They both figure prominently in DC's Enforcer spec. Since they're both based in rules that are a little broad, I was curious how people are using Fear rules and Coercion as a baseline.
Fear lists (CRB p. 299) minimum effects, but it seems to me only granting a character a setback die to the enemy's dice pool if they fail their check is a little tepid for 3 talent slots invested.
Intimidating puzzles me more. Multiple ranks represent multiple downgrades to a Coercion difficulty check, but a downgrade is only useful if there are Challenge dice in the pool. How many times would Challenge dice be added and is it worth three talent slots as well?