Newbie GM here. What sort of guidelines do you recommend for letting the PCs "create" their environment. For example, in the Stormtrooper scene in the Beginner Game: Escape from Mos Shuuta:
The PCs have a map of Mos Shuuta and are told where two groups of three stormtrooper minions are located relative to their position (they are also informed that confronting the troopers could be risky)... and the chase begins.
After rolling for initiative, the troopers end up with the first slot and do quite a bit of damage to one of the PCs. On the PCs turn they decide to "notice" an unattended landspeeder which they hop into and make their get away. I was just sort of winging it at that point and had the troopers get of a few shots before the PCs decided to knock over a water tower (on the map) which spooked some nearby Dewbacks and sent them stampeding towards the troopers allowing the PCs to just barely make it to their destination.
For the landspeeder - I let them spend a light side point to introduce it. For the Dewbacks, I just allowed it.
Does anyone have suggestions on dealing with PCs fabricating their surroundings? Should I put more work into a strict descriptive setting, or is it ok to let them go with their ideas? Was I way off in my approach mentioned above?
Edited by bberry77