And the award for Best Use of a Destiny Point to change your equipment around goes to. . . .

By Desslok, in Star Wars: Edge of the Empire RPG

GM: So there you are, at the top of a mountain, leaving your vacation getaway cabin. As you ski away, you're attacked by several enemy agents"

Player: "I ski faster, then whip around and shoot one!"

GM: "He's just a minion, so you drop him. However the rest of them are closing in from all sides and there's a big cliff coming up fast"

*flips point*

Player: "I ski off the cliff and use my parachute to glide away to safety!"

GM: "Wait - wah?"

I was watching The Spy Who Loved me last night and it occurred to me - seriously, why the hell does James Bond have a parachute in his backpack instead of - oh, you know, mountain climbing gear? And then I had an "Ah hah!" moment - clearly the best example of manipulating the environment and/or equipment through destiny point usage I've come across.

Plus it's a **** cool scene!

Edited by Desslok

As brilliant as it is awful, so using this as an example for my players from now on....

I once used a destiny point to give an npc a knife. An npc who was in the area around where I had brutally slit the throat of stormtrooper.

I always got the impression that it was james bonds exit strategy all along. But he is after all Bond James Bond .

I always got the impression that it was james bonds exit strategy all along. But he is after all Bond James Bond .

Indeed. But that's exactly what Destiny Points are for. "HaHA!!" this WAS my exit strategy all along, but the story didn't need to know it until now!" :)

Perhaps that's why - if you look carefully (and not on the youtube clip) you can see ski tracks ahead of 007. Now we all know that in reality those are from the "make sure everything is safe" runs before the take - but perhaps, in universe, that's where all the spies depart from. Napoleon Solo was just ahead of Bond, jumping off before hitting the silk.