What I didn't play...

By Rakky Wistol, in X-Wing

I missed the 3 store championships in my "extended" area. Some combination of personal conflict, a broken down vehicle, and just not knowing about one of them till day of (I'm looking at you Salem Area!) all conspired to keep this list from having a good couple of fights:

-Turr's Hunting Party-

Turr + PTL + Stealth

BH + Recon Specialist + Seismic Charge

Backstabber

Nightbeast

It's a variation of Baron's Focus. I flip flop of where to put the stealth device. I like it on Turr but with the Interceptors propensity to "pop" easily, keeping points off of him is beneficial. After aces I think it turns into a Hull for any of the ships! Keeps Turr or Stabber from popping, the BH takes a lot of fire already, and NB becomes a much larger nuisance to track down after engagement with one extra HP. The PS is great at 3,5,6,7 and since 2 of those are named ties (who didn't really pay for their PS) I don't feel like I invested as much in the PS war. Turr is high enough... very few running PS8-9 pilots right now.

How would you have done Vs. this list with your list? (be sure to list your build!)

How would have it done at your tournament?

Which ship do you prioritize on this list?

Guesses as to who has the 2nd most kills in this list for me?

What do you do with 3-5pts with this list?

Edited by Rakky Wistol

id probably go after the Interceptor because im biased and my main opponent always runs Interceptors (and hes a much better pilot then i am.) I would also say the Bounty hunter, i find its better to take out the tanky units early when you have the firepower to really cause some damage. Tie fighters arent scary to me even night beat of back stabber, an unlucky roll and their *poop noise* Also the Bounty and Turr being the most expensive ships id go for the mod by going for them and leaving the TF. Personally.

Id maybe take of the bomb and take 3 Academies as blockers and distractions while the BH and Turr flank. PtL Or VI on turr isnt bad either. Or just taking Soontir but im assuming you want Turr.

I find that turrs ability doesnt come into play that well when i play against him, he either cant clear with his boost, o the BR doesnt put him out of firing arcs well enough. He isnt as naturally tanky as Soontir either with double focus evade.

Edited by Guitarquero

Baron's Focus just had Fel there instead of Turr and the Seismic charge. I like both and have flown both quite a bit, right now I'm on board with Turr as he doesn't die as often and when he does I don't feel like I've lost quite as much. Fel runs away a little better when the whole squad comes after him but by offering up the BH and NB most take that bait and Turr gets to the end game. Kill Turr first and the BH with a seismic charge and Recon makes it to the end game instead...

And just like in this conversation, Backstabber often gets forgotten. When he is forgotten, he slays.

I would probably target the TIEs first. From my experience, getting Turr in my sights is a hard thing to do, especially since in the 3 tourneys I went to, I only had 1 pilot above PS6, and it was Wedge. In that case, I would likely try to line up a R1-2 shot with Wedge and hope to get lucky against Turr.

But I would probably go after the TIEs first since they should be relatively easy to kill off, and few people seem to go for them first, so my A wing would have little trouble swooping in and action denying them, especially NB, so I can line up some good R1 shots on them, likely taking R1 shot from the BH in the mean time. And then I would probably turn around and shoot down the BH but still take any opportune (R1-2 shots) against turr when I get the opportunity.

If flown right, it should come down to my A wing vs. Turr. In which case I really will have a hard time killing Turr if he's at full health, but if I managed to scrap 1 or two damage off of him, the A would have a decent chance at pulling the upset.

What was your squad Kyhros? Just makes the imaginary battle easier in my head.

Umm, my real squad was
Green w/ PTL

Red

Dagger w/ AdvS
Dutch w/ ICT

After I won with that, I reran my W2 squad for fun
Wedge w/ PTL + R2

Biggs

Rookie

Rookie

And took home another win with that. But I wouldn't have brought that as a competitive squad, so I compared it against the first.

Hmmm...

I think against the first squad my priority target is the rookie, followed by Dutch/blue whoever I have most guns on after finishing that rookie. 5hp/2 ag means most of my round 1 goes to the rookie. With any luck I get through the rookie and 1-2 damage on something else. Round 2 has us mostly repositioning. I think my BH and Turr have a shot, BS if I leave him open to counter fire but NB is bumped or out of position, or limping away with 1hp. Round 3 is decisive.

Against the second squad it's a positioning battle. I bet I can get 3 guns on Biggs but 1 on wedge. I hate Biggs. Overkill means Biggs is actually 6-7 HP but vs a wedge squad those 2 really need to be on wedge. I think it's all positioning and dice; I probably go 1:3 vs Biggs and hope to point 4 from either BS or TP on Wedge. Someone else can do the Biggs math on me at 10 dice vs 2 AGx3. I think that's a win for me, but only marginal with multi focus. Then it's down to overkill or 3-4 vs dice vs. wedge. Wedge can reliably 1 shot everyone except the BH. Not a good match up that comes down to positioning and dice.

It's a solid mixed list that I think is competitive. It only really has 2pts to play around with. I guess 5 if you downgrade NB to an academy or drop the stealth device.

-Outmaneuver/predator could liven up Turr a lot. Some people really like Turr with VI and no PTL... Now: Turr+sheild+predator?

-Wingman doesn't really fit here.

-Slave 1 title + flechette? Probably can't afford to lose those 3-4 attack dice for a round or lose recon double focus.

Any other updates to this list in the tube that I missed?

Edited by Rakky Wistol