1. I've taken a look through the book, and although the book does mention that accelerate/decelerate and fly/drive are two separate things, to me they seem to be two parts of the same thing. A/D is to make the ship speed faster, so to me it says that ships move each turn or round, however that is what the book describes F/D to be. Basically, if Ship A is going 1 speed faster than Ship B, will Ship A catch up with Ship B anyway, or does the F/D maneuver make it get closer?
Personally, I like to use a grid so I can keep track on distances and range bands. If Ship A is 3 squares behind Ship B and is at a speed of 3, would the maneuver be spent on moving the ship forward 3 spaces (into the close range band), or would it move forward 3 spaces anyway and I'd have the maneuver spot still free to do something?
2. I can't find anything on shields. I've looked up online but what I have found has been very muddled. What advantages do shields give? Is it added to armor and works like soak value, or (as I believe somewhere said) does it add a d6 to the opponents difficulty per shield level?