Decloaking spoiled

By Rhinoviru3, in X-Wing

I'm mind-blown. This will be so fun to fly:

1. Decloak and barrel roll using the 2 straight.

2. Move normally

3. Barrel roll as action.

The ship has so many potential places to show up.

It can take Advanced Sensors, as well--so you could actually decloak, barrel roll, THEN execute your maneuver.

Someone needs to make another map of all possible resulting firing arcs. :D .

Let's see, Whisper with Engine Upgrade, PTL and Adv Sensors.

[...]

Possibilities? There's... too many of 'em!

Don't forgett the Navigator Crew Upgrade. It has a System Icon and a Crew Icon.

Edited by zyankalium

This sounds very good, a good test of a pilots skill. This new imperial wave has two completely different ships,

Crap pilot just wanna joust all day grab the defender

Want to test your pilot skills spending your time manoeuvring all over the place grab the phantom.

Glad I've ordered two of each but I know which one I'd prefer.

I'm mind-blown. This will be so fun to fly:

1. Decloak and barrel roll using the 2 straight.

2. Move normally

3. Barrel roll as action.

The ship has so many potential places to show up.

It can take Advanced Sensors, as well--so you could actually decloak, barrel roll, THEN execute your maneuver.

Someone needs to make another map of all possible resulting firing arcs. :D .

Let's see, Whisper with Engine Upgrade, PTL and Adv Sensors.

[...]

Possibilities? There's... too many of 'em!

Don't forgett the Navigator Crew Upgrade. It has a System Icon and a Crew Icon.

Or the tactician which comes with it.

So what if you had a cloaked ship with Nien Numb or R2 Astromech, had a stress token, decloaked and chose the Forward 2 option. It does say it is a maneuver, so I'm thinking that would be considered a green maneuver and thus, clear your stress.

A cloaked Rebel ship with one of those options wouldn't clear your stress for the same reason the (pre-errata) Daredevil couldn't actually cause stress: executing a maneuver outside the activation phase means you never enter the "Check Stress" step, which is where stress is assigned or removed.

So what if you had a cloaked ship with Nien Numb or R2 Astromech, had a stress token, decloaked and chose the Forward 2 option. It does say it is a maneuver, so I'm thinking that would be considered a green maneuver and thus, clear your stress.

A cloaked Rebel ship with one of those options wouldn't clear your stress for the same reason the (pre-errata) Daredevil couldn't actually cause stress: executing a maneuver outside the activation phase means you never enter the "Check Stress" step, which is where stress is assigned or removed.

Great post! Thanks!

Honestly, this is going to make decloaking a tricky thing. You will have to plan for the 2 move in advance and asteroids, other ships, and the boundaries of the play area will all be factors! Ultimately, this means a Phantom pilot won't just be able to fly around and wait for an opportunity. The pilot will have to carefully plan his moves. A a defender, it is possible to jam the phantom and keep him from decloaking and firing on your or an ally.

Solution to this issue is the new 1 point system in Rebel Aces, Enhanced Scopes. You treat your pilot skill as "0" in the activation phase. Therefore, they can't deliberately block you unless they do so the turn before.

A a defender, it is possible to jam the phantom and keep him from decloaking and firing on your or an ally.

I'm not sure how jamming is going to keep the Phantom from decloaking...

Because they MUST complete the 2-speed maneuver or barrel roll to decloak, and it works the same way as a barrel roll action, in that you cannot perform the movement thru asteroids or ship bases. So, if you surround a cloak ship, it CANNOT decloak, or you could force it to decloak in a certain direction. Basically, forcing it to stay cloaked thru multiple rounds means its a sitting duck that can't attack you. 4 unfocused evade dice will eventually succumb to multiple 3-4 die focused attacks, and the Phantom isn't exactly hardy.

I feel like this thread is saying is that the Phantom is going to be a powerful ship that will require practice, forethought, and skill to fly effectively; that despite its power it can be countered by some combination of careful planning, positioning, and the judicious use of control effects.

...Wave 4 is going to be spectacular . :wub:

So, check this out. The Phantom can equip system upgrades. The motion associated with decloak is not an action, therefore you can barrel roll again. So, you are able to move laterally FIVE BASE WIDTHS before your maneuver, or the equivalent of a 4-straight template.

Explanation:

Ship bases are squares. The length of the 1-straight template is the length of 1 base, 2 straight is 2 bases, etc. Whenever you perform a maneuver, your ship actually moves one base length further than the speed of your maneuver, so when you perform a 1 straight, your ship base moves 2 base lengths.

When you barrel roll, the case is the same. When you barrel roll with a 1 straight, you move 2 bases. Decloak allows you to perform a barrel roll (without spending a barrel roll action) with a speed 2 template, moving your ship 3 base lengths laterally. With Advanced Sensors, you may then perform a barrel roll before you execute your maneuver. This barrel roll uses the 1 straight template, moving your ship a further 2 base lengths laterally. You then perform your maneuver as normal.

So, if you find yourself being shot a lot, even while cloaked, you can move FIVE BASE LENGTHS sideways, avoiding all firing arcs from a swarm or formation. Then you can still perform your maneuver.

Honestly, this is going to make decloaking a tricky thing. You will have to plan for the 2 move in advance and asteroids, other ships, and the boundaries of the play area will all be factors! Ultimately, this means a Phantom pilot won't just be able to fly around and wait for an opportunity. The pilot will have to carefully plan his moves. A a defender, it is possible to jam the phantom and keep him from decloaking and firing on your or an ally.

Solution to this issue is the new 1 point system in Rebel Aces, Enhanced Scopes. You treat your pilot skill as "0" in the activation phase. Therefore, they can't deliberately block you unless they do so the turn before.

Good call, though that would mean giving up on ACD or Stygium. System upgrade choices are going to be the biggest mind-breakers for the Phantom, it seems.

A a defender, it is possible to jam the phantom and keep him from decloaking and firing on your or an ally.

I'm not sure how jamming is going to keep the Phantom from decloaking...

Because they MUST complete the 2-speed maneuver or barrel roll to decloak, and it works the same way as a barrel roll action, in that you cannot perform the movement thru asteroids or ship bases. So, if you surround a cloak ship, it CANNOT decloak, or you could force it to decloak in a certain direction. Basically, forcing it to stay cloaked thru multiple rounds means its a sitting duck that can't attack you. 4 unfocused evade dice will eventually succumb to multiple 3-4 die focused attacks, and the Phantom isn't exactly hardy.

Ah, so blocking, not jamming. Right. I was wondering how reducing one hit result to a focus result was going to stop them from decloaking.

Anyway, if an opponent manages to block all three directions I can move in, including the barrel rolls (which, remember, have some extra room up and down to play with) and does so with all his guns trained on my Phantom, he deserves the kill.

If you guys cant find a use for a free 2 forward or 2 barrel roll then you shouldnt be playing Imperials in the first place.

I hear the rebels have tea and cookies.

(The other post got deleted, so re-edited this one).

If a player is spending his efforts to try and prevent a phantom from decloaking, he's going to have a lot of other ships outmanuever him, especially if the Imperial player is a good one.

Edited by AlexW

I feel like this thread is saying is that the Phantom is going to be a powerful ship that will require practice, forethought, and skill to fly effectively; that despite its power it can be countered by some combination of careful planning, positioning, and the judicious use of control effects.

Or turrets. High PS Falcons continue being the biggest buzz-kill for the Empire.

Aside from that particular rickety rock to our scissors though, yeah. Phantoms require tactical piloting skill both to fly and fight with and to predict and counter.

@Engine25....Actually you can perform the Decloak action through asteroids or ships. You can't decloak if you would land on them but, if the 2 move puts on the other side of the ship/asteroid, then you can do it.

The thing is, this is going to be very tough to pull off. And if a player is worried that much about a phantom to block them well, that player is going to be out-maneuvered by a lot of other ships, especially if the player with a cloaked ship is a good one.

I was thinking the same thing, if you spend to many resources to block the flank you are going to get flanked; additionally, not spending resources will get you flanked.

Edited by LordCole

@Engine25....Actually you can perform the Decloak action through asteroids or ships. You can't decloak if you would land on them but, if the 2 move puts on the other side of the ship/asteroid, then you can do it.

10149837_647101575361235_2095711073_n.jp

My mistake, thanks for pointing it out, but you still cannot do it thru an obstacle. The template may cross other ships, but not asteroids.

Curious had the Stygium card been spoiled as well?

I feel like this thread is saying is that the Phantom is going to be a powerful ship that will require practice, forethought, and skill to fly effectively; that despite its power it can be countered by some combination of careful planning, positioning, and the judicious use of control effects.

Or turrets. High PS Falcons continue being the biggest buzz-kill for the Empire.

Aside from that particular rickety rock to our scissors though, yeah. Phantoms require tactical piloting skill both to fly and fight with and to predict and counter.

High PS Falcon isnt really going to kill phantoms faster than they can kill it. Even 4 novice naked phantoms decloaking on the fat bird is probably going to kill it before it kills them. You have to remember that baseline the phantoms can evade and this makes a huge difference in their durability. Even Han with gunner will probably not be able to kill 1 outright with 1 volley. 16-20 red dice into a 1 agility ship is pretty much a death sentence.

Y-wings and hawks pretty much just melt away.

Edited by sonova

Curious had the Stygium card been spoiled as well?

Not as of yet. Advanced Cloaking device has though (sans point cost!)

........and after all that jumping around you decloak only to get one shot killed by a YT-1300.

Much like the Interceptors, Turret weapons will make life difficult for our Phantom friend.

I see a lot of people saying, "Decloaking action," but remember, Decloaking isn't an action; Cloaking is. Decloaking is essentially spending a Cloak token. Just like spending a Focus or Evade token isn't an action.

........and after all that jumping around you decloak only to get one shot killed by a YT-1300.

Much like the Interceptors, Turret weapons will make life difficult for our Phantom friend.

3R < (2h+2s+2G+Ev)

Edited by sonova

........and after all that jumping around you decloak only to get one shot killed by a YT-1300.

Much like the Interceptors, Turret weapons will make life difficult for our Phantom friend.

Turret weapons make life difficult for everyone.

........and after all that jumping around you decloak only to get one shot killed by a YT-1300.

Much like the Interceptors, Turret weapons will make life difficult for our Phantom friend.

That's why you bring Bombers to the party with your Phantom. They'll keep that YT in check for ya...or just blow it up.

So advanced sensors + cloak token + ptl + barrel roll is move 7 right, then do your maneuver?