Multiple ship tiles

By Hiredgun4, in X-Wing

I was just wondering why my core box came with 2 ship tiles each for Night beast,Mauler Mithel,and Dark Curse if they are 'Unique' pilots?

I wondered the same thing.

Look on the backside of them. Admittedly I'm not doing that but I suspect you'll find a different ship on the back of each of those "copies" which you will need if you want to run the named fighter with the generic.

Look on the backside of them. Admittedly I'm not doing that but I suspect you'll find a different ship on the back of each of those "copies" which you will need if you want to run the named fighter with the generic.

Oh,I see it now.....

Yup. Think of it as buying two halves of the core set, each with 1 TIE. Each TIE needs to be able to play completely alone. So it gets the three uniques and 3 generics. And since you can only fly 1 of each at a time since you only have 1 TIE, the fact that you don't have a way to run... say Mauler w/ a BSP doesn't matter, since you'd need a second TIE in order to do that.

Now you combine the two halves into one core. And in order to fly Mauler w/ BSP you need two copies of his card, since the backside has BSP on it. But that's okay because each half is a complete stand alone copy and you have two copies of Mauler/BSP in order to run any squad combo of 2 ships.

And then when you buy the TIE exp, you can still run whatever you want, even if that is all 3 new uniques, or any combo of uniques/generics.

Look on the backside of them. Admittedly I'm not doing that but I suspect you'll find a different ship on the back of each of those "copies" which you will need if you want to run the named fighter with the generic.

Oh,I see it now.....

Sometimes the answers we seek are right in front of us. We just need to look at the problem from a different point of view.

Getting pretty zen on us stevo :)

Have taken a few of those "which StarWars character would you be" quizzes and Yoda seems to be the common reply. A little short for the actual me but the personality often fits.

Besides, it's better to teach someone to find the answer, especially an easy one, than it is to spoon feed them answers when they don't know why it's right or wrong.

Kind of related to this topic I may actually have a problem with the Imperial Aces Pack which doesn't seem to do enough of this. I can' buy on Aces and then play a squadron with Jax, Kanos, Royal using my "normal" Interceptor because the tile for those non-uniques are on the back of those two uniques only.

Kind of related to this topic I may actually have a problem with the Imperial Aces Pack which doesn't seem to do enough of this. I can' buy on Aces and then play a squadron with Jax, Kanos, Royal using my "normal" Interceptor because the tile for those non-uniques are on the back of those two uniques only.

that may have been done on purpose.....

Frustrating by inevitable with the introduction of a new Generic(which hasn't been done before.)

It may be inevitable. The Ace's Interceptors also don't give you the option to run them as Alphas or Avengers either. Admittedly I'm not a fan of multiple Alpha/Avengers when TIE Fighters are often more efficient for the points but it still would have been a nice option.

Kind of related to this topic I may actually have a problem with the Imperial Aces Pack which doesn't seem to do enough of this. I can' buy on Aces and then play a squadron with Jax, Kanos, Royal using my "normal" Interceptor because the tile for those non-uniques are on the back of those two uniques only.

Yeah, this was a serious oversight. I hope they don't mess up like this with Rebel Aces.

I didn't see any new generics with the Rebel Aces. There if you put a base generic on the flip side of each unique you should avoid the problem as each expansion ship already has the generic. Imperial Aces still lets you run all the Sabers you want as every Interceptor has a Saber tile that goes on it unless you happen to be using the flip side pilot instead. Doesn't work with the Guard.

I'm almost thinking this was intentional.

If they wanted it to be compatible with the standard TIE/in, they could have included probably 4 RGP cards, as well as 2 Alpha/Avenger cards.

The problem comes in with how do you put everything on the least # of cardboard inserts?

Obviously the 4 uniques are all on Side A. Now, we have to take a look as if you had an infinite amount of other tie/in to run from the blister pack. You could run all 4 unique if they're all on side A. As long as the alpha/avenger/saber aren't doubled up on one side, you could run any number of those as well. Now, if you just had 1 IA pack, you would only have 4 RGP pilot cards... And here is where the problem lies. Three can go on side A of 5 6 and 7. This would put alpha/avenger on the back of the uniques, and two sabers on the back of 5 and 6 of the RGP. But now we run into an issue. The only thing left is the 4th RGP, but that would double it up. And if you put it on the back of an unique as to not double up the RGP, then you couldn't run 4 uniques + 4 RGPs.

So you'd be left with the issue of 7 cards and always be 1 cardboard short of maximum pilots, or going up to an 8th cardboard. Or, doing what FFG did and leave it at 4 cardboards and make it completely independent of the blister pack. Which... whatever. You come back to the entire thing of proxying vs. cost and everything.