Rebels: Millenium Falcon with however many upgrades you want
Imperials: Equal points value of Fighters/Interceptors/Bombers
Double size play area 6x3
3 x usual number of asteroids
Falcon sets up within range one of either short board edge
Imperials set up within range one of either (or both) long board edges
Objectives: Rebels win if the Falcon makes it off the opposite short board edge. Imperials win if the Falcon is destroyed.
Special rules:
Imperial Pursuit: Any imperials ships destroyed return as reinforcements the following round, from the Rebel starting edge.
Asteroid Drift: After assigning movement dials but before revealing them, roll a scatter dice for each asteroid in the play area (each player rolls one at a time until all asteroids have been accounted for). The asteroids then drift one movement in the direction shown on the dice (if a hit is rolled, the player rolling chooses the direction the asteroid drifts). All other rules for obstacles remain the same.
Thoughts? Suggestions? Ideas?