Some of you may not be familiar with the phrase 'the book,' which is more often used in things like chess and poker, when discussing possible moves to make - it's basically a metaphor for possible moves and countermoves as a game progress. As a result of limited options, some games have a much smaller 'book' than others.
The Book for Checkers would inherently be much smaller than the book for Chess (which based on an NPR piece I heard, would have something like 70,000+ pages. The basics of the book being ' if my opponent does A, I can do X or Y. If I do X, my opponent can do B, C, or D. If they do D, I can do....' and so on.
My question, or thought experiment is to see if anyone has 'book' moves they automatically go with? This could be as simple as 'if my opponent flies Howlrunner, I will do this...' or as complex as 'if my opponent fields a [insert squard type], I will attempt to fly....'
Now this game is far too complex to have a very solid book. There are just too many variables, the movement options for one ship grow exponetially as each turn progresses. However, I think there may be book basics, and I would be interested to see what people have mentally stored away as basic tenants for their strategies, as well as how to respond to opposing strategies.
For myself, I flew an Ion heavy list this weekend. As a result, my 'book' became 'Fly slowly, let my opponent come to me. Have asteroids set up on my half of the board and use my ions to fly my opponent into them.' With that as the basis, I was able to prioritze targets based on who was the most advantageous to run into asteroids, or off the board.
What's your 'book?'