Forsaken Jedi (Nemesis) question

By The Asgardian, in Star Wars: Edge of the Empire RPG

In the core rulebook the Forsaken Jedi has Force Rank 3 and the force powers in the npc write up looks as though he only has to spend one force point to use his force power of move up to 2 things up to silhouette 2 up to medium range.

A normal pc must spend a force point to activate the move, a force point to affect 2 objects, a force point to affect up to silhouette 2 and then a force point to increase range to medium range.

This appears to make a npc like the Forsaken Jedi quite an opponent with the discounted force power usage?

Ashe

Edited by The Asgardian

I think that Forsaken Jedi is a dirty cheater!!!................ :angry:

Well he is a Nemesis...

Probably a typo, though I'd have to see another force power equipped NPC to be sure.

Personally, I interpret the light side pip at the beginning to just mean that for this particular NPC, they either use lightside or darkside points to activate this power - not a flat indication that you just need 1 pip to activate the upward limit of your abilities. The descriptions afterwards is just a descriptor of what upgrades they have available without saying "Strength Upgrade 1-3, Range Upgrade 1-2" or something. Like most other NPCs, it's just a way of saying what they can do without forcing you to cross-reference with the talent sections.

If it were the case, then the adversary wouldn't need a force rating of 3, he could get by with 2 - 1 to commit to sense to upgrade attacks, and 1 to roll for force checks - which he could then just toss a single strain at to ensure he always has that single light side pip to use, even if he rolled a dark side.

The devs have said on several occasions that the adversary stat blocks often include abilities that aren't "spelled out" in the block itself. Essentially, they aren't meant to be like PC sheets; they're there for the GM's ease of use.

In the case of the Foresaken Jedi, the devs have confirmed that the abilities as written are correct. (Presumably he has some abilities that we won't see until Force and Destiny, which players in EotE don't have access to, anyway; hence why they're unspecified.)

The devs have said on several occasions that the adversary stat blocks often include abilities that aren't "spelled out" in the block itself. Essentially, they aren't meant to be like PC sheets; they're there for the GM's ease of use.

In the case of the Foresaken Jedi, the devs have confirmed that the abilities as written are correct. (Presumably he has some abilities that we won't see until Force and Destiny, which players in EotE don't have access to, anyway; hence why they're unspecified.)

More likely it's just another example of "NPCs don't follow the same rules as PCs."

Which doesn't bother me any...

Often PC's can put any single villain six feet under in a single round.The biggest challange my group faces is having any nemisis last long enough to finish the inevitable monolog of doom.

Not sure if this will help you but, a few months ago someone asked to FFG developers that NPC archetypes on the books doesn't follow the normal creations rules.

If someone can confirm it, I will thank it :D

PS: Hutts still have Resilence 8?!? O.o

Hutts are meant to be powerful opponents. Leia only got lucky when she could strike when the Hutt was vulnerable and distracted.

Resilience 8 forces pcs to be creative when dealing with Hutts.

Blowing up the sail barge they are currently on also helps ensure their demise.

Yep, I don't discuss that fact, you are absolutely right but, if max ranks are 5 and max stats are 6 (not 100%) why Hutts have 8?

Are Hutts massively resistant to toxins? Resilience 4 + some levels of Blooded would seem more appropriate.

EDIT: Again, pun not intended. I think I have a condition...

Edited by Col. Orange

The devs have said on several occasions that the adversary stat blocks often include abilities that aren't "spelled out" in the block itself. Essentially, they aren't meant to be like PC sheets; they're there for the GM's ease of use.

In the case of the Foresaken Jedi, the devs have confirmed that the abilities as written are correct. (Presumably he has some abilities that we won't see until Force and Destiny, which players in EotE don't have access to, anyway; hence why they're unspecified.)

Yeah, I was the one who asked that, both about the Forsaken Jedi's Force Powers and that his lightsaber has the Deflection and Defensive qualities.

And the response was that both were correct, in effect making the Forsaken Jedi a "dirty cheat" :D

Or the NPC was drawing on rules/effects that are not out in the current system sets yet but are 'made.' The Deflection/Defensive could be slotted in down the road by some such thing.

NPCs don't follow the same rules. If they did, the GM would have WAY more work to do. Look at GURPS. You don't want to run that game.

NPCs don't follow the same rules. If they did, the GM would have WAY more work to do. Look at GURPS. You don't want to run that game.

GURPS wasn't so bad.

Wait, 'Tea Ceremony' skill? I have to buy 'Tea Ceremony'? This is bullsh-

Or the NPC was drawing on rules/effects that are not out in the current system sets yet but are 'made.' The Deflection/Defensive could be slotted in down the road by some such thing.

Actually the Force Power thing was explicitly stated to be a cheat on the rules, but one to simplify matters for the GM. Given the potential power Force users already have at their disposal, things to let them activate various Upgrades without the need to spend Force Points isn't necessary.