Not terribly serious about the idea of a dungeons but just referencing to having multiple consecutive encounters such as infiltrating an enemy base, fighting your way through a city, or navigating a battlefield. Partially as a nod to the "let it ride" from burning wheel but my thoughts are what about allowing initiative to "ride." By this i am talking about keeping the rolls for those initiative slots for the remainder of the "dungeon." If there is an ambush just have the bad guys roll cool as normal. Kind of hybriding static and dynamic initiatives. It was just a thought but seems like it would allow combat to flow the smoothest and most cinematic without calling for initiative rolls every 20 feet.
On a side note the core rulebook is not entirely clear on how ambushing people is done. The rulebook says in there to roll vigilance if you are being ambushed and cool if your party are the ones setting it up. So its just using 2 different initiative stats? There has to be an advantage to ambushing besides getting to use cool for initiative. First hit maybe? Boost dice? Getting a free attack round? or did i miss something?