Then they fundamentally misunderstand the game. Certain ships counter other ships. If I throw 3 Interceptors at Han Shot first I will lose. If I try a squad with too much paper and not enough plastic I will lose. Every player playing this game knows these things. If they didn't they would just throw 100 points worth of stuff together on Random generators and try to win. Instead we see build patterns and optimal combos. We see a whole lot of 100 point lists that stomp all over other hundred point lists. We talk strategy. Because build design matters. And it matters a lot.
I currently am 4 and 0 against HSF with a 3 interceptor only build.
Nobody has said 100 points vs 100 points is even. Builds have counters. Having the ability to sideboard in things on a build only increases build diversity. It would be a good thing for the game, and allow for some fun innitiative gambling.
That said, the point system is X-wing does not work well for sideboarding. Point systems generally don't. What I can see is having alternate card sets for each of you ships. It would really benefit bombers and ships debating between Gunner against Tie-Swarms and Recon Spec against low agility lists where they need an initiative bid.
I think A LOT of people have said, and believe, that ANY 100 point squad is equal to any other 100 point squad. Equal in the since that any squad of equal value has a chance to win. Are there certain upgrades that can be countered by other ships and upgrades? Yes. Can a fleet be built that totally shuts down another fleet? No. Not in this game. Magic, yes.
If I started a "like this post if you agree with me" poll, I'm willing to bet the number of likes would be embarrassingly high.
I don't know. I mean, yes, any build can beat any build officially because there's an element of luck to the game. And there are no rules about what you can attack / what can attack you as there are in Magic. Plus, Magic has thousands of cards. And I'm only talking about the currently legal cards. Whereas X wing only has 12 ships... Sure, they have some differing abilities. And the only interaction dealing with actually doing damage is dark curse vs. blaster turret. Everyone else can shoot everything else without issue.
The truth of the game is, all 100 point squads are equal; the players who use them are not.
(and yes, luck can sometimes be a cruel mistress.)
This is probably the single most misguided thing I've ever seen on this board to date. Bravo.
The game is far from imbalanced, but no, not all 100 point squads are equal. I could easily give you specific examples, but I think I'll just let the meta speak for itself.
Edited by WonderWAAAGH