Few questions (monster surge and encounter with a gate)

By Rasiel, in Arkham Horror Second Edition

hi, I have a couple of questions on this game.

1. There is an example how monsters are divided when monster surge occurs. Its quite specific because in the example there is no monster on any of the gates. Well i think that this doesnt matter, and monsters are divided no matter how many monsters were on each gate, before monster surge occurs. My friend thinks that they should be balanced, so if there are two gates and 3 monsters on one of them, then when 3 new monsters appear because of MS, they should all be placed on gate with no monster on it. I say 2 monsters should be on gate where MS occurs and one on the other. Am I right ?

2. FAQ rules say

Q: Why is an investigator delayed when a gate opens
up in their location, but not delayed if he enters the gate
normally?
A: If the investigator was not delayed by a gate opening
up in his location, he would be able to get through
the Other World having only one Other World Encounter
rather than two.

but with this rule, when a gate opens where resolving encounter phase and he is drawn through the gate he will have 3 encounters in OW(starting right in the next phase). Is this o.k.?

thanks for answers and sorry for bad english.

Monsters on gates even as possible and no gate should have more monsters on it than the surging gate.

3 OW if your sucked in during AE but not Mythos.

Rasiel said:

hi, I have a couple of questions on this game.

1. There is an example how monsters are divided when monster surge occurs. Its quite specific because in the example there is no monster on any of the gates. Well i think that this doesnt matter, and monsters are divided no matter how many monsters were on each gate, before monster surge occurs. My friend thinks that they should be balanced, so if there are two gates and 3 monsters on one of them, then when 3 new monsters appear because of MS, they should all be placed on gate with no monster on it. I say 2 monsters should be on gate where MS occurs and one on the other. Am I right ?

2. FAQ rules say

Q: Why is an investigator delayed when a gate opens
up in their location, but not delayed if he enters the gate
normally?
A: If the investigator was not delayed by a gate opening
up in his location, he would be able to get through
the Other World having only one Other World Encounter
rather than two.

but with this rule, when a gate opens where resolving encounter phase and he is drawn through the gate he will have 3 encounters in OW(starting right in the next phase). Is this o.k.?

thanks for answers and sorry for bad english.

1) You are correct. The rules say that you -place- the monsters as evenly as possible on all open gates. It doesn't say anything about the number of monsters already on those gates. Plus, spreading the monsters around generally make things tougher on the investigators -- so that MUST be the right answer. happy.gif Without looking, we place the first monster on the newly opened gate and then choose gates to place the remaining monsters, making sure the newly opened gate gets 1 more or at least as many as the others.

2) Yes, normally an investigator must pass 3 OW encounters if an Arkham encounter opens a gate on top of an investigator. I like to look the first OW encounter as a continuation of the Arkham encounter that dumps the investigator into the OW. The reason the investigator is delayed is to keep him/her from moving forward and getting a fast track through the OW. In other words, it takes the same number of game turns to go through the OW this way as when, a) an encounter is resolved without a gate opening, and b) a gate opens up during the mythos phase on top of the investigator later that turn -- it's just a little more scary.

thanks, i have another question about nighthound (dont know the name exactly) who sends investigator through the nearest gate if not defeated in combat. Sice it is still in movement phase, can investigator who was thrown to the gate like this, cast find gate spell immediately and return to arkham?

Rasiel said:

thanks, i have another question about nighthound (dont know the name exactly) who sends investigator through the nearest gate if not defeated in combat. Sice it is still in movement phase, can investigator who was thrown to the gate like this, cast find gate spell immediately and return to arkham?

Nightgaunt. Honestly, I don't think we really know. Some will say yes, some will say no. But there's nothing in the rules that absolutely forbids it, so it seems legal enough if you wish to play it that way.

jgt7771 said:

Rasiel said:

thanks, i have another question about nighthound (dont know the name exactly) who sends investigator through the nearest gate if not defeated in combat. Sice it is still in movement phase, can investigator who was thrown to the gate like this, cast find gate spell immediately and return to arkham?

Nightgaunt. Honestly, I don't think we really know. Some will say yes, some will say no. But there's nothing in the rules that absolutely forbids it, so it seems legal enough if you wish to play it that way.

Right. Also nothing forbids casting Find Gate if you're delayed in the Other World, but I forbid both because it would make it tactically plausible to have 0 Other World encounters before closing a gate, which sucks.

Tibs said:

Right. Also nothing forbids casting Find Gate if you're delayed in the Other World, but I forbid both because it would make it tactically plausible to have 0 Other World encounters before closing a gate, which sucks.

I use this rule as well. Thematically the investigator explore the Other World, gaining enough clues in addition to his/hers 5 clues obtained otherwise to seal the game one time for all, hence the explored-marker even though I do not use it...

Without a single encounter this part seem very odd..

Since movement immediately ends when you enter combat, I would rule that you would have to wait until the next turn.

Bexarath said:

Since movement immediately ends when you enter combat, I would rule that you would have to wait until the next turn.

The thing about this is that only your movement points cease: the movement phase does not end. I believe that you're still allowed to cast Vision Quest after having been in combat (but not knocked out or driven insane or otherwise perturbed by said combat).

Tibs said:

The thing about this is that only your movement points cease: the movement phase does not end. I believe that you're still allowed to cast Vision Quest after having been in combat (but not knocked out or driven insane or otherwise perturbed by said combat).

Exactly:

Vision Quest - Movement: Cast and exhaust after ending your movement to take all Clue tokens that are on the board in your current neighborhood.

Find Gate has similar wording, but it doesn't have a clause like "before ending your movement". Without that clarification, there is nothing to prevent anyone from deciding that means, "any time during the movement phase".

jgt7771 said:

Find Gate has similar wording, but it doesn't have a clause like "before ending your movement". Without that clarification, there is nothing to prevent anyone from deciding that means, "any time during the movement phase".

Except it breaks the cardinal unwritten rule that you are 'deciding' to take the interpretation the favors the investigator instead of the harsher the better.

mageith said:

Except it breaks the cardinal unwritten rule that you are 'deciding' to take the interpretation the favors the investigator instead of the harsher the better.

gran_risa.gif gran_risa.gif gran_risa.gif

Heh! Agreed!

But that's the problem, isn't it? Cardinal or otherwise, that rule remains unwritten, and an unwritten rule can be ignored by anyone with the will to do so. Just like the unwritten clause that so desperately needs to be written on Find Gate to put this issue to bed.

Monster = a possible no gate having more than surging gate.