Years ago, I played Rolemaster, that had an ultra-specific skill list. With if one didn't have "Left handed nosepicking" any such attempts meant a -25 modifier to the roll, which generally meant one might cut their own nose off if unsuccessful or worse yet, doing it with their right hand. I've seen what specific skill lists can do for a game, I would much rather see creative use of a general list as FFG has done.
Ah Rolemaster, those were the days
But Rolemaster had nothing on Chivalry and Sorcery 3rd ed, with Skillscape supplements. Hundreds of skills, at 7 different levels of native difficulty each with its own XP cost purchasing chart... never again. EotE hits a very sweet spot with its skill list.