Sweet Ride

By AWinger, in Star Wars: Edge of the Empire RPG

I no more meant starships are like cars in terms of mass-ownership than I meant they're like cars in that they have rubber wheels. The relevant point of comparison which I explicitly gave, is that journey times are far shorter than submarines and ocean-going vessels and also are far less isolated.

Tarl was against your car comparison. I, Sturn, made the ship comparison when we weren't discussing travel times but engineering access. Two completely different comparisons. I would be careful in getting upset that Tarl didn't respond using your travel time comparison when you lumped two poster's comments as coming from one while at the same time grouping the access comparison into the travel time comparsion. Your travel time comparison I agree is valid, but that does not make the engine-access comparsion invalid. They are two different comparisons just like I and Tarl are two different posters. :)

If you suffer a problem with your engines, where do you want them to be? Outside the ship where the consequence is being marooned for a short period of time, or inside the ship where they could leak or emit Maker knows what?

I don't know what the blue-white energy thrusting out of the back of Star Wars ships is (orange-red at lower accelerations sometimes), but I imagine it's a rather different scenario to stick that behind a door connected to your living areas than it is with the propeller.

This is a third argument.

Look at the accepted deckplans of the YT-1300, the most deckplanned ship in Star Wars. It has a fusion core, thrusters, and hyperdrive accessible and near to living areas. Using the most accepted deckplan style (examples here , here , & here ) of the most deckplanned ship of Star Wars, we see the hyperdrive, thrusters, and power core all accessible from inside the ship. The hyperdrive and thrusters are at the back of a cargo bay; you can walk right up to it. The hyperdrive and thrusters room is adjacent to a passenger room. The power core is smack dab in the center of the ship.

I don't recall the YT-1300 being labeled as an extremely dangerous design that folks dread to get aboard due to all of its safety fouls in engineering access. It seems the Star Wars universe has technology that makes this pretty safe or they wouldn't do such. Do you have a different YT-1300 deckplan used in your Star Wars universe that doesn't allow so many accesses to power & engines since that is what you prefer?

That bright energy going out the back you spoke of is of course outside the ship, not inside. I agree that could be harmful if you go out there and stand at the back of the ship while the engines are running to make repairs. No one here suggested otherwise. I'm the one arguing stay inside the ship to make repairs when you are in a hostile environment (space being the common one). You were the one arguing to go outside to make the repairs*, so I'm not sure what you are getting at there. Unless you can make it to a safe port, best stay inside if you can using those access panels and engineering bays to make repairs.

You may think there shouldn't be engine bays, but it looks like some valid logic and Star Wars EU suggests differently.

*1. Hyperdrive/powercore/thrusters breakdown 2. You must go outside to make repairs since you have no engineering access. 3. You are in the the deep, airless, cold of space and would prefer to avoid the dangers of EVA repairs. 4. Solution - Travel to a safe port first, land, make the repairs from the outside. You see the problem with this logic right?

I think the way Star Wars works is that 'general purpose' ships that are going to be owned by small business owners and used for a variety of tasks are modular and generally have all sections of the craft accessible by the crew. These are ships equipped with galleys and sleeping bunks.

Meanwhile, one or two man fighters seem like they should be based on either a carrier or world for long term purposes, and mostly possess hyperdrives and extended supplies for deep strike and scouting missions.

Finally, there are shuttles that are laid out like our 747's or jumbo jets, where passengers are expected to ride coach and suck it up. Lambda class shuttles are laid out this way. The Imperial Navy likely uses them as dropships or interplanetary ferries for troops and supplies- they're equipped with hyperdrives, but probably more for short intersystem jumps rather than long ones.

In general, with the exception of short range fighters like TIEs and Droid fighters, most ships that don't naturally have engine access like the X-Wing, seem designed to have a space for R2 units to perform maintenance.

Hi All,

I found a deck plan of the E-9 (3 decks, middle is for access tubes, or maybe that's on top), enlarged it and printed on six 8 by 10 sheets of paper (8.5 by 11 trimmed, this is about the right size for use with minis, not quite to scale) per deck (if you want them PM me your email address, somebody on the internet took the colonial chrome ones and modified them to match the lore better). I'm going to use that for the PC's ship in a campaign that starts on Saturday October 25, 2014. Upgraded the stats a bit to be in keeping with the in book description (e.g. the sensor range is now extreme like the jump master from the core book, handling is now 0 because of upgraded engines [like the CEC upgrade from TY-1300 to YT-2400, etc.). And the thing is classified as a patrol boat. anyway. The lore says it can carry a small repuslor truck (which Loronar will sell with it])... Has anyone come up with stats for the repulsor truck or another compact speeder that could hold 6 pcs plus 2 NPCs (bountys, yes the PC's are a team of bounty hunters)? On thursday night (Oct 16), I ordered one of these

http://940ee6dce6677fa01d25-0f55c9129972ac85d6b1f4e703468e6b.r99.cf2.rackcdn.com/products/pictures/173882.jpg

from Troll and Toad (bought the last one they had) for use in the campaign (as the repulsor lift vehicle in the E-9).

Edited by EliasWindrider

Also ESB shows that the crew can access and repair the hyperdrive of a YT-1300 from inside the ship. Most light freighters and Scout ships in Star Wars probably aren't going to have full engine rooms but there will probably be access to repair systems while in flight. Someone mentioned Star Trek ships but those are almost all capital ships and even most Trek freighter models, including all the ones I recall with engine rooms fall into the sil 5 or large cargo ship range in Star Wars. Even the Firefly class from Firefly and Serenity would be a Sil 5 ship in FFG..

I think the entry for the E-9 in Enter the Unknown actually addresses Engine and System access from inside the ship. The claim is it has access areas large enough for someone to walk in.

I think the entry for the E-9 in Enter the Unknown actually addresses Engine and System access from inside the ship. The claim is it has access areas large enough for someone to walk in.

I think it said it had crawl spaces (not large enough to "walk" in)