Beating dual falcons

By Darthfish, in X-Wing

Looking for solid lists and strategies for beating dual falcons. Are APTs worthwhile? Keep your distance and hit them with HLC? Go for the massive cheap tie swarm? Ion them off the board? What say you?

Focus fire. Seriously, that's the best way to defeat a double falcon list.

I beat double falcon list in the Store Championships. I was flying a 6 named Tie Swarm. I used the two lowest to jump ahead to deny the falcons action and poured on the hits.

I beat double falcon list in the Store Championships. I was flying a 6 named Tie Swarm. I used the two lowest to jump ahead to deny the falcons action and poured on the hits.

Focus fire. Seriously, that's the best way to defeat a double falcon list.

These are correct. Block the actions and focus on one till its dead. Realize that falcon firepower is low so if you can kill one quick you're golden.

My favorite anti falcon list...

2 blues w/ hlc

2 rookies.

Sounds like 2 votes for the swarm. I am thinking 2 bombers with fail safe and ion torps could really mess them up if the get close to an edge. That cannot be the whole strategy of course, but might be a great late game play. Maybe just one bomber with fail safe and ions.

I've never really had much issue with Dual YTs. Yeah, they'll shoot first more likely than not, but they're super easy to kill. They're also super easy to action deny. So if you spend your F on defense (which you should), you're looking at .5dmg/YT/turn on an X wing. .95 against a B wing. At R1, which you may/maynot be due to action blocking, it goes up to .93 and 1.41...

Meanwhile, you're pouring 3 focused 3 attack dice back at them, and a 4th without a focus... Doing 1.88 x3 + 1.17 = 6.81 damage. And if you pull into R1, you're putting down 9.54 damage. Meaning that after two rounds, one of them should fall. Meanwhile, in 2 rounds of shooting, figure one R2 one R1, you're looking at taking 2.86 dmg on your X, or 4.72 on your B. Even if you give them the benefit of doubt of getting at least 1 damage in each hit, which isn't unreasonable if they're both packing gunner, you're still only down 1 ship by the time he loses a ship.

This is assuming a combo of 4 x/b wings. If a Y/A is added in there, then the damage goes down, and they could possibly get a 3rd round of shooting with dual falcons. And the added control/maneuverability is wasted. So, the best (rebel) squad to take down dual YT would be 4 of X/B. Feel free to add in Garven or Luke/Wedge w/ PTL to make things die even faster with those remaining 16 points.

It's just picking a target and sticking with it.

I don't think this match up is very list dependent unless you spent 20 points on Assault Missiles or something... all tournament worthy squads stand pretty equal chance of beating it.

That's part of the strength of Dual Falcons: it doesn't have any obscene weaknesses, but doesn't really have any stand out top matches either.

I've only played as dual falcons once, and it was a royal thrashing.

I dunno if I'll do it again anytime soon though. not too much variation with a build like that. Kinda like if you are going against it... you know every time that you focus one down first.

So if you spend your F on defense (which you should)

against this build in particular or you mean 'always' save focus for def? with little green die (rebels) I use it for ofense 99% of the time even if it only adds 1 hit. Am I doing it wrong?

Edited by polmoneys

Dual falcons normally are Chewie (PS5) and Lando (PS 7). That means very likely they shoot first.

Spend the focus on the one they target for defense, then blast away with the others when it is your turn.

The more complicated one is dual falcons with expert handling. Barrel rolling a falcon is FUN, and can deny shots relatively easily by rolling out of arcs.

Arvel Crynyd?

Easiest way to beat them is a ballbat and an attitude! Nah seriously focus fire on one til it's gone. My Imperial list right now deals with them nicely. It's 2 buzzsaws and Fel.

Arvel Crynyd?

Is his table ready....cause I think he just went to the bathroom.

Based on separate topic you don't.

At least you don't depending on how they are played. Instead you cry that the guy with two Falcons "isn't playing casual" and throw some kind of fit when they are playing a strategy with them you don't find to be engaging enough. Some say they'll even conceed instead of playing against two YT-1300s.

Now escorting two Falcons off the board can be a good strategy it requires your opponent to play into it as well and you'll be suffering fire the whole time. The other three ideas mentioned by the OP have merits although I'd exercise extreme caution with the APT; sure it can hit hard but you need to get really close to use it and the odds are you could be a big target. Cluster Missiles are sometime seen as a nice alternative to hurting a big, low agility ship like a YT.

I run 2 blues with FCS and put biggs into the list to cover the blues. You need to get lots of hits since the YT's cant evade. Against a dual falcon you have to outshoot it. You cant outmaneuver it since it has turrets. Slow roll in and try to line up in a way that you will get two full rounds of shooting before the YT's get to you.

I have flown against dual falcons in multiple store championships, and 4 blue Bwings with adv sensors tore into them with ease in all the matches. The opponents in 2 matches tried to stall by running away, but I still managed to get them both in a 60 minute game.

A video on this...

lol the name is the same, i thought it was a add for the video.

Edited by Imperial Rebel

Beat dual falcons to win an SC on Sunday. Flew a 6 tie swarm. Focused fire on Chewie first. Had 2 ties in range at the R3 exchange. Next turn shot 5 at R1 and burned him down. Lando went down a few turns later. Lost 2 TIEs in the game.

A tie swarm flown in tight formation can deal with dual falcons somewhat effectively.

Conversely I went 3-1 at an SC the day before and I was flying dual falcons. Lost to a Roark, red, 2x blues list. I got caught between a row of roids and my other YT and tried to move past my opponent with a 4 straight. Was literally short by a "nub" from pulling it off. Would have almost guaranteed me the win. But he was basically able to beat me by using roids and my other ship to force a bump and focus R1 fire.

Keep them in front of your guns and burn them down.

Based on separate topic you don't.

At least you don't depending on how they are played. Instead you cry that the guy with two Falcons "isn't playing casual" and throw some kind of fit when they are playing a strategy with them you don't find to be engaging enough. Some say they'll even conceed instead of playing against two YT-1300s.

Um, read the thread. It's specifically for the Falcon Fortress: where two Falcons fly into each other to form a non-moving Fortress of Fire .

Though it appears unsporting, the point of that thread was to reveal it's actually pretty weak.

Similarly, the point of this thread is to share advice on how to fight one of the easier to fly, but tougher builds. And, I think, that is the key to this build. It's easy to fly. Unlike other tough builds, which take a lot of skill to make them work.

Maybe it doesn't come through but there is supposed to be hint of sarcasm in my post when I mention the Falcon Fortress post indirectly. It is a dual Falcon build which really seems to get under the skin of some people. To me, it's no better than any other two Falcon build and if we're honest people will complain about YT/YT anyway because of how much "work" gets thrown out when playing the game.

I mean if you suggest starting someone with a 50 point game and give them the Chewie/Gunner/Marksmanship you get criticised for "taking all the strategy/fun out of the game" when you give them a ship that's relatively easy to maneuver, doesn't care much for firing arcs while not missing, and also doesn't care about critical hits.