Sweet Ride

By AWinger, in Star Wars: Edge of the Empire RPG

No engine bay? I call shenanigans! Looks like someone else felt the same as I do and modified those deck plans accordingly:

http://www.myth-weavers.com/showthread.php?p=3502854#post3502854

(Click on the "Show Top Deck", etc. links to show the images.)

No engine bay is actually better and makes a lot of sense.

Short of it, its an artifact courtesy of Star Trek. Star Wars craft have multiple engines, so if one goes out they can fly on the others and make repairs on the ground like a sane person, or send the astromechs out if it just can't wait. You never call shinangans on a 737s lack of engine access.

The whole " engineering is totally required" comes from treks need for a "technology room" to do technology things in. Really stupid when you think about how often they fiddle with an unknown or experimental device LESS THEN TEN FEET FROM THE ANTIMATTER REACTOR CORE!

What could possibly go wrong with this device next to that antimatter core.

On the falcon they had to pull up panels and dig into the guts from inside. but no engine room.

Edited by Daeglan

No engine bay? I call shenanigans! Looks like someone else felt the same as I do and modified those deck plans accordingly:

http://www.myth-weavers.com/showthread.php?p=3502854#post3502854

(Click on the "Show Top Deck", etc. links to show the images.)

You never call shinangans on a 737s lack of engine access.

737s don't fly through space for days/weeks/months at a time. The more apt comparison would be a modern submarine or ocean-going ship. And yes they all have engine rooms. It's not just a Star Trek thing. We call them spaceSHIPS not spacePLANES for a reason.

That being said, I'm fine with no engine room and access panels instead, at least on the smaller ships. That's compareable to what we see on modern small boats not large enough for a full room so they have engine access hatches. But, it would be insane for anyone to design a ship large enough to walk around in meant for long duration trips to not have some sort of access to critical parts of the ship (engines, powerplant, hyperdrive) without having to EVA for every single repair.

ZZ_1156431968_ocelot13_small.jpg

3-engine-room.jpg

Edited by Sturn

I'm not sure what these are from, but I think they would make a great addition to a sci-fi type of game like this.

Enterprise_2009-21_zpsf0e8e44a.jpg

JJ_Miranda_2_by_enterprisedavid_zps870ae

:D

Ok, on a more serious note:

Ext_zpsd1ef42a7.gif

Edited by R2builder

One sweet ride!

serenity1.jpg

Or how about these sweet rides?

Flying-DeLorean.jpg

Lola_(Car)_001.jpg

I'm not able to make cool pictures, but it has deck plans!

Hyrotti HMT-3 "Emtee" Mining Transport

Darn. No offers by an artist for a rendering? :)

The E-9 is a personal favorite of mine when you don't want yet another YT-1300. My Group is currently bumming around in a YT-1000: Yt-1000.jpg

Its like a smaller, less capable YT-1300, but almost half the price. My group out-of-character refers to it as the 'Hoopty' and, in character, everyone but the pilot commonly calls it 'that POS.' They're trying to get their hands on a YV-560 without resorting to outright theft and turn it into a Electronic Warfare bird:

YV-560_light_Frieghter.jpg

I was in a game with an XS Stock Freighter. Beautiful ship.

Enforcer.jpg

So I actually get to play my 'bring em back alive' Human Marauder and this was the ship we went with. Just subbed the Firespray stats for this.

The E-9 is a personal favorite of mine when you don't want yet another YT-1300. My Group is currently bumming around in a YT-1000:

Its like a smaller, less capable YT-1300, but almost half the price. My group out-of-character refers to it as the 'Hoopty' and, in character, everyone but the pilot commonly calls it 'that POS.' They're trying to get their hands on a YV-560 without resorting to outright theft and turn it into a Electronic Warfare bird:

Sorry, are you refurring the 1000 or the E-9 as the cheaper version? I don't have the book in front of me but I thought the E-9 was a more tech advanced verion of the 1300.

No engine bay? I call shenanigans! Looks like someone else felt the same as I do and modified those deck plans accordingly:

http://www.myth-weavers.com/showthread.php?p=3502854#post3502854

(Click on the "Show Top Deck", etc. links to show the images.)

You never call shinangans on a 737s lack of engine access.

737s don't fly through space for days/weeks/months at a time. The more apt comparison would be a modern submarine or ocean-going ship. And yes they all have engine rooms. It's not just a Star Trek thing. We call them spaceSHIPS not spacePLANES for a reason.

But many (most) of the Star Wars ships actually are more like cars than ships - the don't go on long, ocean-equivalent voyages and they don't typically have to worry about being adrift alone and out of reach if they do have an engine failure. People hop in them and seem to get off a day or two later scores of light years away. And they all seem to have communicators and beacons that mean if they did break down, they can call for help. Sure, smugglers might hang out in remote deserted systems, but 98% of vessels are shooting along popular space routes and breaking down is more similar to being stuck on the side of the motorway waiting for the AA (Automobile Association for non-Brits).

At least that's how I see it.

No engine bay? I call shenanigans! Looks like someone else felt the same as I do and modified those deck plans accordingly:

http://www.myth-weavers.com/showthread.php?p=3502854#post3502854

(Click on the "Show Top Deck", etc. links to show the images.)

You never call shinangans on a 737s lack of engine access.

737s don't fly through space for days/weeks/months at a time. The more apt comparison would be a modern submarine or ocean-going ship. And yes they all have engine rooms. It's not just a Star Trek thing. We call them spaceSHIPS not spacePLANES for a reason.

But many (most) of the Star Wars ships actually are more like cars than ships - the don't go on long, ocean-equivalent voyages and they don't typically have to worry about being adrift alone and out of reach if they do have an engine failure. People hop in them and seem to get off a day or two later scores of light years away. And they all seem to have communicators and beacons that mean if they did break down, they can call for help. Sure, smugglers might hang out in remote deserted systems, but 98% of vessels are shooting along popular space routes and breaking down is more similar to being stuck on the side of the motorway waiting for the AA (Automobile Association for non-Brits).

At least that's how I see it.

Well... average joes hitch a starliner between systems and planets. Most people don't own starships of any kind. They really aren't a 'car equivalent'. A person who works in an office or at a restaurant has no need for a starship. I don't think interplanetary commuting is a thing.

No engine bay? I call shenanigans! Looks like someone else felt the same as I do and modified those deck plans accordingly:

http://www.myth-weavers.com/showthread.php?p=3502854#post3502854

(Click on the "Show Top Deck", etc. links to show the images.)

You never call shinangans on a 737s lack of engine access.

737s don't fly through space for days/weeks/months at a time. The more apt comparison would be a modern submarine or ocean-going ship. And yes they all have engine rooms. It's not just a Star Trek thing. We call them spaceSHIPS not spacePLANES for a reason.

But many (most) of the Star Wars ships actually are more like cars than ships - the don't go on long, ocean-equivalent voyages and they don't typically have to worry about being adrift alone and out of reach if they do have an engine failure. People hop in them and seem to get off a day or two later scores of light years away. And they all seem to have communicators and beacons that mean if they did break down, they can call for help. Sure, smugglers might hang out in remote deserted systems, but 98% of vessels are shooting along popular space routes and breaking down is more similar to being stuck on the side of the motorway waiting for the AA (Automobile Association for non-Brits).

At least that's how I see it.

Well... average joes hitch a starliner between systems and planets. Most people don't own starships of any kind. They really aren't a 'car equivalent'. A person who works in an office or at a restaurant has no need for a starship. I don't think interplanetary commuting is a thing.

Valid point here. The only people who own ships are the ones who really NEED ships. Many Imperials officers either hitch rides from the military (a gray area) or pay their own way on a liner. It's also an anonymous way of going from Point A to Point B: we see officers from the Rebel Alliance, Bounty Hunters, and even Lando Calrissian bumming rides this way.

So no, ships aren't for everyone. Speeders are the cars of the Star Wars Universe, most starships are the airplanes, and capital ships are the space shuttles/rockets of our world.

OP, what's the crew size you're looking for? Some ships may be a bit small if you have a large crew (I have 5 players and one NPC that they've "rescued" and don't know what to do with), while others may be too large.

A few favorites of mine, while they may or may not be starting ships when FFG releases them, they are fun to consider:

The Hyrotil Crescent-class Transport :

250px-Crescent-class_transport.png

DeepWater-class Light Freighter :

250px-DeepWater.png

MC-18 Light Freighter :

250px-MC-18.jpg

There are plenty of other fun ships that I have in my docket of freighters I'm statting (got about 30 of them written up with more on the way), but those files are on my other computer.

The crew I GM is currently in a Wayfarer named Talaria, but she currently lacks a cargo pod due to a double crossing ISB agent impounding it for (allegedly) traffiking spice. They had to blast their way out of a star destroyer without it.

No engine bay? I call shenanigans! Looks like someone else felt the same as I do and modified those deck plans accordingly:

http://www.myth-weavers.com/showthread.php?p=3502854#post3502854

(Click on the "Show Top Deck", etc. links to show the images.)

You never call shinangans on a 737s lack of engine access.

737s don't fly through space for days/weeks/months at a time. The more apt comparison would be a modern submarine or ocean-going ship. And yes they all have engine rooms. It's not just a Star Trek thing. We call them spaceSHIPS not spacePLANES for a reason.

But many (most) of the Star Wars ships actually are more like cars than ships - the don't go on long, ocean-equivalent voyages and they don't typically have to worry about being adrift alone and out of reach if they do have an engine failure. People hop in them and seem to get off a day or two later scores of light years away. And they all seem to have communicators and beacons that mean if they did break down, they can call for help. Sure, smugglers might hang out in remote deserted systems, but 98% of vessels are shooting along popular space routes and breaking down is more similar to being stuck on the side of the motorway waiting for the AA (Automobile Association for non-Brits).

At least that's how I see it.

Well... average joes hitch a starliner between systems and planets. Most people don't own starships of any kind. They really aren't a 'car equivalent'. A person who works in an office or at a restaurant has no need for a starship. I don't think interplanetary commuting is a thing.

I no more meant starships are like cars in terms of mass-ownership than I meant they're like cars in that they have rubber wheels. The relevant point of comparison which I explicitly gave, is that journey times are far shorter than submarines and ocean-going vessels and also are far less isolated. You can cross significant chunks of the galaxy in a week and there will be plenty of waypoints within that journey if you so wish. Even asteroids have lifeforms in the Star Wars universe! That's why they're more like cars than like submarines and ocean-going vessels that you used for your comparisons - short-ish journey times with most travel (all?) taking place within reach of outside help. Star Wars universe has instantaneous galaxy-wide communication and "homing beacons" that can be detected from other star systems. If you suffer a problem with your engines, where do you want them to be? Outside the ship where the consequence is being marooned for a short period of time, or inside the ship where they could leak or emit Maker knows what?

Not to mention that every time I recall seeing a Star Wars vessel accelerate, there's a blue-white emission from the rocket-like thrusters. Your comparisons to submarines and vessels are engine rooms that house propeller turbines. They turn a propeller (or screw) at moderate speeds and that's that. I don't know what the blue-white energy thrusting out of the back of Star Wars ships is (orange-red at lower accelerations sometimes), but I imagine it's a rather different scenario to stick that behind a door connected to your living areas than it is with the propeller.

Edited by knasserII

The E-9 is a personal favorite of mine when you don't want yet another YT-1300. My Group is currently bumming around in a YT-1000:

Its like a smaller, less capable YT-1300, but almost half the price. My group out-of-character refers to it as the 'Hoopty' and, in character, everyone but the pilot commonly calls it 'that POS.' They're trying to get their hands on a YV-560 without resorting to outright theft and turn it into a Electronic Warfare bird:

Sorry, are you refurring the 1000 or the E-9 as the cheaper version? I don't have the book in front of me but I thought the E-9 was a more tech advanced verion of the 1300.

I meant the YT-1000. The YV-560 is more of a advance tech version of the 1300 than the E-9 imo, but the E-9 can be passable in that role too and easier to obtain.

The E-9 was a failure as a light freighter, but when redesigned into an armed patrol boat, it worked out beautifully. My group of bounty hunters uses an E-9, which is named Fair Warning, and they love it.

Enforcer.jpg

So I actually get to play my 'bring em back alive' Human Marauder and this was the ship we went with. Just subbed the Firespray stats for this.

I would really like to see a stat block for this ship. Sure I could make one myself, but I would rather FFG or a third party make it since, after seeing this ship, I really want one for Gand.

In the Star Wars Exodus site where I found it, they call it an alternative to the Firespray which is why I just swapped the stats, seemed easy enough.

Not to mention that every time I recall seeing a Star Wars vessel accelerate, there's a blue-white emission from the rocket-like thrusters. Your comparisons to submarines and vessels are engine rooms that house propeller turbines. They turn a propeller (or screw) at moderate speeds and that's that. I don't know what the blue-white energy thrusting out of the back of Star Wars ships is (orange-red at lower accelerations sometimes), but I imagine it's a rather different scenario to stick that behind a door connected to your living areas than it is with the propeller.

Man, sci-fi fantasy was so much cooler when we didn't have to consider real-world reality in it.

All I wanted was an engine bay. Not a nuclear submarine.

Not to mention that every time I recall seeing a Star Wars vessel accelerate, there's a blue-white emission from the rocket-like thrusters. Your comparisons to submarines and vessels are engine rooms that house propeller turbines. They turn a propeller (or screw) at moderate speeds and that's that. I don't know what the blue-white energy thrusting out of the back of Star Wars ships is (orange-red at lower accelerations sometimes), but I imagine it's a rather different scenario to stick that behind a door connected to your living areas than it is with the propeller.

Man, sci-fi fantasy was so much cooler when we didn't have to consider real-world reality in it.

All I wanted was an engine bay. Not a nuclear submarine.

If you want an engine bay, have an engine bay. ;)

I like seeing R2 droids getting shot off the hull of a ship as they try to get it working again during a space-battle, but if you want to put engine bays in there, put them in. I'm sure the big ships like Star Destroyers don't have to have wookies crawling around down the bottom of a hatch throwing wires out. ;)

I think the internal versus external engine access discussion misses some key points. First of all, many smaller ships and freighters in the Star Wars universe have at least partial access to engine components. Take the Ebon Hawk, for example . The YT-1300 has limited engine access as well. Just as many ships don't have any internal engine access. The Slave II doesn't appear to have internal engine access. Fighters and shuttles probably have no engine access at all because they're not expected to ever be very far from wherever they launched from.

My point is that whether or not a ship has engine access from within the ship isn't consistent within the Star Wars universe, and probably varies tremendously from ship to ship. How many cars allow you to access the trunk by folding down the back seat?