realistically only works for limbs. If you have indestructible bionic organs I'd probably let the location take damage as normal, but ignore any critical hit results that directly effect that organ.

Incidentally, I think the best use of this would be an invincible Cortex implants - if you die simply have the cortex implant put into another body and get all your old memories back...

I recall this happening to Sergeant Pausanius, sidekick to Captain Uriel Ventris of the Ultramarines. I never read any sequels and I read it quite awhile ago, but the underlying current was that his arm was made of Necron living metal and repaired itself.

I believe the rules in Stars of Inequity still use the core rules. The bionic leg would give him a bonus to toughness for that hit location, but the character can still take damage. The leg can be blown off, even damaged beyond use, but it would never be destroyed. Perhaps, like Pausanius' arm, the leg heals itself...over time.

And be careful what you give your players in the future. You can't blame it on die rolls. You still made the decision to allow it. Indestructible doesn't mean impervious though. It still has its limitations.