Decloaking spoiled

By Rhinoviru3, in X-Wing

EU, PTL and AS are an extra 10 points on top of the naked ship. And you may prefer one of the modifications from the phantom expansion instead of EU.

In a mirror match moving 2nd could very well decide the outcome.

I can see Whisper going: decloak, get into range 1 of something, expose as an action (nice and fluffy, the phantom decloaking to expose nherself), tear into something for six dice, ...

I'd rather focus instead of expose. 5 dice + focus result in more damage than 6 dice without.

... cloak thanks to ACP, focus thanks to innate talent and do the same thing next turn, only focused.

That focus token gets removed at the end of the round. It is useful for defense only. Next round you need to choose between expose and focus. Focus results in more damage. See above.

Yeah, I forgot in my excitement. :P .

And sure, 5+focus is more damage consistently, but think of the fun of rolling with six dice on an unsuspecting X-Wing and the look on the other guy's face. :P .

Hi :)

*BOOM*

Bye :)

EU, PTL and AS are an extra 10 points on top of the naked ship. And you may prefer one of the modifications from the phantom expansion instead of EU.

In a mirror match moving 2nd could very well decide the outcome.

Well yeah, it was always going to be an expensive beastie, but she purrs ever so nicely.

Another nice thing about decloak is that since you can't perform a decloak if you can't make the forward or sideways move, the ruling will likely be that you can premeasure where you'd end up prior to committing to a decloak just like boost and barrel roll.

I thought I would post these as I haven't seen it yet in this thread and thought it might help people out.

MOD: Stygium Particle Accelerator “Modification. When you either decloak or perform a cloak action, you may perform a free evade action.” (2)

MOD: Advanced Cloaking Device “After you perform a an attack, you may perform a free cloak action.” (?)

I think the SPA will be better for lower PS phantoms and the ACD will be good for someone like Whisper who has a high PS.

The Phantom is my new favorite ship. Can't wait for it. It will be the centerpiece of many a list moving forward. Love 'em.

The Phantom is really going to bring back that Original Trilogy feel of the Rebels in outdated ships struggling to survive against the might of Imperial technology.

Just seeing one on the table will make a Rebel player feel like Imperial walkers are on the North Ridge...

The Phantom is really going to bring back that Original Trilogy feel of the Rebels in outdated ships struggling to survive against the might of Imperial technology.

Just seeing one on the table will make a Rebel player feel like Imperial walkers are on the North Ridge...

I play a lot of Rebels, and this ship scares me. The Phantom is going to put the fear into many Rebel players.

I play a lot of Rebels, and this ship scares me. The Phantom is going to put the fear into many Rebel players.

Fear will keep the local systems rebel players in line. Fear of this battle station cloaking device.

I think we'll be seeing a lot more turret/YT-1300 lists to counter the Phantom.

The Phantom is really going to bring back that Original Trilogy feel of the Rebels in outdated ships struggling to survive against the might of Imperial technology.

Just seeing one on the table will make a Rebel player feel like Imperial walkers are on the North Ridge...

That can't be right, though. I've been assured multiple times over the last couple of weeks, on this very forum, that Rebels are the faction FFG likes best--and as a result the Imperial metagame is boring and destined to remain based around swarms. And now you think you can convince me that both factions are getting shiny new toys? That's unpossible!

Edited by Vorpal Sword

So...
When Wave 4 was first announced, I was really excited for the Defender, and pretty disappointed in the Phantom.
I thought, "Wow! The Defender looks really cool! 3 sets of Intercepter wings, 3 stats across the board... Cool! Should be fun to fly! But the Phantom seems kinda meh. 4 base attack is kinda cool, but overall pretty unimpressed."

I could not have been more wrong.

I cannot contain my excitement that the cloak does not disappear if hit by any attacks (like the stealth device).

It will be really fun to see two of these ships with decent upgrades against a Rebel swarm. 2 vs 5. With the phantom bouncing all over the place, and still having a minimum of 4 attack dice...

*shiver*

Wave 4... Come quickly...

I think we'll be seeing a lot more turret/YT-1300 lists to counter the Phantom.

Oddly enough the list I most wanted to run after seeing wave 4 ships without any info other then the bandit squad Zs was

ORS Anti pursuit lasers

Rebel Operative Ion turret

Z-95 Assault missile

Z-95 Homing Missile

Z-95 Cluster Missile

Though I may change that to add munitions fail safes.

I am more excited to play imps again

Whisper VI ACD maybe a crew member

2 interceptors with PLT and probably stealth not sure on which ones as I have no idea what ACD or the crew member will cost

So...

When Wave 4 was first announced, I was really excited for the Defender, and pretty disappointed in the Phantom.

I thought, "Wow! The Defender looks really cool! 3 sets of Intercepter wings, 3 stats across the board... Cool! Should be fun to fly! But the Phantom seems kinda meh. 4 base attack is kinda cool, but overall pretty unimpressed."

I could not have been more wrong.

I cannot contain my excitement that the cloak does not disappear if hit by any attacks (like the stealth device).

It will be really fun to see two of these ships with decent upgrades against a Rebel swarm. 2 vs 5. With the phantom bouncing all over the place, and still having a minimum of 4 attack dice...

*shiver*

Wave 4... Come quickly...

The decloak rules definitely will give it the feel of how it was in the video games where they just kept cloaking and decloaking and were all over the place.

That can't be right, though. I've been assured multiple times over the last couple of weeks, on this very forum, that Rebels are the faction FFG likes best--and as a result the Imperial metagame is boring ...

Of course it is! The Empire fields a TIE, another TIE, a third TIE , a fourth TIE, maybe a fifth TIE and sometimes a sixth TIE.

Rebels OTOH can choose between a -Wing, a second -Wing, a third -Wing, even a fourth -Wing and soon a fifth -Wing. That's variety!

X where X equals B.

I love the cloaking rules. Does IMO one of the better jobs of hidden movement, I've seen. The problem with any sort of cloak/hidden unit in these games is how do you simulate it, and yet have a piece on the board.

This means that the Phantom will be anywhere in a range 180 deg space of where it really should be, it's going to be rather difficult to pin down that way.

I do agree with some others that I think the cloaking part is a bit underwhelming. It's not bad but I'd rather of seen it have 5 or 6 agi when cloaked, or else a built in defensive focus sort of like Luke. 4 agi is pretty good, and I think you'll have trouble catching it at range 1, but it is still going to be easier then it should be to shoot it when cloaked, IMO anyway.

That can't be right, though. I've been assured multiple times over the last couple of weeks, on this very forum, that Rebels are the faction FFG likes best--and as a result the Imperial metagame is boring and destined to remain based around swarms. And now you think you can convince me that both factions are getting shiny new toys? That's unpossible!

I know, I've been keeping a sharp eye on the sky all day.

Just for the heck of it. Here's a screen shot from Vassal showing the movement possible.

Edit: Ugg the image didn't come out quite right, I'll fix it.

cloakmove_zpsb1b52798.png

Edited by VanorDM

Yyyyeah, good luck blocking that.

The Autoblaster is the definite counter to cloaking, as the extra defense dice afford by the increased agility are moot. And on the flip side, any craft with and autoblaster (currently only B-wings) will become priority targets.

RogueMorgan

That can't be right, though. I've been assured multiple times over the last couple of weeks, on this very forum, that Rebels are the faction FFG likes best--and as a result the Imperial metagame is boring and destined to remain based around swarms. And now you think you can convince me that both factions are getting shiny new toys? That's unpossible!

I know, I've been keeping a sharp eye on the sky all day.

I feel there is a slight edge to rebels now with just the ships currently out. That evenly matched lists with evenly skilled players and luck that the rebels would be favored to win(and not by alot just that they would win 60-40 or 55-45). Before this I felt that unless cloak proved useful that wave 4 and rebel transport would increase the gap. Cloak has proved more then useful I like it alot, Will rebels still have that edge? Probably, will it be widening? Probably not.

Edited by Tanarri

The Autoblaster is the definite counter to cloaking, as the extra defense dice afford by the increased agility are moot. And on the flip side, any craft with and autoblaster (currently only B-wings) will become priority targets.

RogueMorgan

Autoblaster is range 1. Given the Phantom's ludicrous mobility, not exactly a range the B-wing will find its target in often.

Edited by keroko

Underwhelmed again...

If you guys cant find a use for a free 2 forward or 2 barrel roll then you shouldnt be playing Imperials in the first place.

I hear the rebels have tea and cookies.

NO THEY DON'T... well they do... they just don't know that we poisoned them.

........and after all that jumping around you decloak only to get one shot killed by a YT-1300.

Much like the Interceptors, Turret weapons will make life difficult for our Phantom friend.

Turret weapons make life difficult for everyone.

More like expecting a 20-30 point model to solo a 40-60 point model is making life difficult.

24-34, if I recall. Phantoms don't come cheap.

You cant really 1 shot a 4 hull point model with evade if you only have 3 red dice. Even at range band 1 its very likely that a full health Phantom will survive 1 volley.

The most likely way for a pack of Phantoms to take out a Falcon is to snipe it at range band 3 to get its shields down before charging in for the kill at point blank range. And there is literally nothing the Falcon can do to get away from a model that effectively double barrel rolls or double boosts for free.

The biggest threat to phantoms is going to be high PS interceptors which can out position them and/or deny them opportunities to decloak effectively NOT Falcons.

a Cloaked Phantom CANNOT take actions. 4 unmodified defense dice will fall to YT's pretty easily... not as easily as an interceptor but it won't be pretty. Misread card... carry on...

Higher PS Interceptors are going to make for fun fun fun chess style games with the Phantom. Phantoms will be able to arc dodge better with those movements and run away better but Interceptors still have all the angles with boost and being able to take actions.

Don't forget the option to boost/barrel roll first and decloak second...


Oh, yeah, how does that stack with adv. Sensors?

Both advanced sensors and decloak trigger immediately before revealing the maneuver.

1) You are about to reveal your maneuver. Don't do it yet.

2) Trigger both decloak and advanced sensors.

3) Choose to resolve advanced sensors first and decloak second. (1)

4) Perform action from advanced sensors. (boost/EU)

5) Trigger PTL.

6) Perform action from PTL. (barrel roll)

7) Receive stress from PTL.

8) Resolve decloak. (triggered in step 2)

9) Reveal maneuver. (hopefully not red)

10) Execute maneuver.

11) If the maneuver is green, remove stress.

(1) FAQ:

Q: If a player has multiple effects that resolve at the same time, can he resolve them in any order?
A: Yes.

a cloaked ship CANNOT take actions. No AdvSens shenanigans. Misread card... shenanigans forthcoming!

All in all I'm pretty disappointed...is it a highly maneuverable assassin? Yes...

Is it really a "cloaked" ship? Nope, no actions and no attacks for +2def is nothing even if you get a sweet 2move after decloaking.

Will it be fun as hell to fly? Yes!

Is it just a really cool interceptor with 1 more HP and 1 more dice sometimes? Yep.

-good dial? don't know yet but assume yes

-"4" agility just like interceptor

-4 attack dice... like the interceptor most of the time (but interceptors get to modify)

Edited by Rakky Wistol

a cloaked ship CANNOT take actions.

Why can't it?

Edited by dvor