Decloaking spoiled

By Rhinoviru3, in X-Wing

Well, if you ask me, cloaking seems totally underwhelming.

I had hopes of it making the ship immune to target locks at least... So far for "Slipping off opponent's sensors"...

Simply +2 defense dice... As if 4 evade dice were some sort of super-protection... I've lost the count of how may TIES I lost one-shot while having 4 evade dice. Well, at least decloaking seems useful.

I guess the idea behind this is to stay at range 3 or totally out of arc, just to 'appear' and close distance quickly to range one.

LOL, so many people so fast to copy paste my post... but I had amended the post, apparently too slowly. It's all good, I actually worked that one out myself. Scary... I'm learning?!?!

Cheers

The whole, "cannot decloak if you cannot perform the 2fwd/roll" means there is blocking counterplay, which is nice!

I can't wait to bust this ship out. Intel agent and Navigator will probably be fun for this ship!

Also, imagine being in a bad position, decloaking, rolling to as far out of arc as possible, perform maneuver, re cloaking, and move into an even BETTER position next turn. This could be epic. Also to note, you can pre cloak one turn, then next turn perform K Turn, then decloak, letting you do the 2 Maneuver before a normal maneuever.

Just think of Whisper with his/her (I want to say her. Badass.) high PS and the ACD.

Decloak, roll, move to R1, perform evade action. Attack with 5 Dice. Recloak, assign free focus token. Laugh Manically.

Well, if you ask me, cloaking seems totally underwhelming.

I had hopes of it making the ship immune to target locks at least... So far for "Slipping off opponent's sensors"...

Simply +2 defense dice... As if 4 evade dice were some sort of super-protection... I've lost the count of how may TIES I lost one-shot while having 4 evade dice. Well, at least decloaking seems useful.

I guess the idea behind this is to stay at range 3 or totally out of arc, just to 'appear' and close distance quickly to range one.

that ability to be a 2 move farther away is really huge. you could end up behind them or shoot out of range all together, or indeed end up right behind them..

It looks like a solid action to me. I love being able to be somewhere the opponent is't thinking I am. a 2 barrel roll or a straight , and then do my move and action.. way cool in my book.

An interesting contrast to the Attack Wing version of Cloaking wouldn't you say? Instead of giving the ship an impossible number of agility dice (and being nigh-unhittable), with a built-in barrel roll, and TL blocking; now you have something that actually needs skill to use properly .

Like a Ninja.

Which this fighter is.

Well, if you ask me, cloaking seems totally underwhelming.

I had hopes of it making the ship immune to target locks at least... So far for "Slipping off opponent's sensors"...

Simply +2 defense dice... As if 4 evade dice were some sort of super-protection... I've lost the count of how may TIES I lost one-shot while having 4 evade dice. Well, at least decloaking seems useful.

I guess the idea behind this is to stay at range 3 or totally out of arc, just to 'appear' and close distance quickly to range one.

that ability to be a 2 move farther away is really huge. you could end up behind them or shoot out of range all together, or indeed end up right behind them..

It looks like a solid action to me. I love being able to be somewhere the opponent is't thinking I am. a 2 barrel roll or a straight , and then do my move and action.. way cool in my book.

Indeed, I'm not arguing against decloaking. Decloak has lots of potential uses.

And I'm not asking either for 20 defense dice... But I honestly believe that immunity to target locks wouldn't have been an excessive nor out-of-context extra protection.

Edited by Jehan Menasis
Especially since the Phantom still has its action (admittedly it can't barrel roll again if you pick that).

Actually, it can still perform a barrel roll action, because decloaking isn't an action. The "perform a barrel roll" is part of decloaking, and so the barrel roll you performed is not considered as having taken the barrel roll action. So, all actions are available to the phantom after is decloaks, assuming it isn't stressed, etc.

Especially since the Phantom still has its action (admittedly it can't barrel roll again if you pick that).

Actually, it can still perform a barrel roll action, because decloaking isn't an action. The "perform a barrel roll" is part of decloaking, and so the barrel roll you performed is not considered as having taken the barrel roll action. So, all actions are available to the phantom after is decloaks, assuming it isn't stressed, etc.

Agreed, think of it as more of.. oh.. here I am.. I wasn't really over there ..

While cloaked you have maneuvered to a position the enemy hasn't thought of or has been able to keep a sensor lock on..

I'm mind-blown. This will be so fun to fly:

1. Decloak and barrel roll using the 2 straight.

2. Move normally

3. Barrel roll as action.

The ship has so many potential places to show up.

Edited by Veldrin

So, Whisper with EH?

Especially since the Phantom still has its action (admittedly it can't barrel roll again if you pick that).

Actually, it can still perform a barrel roll action, because decloaking isn't an action. The "perform a barrel roll" is part of decloaking, and so the barrel roll you performed is not considered as having taken the barrel roll action. So, all actions are available to the phantom after is decloaks, assuming it isn't stressed, etc.

Agreed, think of it as more of.. oh.. here I am.. I wasn't really over there ..

While cloaked you have maneuvered to a position the enemy hasn't thought of or has been able to keep a sensor lock on..

I was going to suggest that as well. I don't think the Barrel Roll is an action either (it reads to me as if they took care not to include the word 'action' in that sentence).

I also agree that "no target locks" would have been a good addition, thematically, though not being a playtester maybe it wasn't mechanically.

I'm mind-blown. This will be so fun to fly:

1. Decloak and barrel roll using the 2 straight.

2. Move normally

3. Barrel roll as action.

The ship has so many potential places to show up.

It can take Advanced Sensors, as well--so you could actually decloak, barrel roll, THEN execute your maneuver.

Interesting that the decloaking 'move' is compulsory; you can never be exactly where someone thinks you are.

A speed 2 shift in pretty much any direction before you manouvre is going to be nasty.

Especially since the Phantom still has its action (admittedly it can't barrel roll again if you pick that). Imagine this monster with an engine upgrade and a navigator in the crew slot...

I don't think that's the case. The 2 forward or 2 barrel roll is an "effect" not an action. So, the Phantom could barrel roll (or boost) twice in a round!

.

Especially since the Phantom still has its action (admittedly it can't barrel roll again if you pick that). Imagine this monster with an engine upgrade and a navigator in the crew slot...

More interesting is that if you can stress a Phantom, you can 'lock' it in cloak until it can shed the stress - although you can still perform actions whilst cloaked.

The card spefically states that you can decloak while stressed and that the movement (barrel roll or straight) is an effect. It does not say " perform a free barrel roll action". I don't think keeping it stressed will stop it from decloaking.

Also appears you can still barrel roll as your action, as it does not say perform a free barrel roll action. It is simply the effect of decloaking. They didn't know exactly where you were before, and you can barrel roll again.

Awesome , I can work with decloaking.

Indeed, I'm not arguing against decloaking. Decloak has lots of potential uses.

And I'm not asking either for 20 defense dice... But I honestly believe that immunity to target locks wouldn't have been an excessive nor out-of-context extra protection.

It seems that the Stygium upgrade might be preferable over ACD after all. At least when it comes to survivability.

So did the reference card, cloak? Can't seem to find it in the news section or anywhere else on FFG's front page?,

It appears the png-files for the cards are live.... probably waiting for an article to go live.

Edited by Veldrin

I'm mind-blown. This will be so fun to fly:

1. Decloak and barrel roll using the 2 straight.

2. Move normally

3. Barrel roll as action.

The ship has so many potential places to show up.

It can take Advanced Sensors, as well--so you could actually decloak, barrel roll, THEN execute your maneuver.

Someone needs to make another map of all possible resulting firing arcs. :D .

Let's see, Whisper with Engine Upgrade, PTL and Adv Sensors.

Decloak

Move 2 forward, left or right (let's not yet bring in the shifting barrel rolls).

Move (depending on dial, I'm hoping now for a full stop as well, nastiness!)

barrel roll in either of 2 directions

boost in either of 3 directions

Or:

Decloak

Move effect

barrel roll

boost

move

or

decloak

move effect

boost

barrel roll

move

or

Don't decloak

or

or

Possibilities? There's... too many of 'em!

Honestly, this is going to make decloaking a tricky thing. You will have to plan for the 2 move in advance and asteroids, other ships, and the boundaries of the play area will all be factors! Ultimately, this means a Phantom pilot won't just be able to fly around and wait for an opportunity. The pilot will have to carefully plan his moves. A a defender, it is possible to jam the phantom and keep him from decloaking and firing on your or an ally.

So what if you had a cloaked ship with Nien Numb or R2 Astromech, had a stress token, decloaked and chose the Forward 2 option. It does say it is a maneuver, so I'm thinking that would be considered a green maneuver and thus, clear your stress.

I'm imagining doing it quite early.

You set up and your enemy plans to meet you at a specific place on the board. Then you could potentially decloak to attack them in the flank or much closer to them than they expected and pull a K-turn to show up behind them.

Once the shooting begins it becomes much more tricky, unless you do it to run away while other ships keep the enemy busy.

Edited by Veldrin

So what if you had a cloaked ship with Nien Numb or R2 Astromech, had a stress token, decloaked and chose the Forward 2 option. It does say it is a maneuver, so I'm thinking that would be considered a green maneuver and thus, clear your stress.

How would you get those on a cloaked ship?

A a defender, it is possible to jam the phantom and keep him from decloaking and firing on your or an ally.

I'm not sure how jamming is going to keep the Phantom from decloaking...

A a defender, it is possible to jam the phantom and keep him from decloaking and firing on your or an ally.

I'm not sure how jamming is going to keep the Phantom from decloaking...

Are these Space Balls references?