One little rule that could improve game's "quality of life"

By MyNeighbourTrololo, in The Lord of the Rings: The Card Game

You know, I bet in almost every deck there is a card that you wish was there from very beginning. A card that you would mulligan for and get very down if you still couldn't get it.

So, I just thought of this little ruling:

During setup, search your deck for any 1 card and add it to your hand. Then, shuffle your deck and draw 5 cards. Do the same in case of mulligan.

Pretty simple.

This would make the game easier and reward decks that rely on a specific card. Is that really desirable?

It would make it "easier" to some degree, yes, but it's more about comfort, if you can call it that way.

The percentage of "easiness" it would add to the game will be not more than a 5% at best, but it'll prevent those frustrating experiences when you need that card direly only to find all copies of it lying somewhere around the bottom of the deck after you have lost.

Some decks just rely on a specific card being played early. It won't prevent an 1000 attack enemy from being revealed on the first turn and bashing your skull, but it'll help your strategy flow and being less dependant on initial card draw. Remember, it's just 1 card.

Edited by MyNeighbourTrololo

Lore is there to, among others, manage player draw. If you wanna implement that rule so you only need 1 steward of gondor in your deck for full benefit (barring early encounter cards that remove attachments) then sure, you do that.

As for the argument that it will improve the game´s quality of life, I strongly disagree.

Not every deck has lore. Not every deck can manage lore. There are cards that are vital other than Steward of Gondor.

You strongly disagree, but you bring no arguement on why you do that. That's what I call "constructive".

Well, you're just making Lore and draw card to draw that one card your deck depend on not so important, so Lore will lose a lot, and having just one steward instead of three make recycling card effect much less important too.

Also, it is not for quality of life, quality of life is different than making the game easier. Cards that need to be drawn and deck that are build around such a card is the natural drawback for such powerfull card. If you can have it, then you can deckbuild around something else, the drawback is cancelled and you are left with an umbalanced and overpowered card.

You can even make a 140 cards deck with only one "cards that you need absolutly".

And I don't even want to mention multiplayer, where you can begin with 4 cards that together make an unbelievable combo, and you will get it in the first turn... it's totally breaking the game.

Sure, it's fun with underplayed cards, so you can test them. Most people will take Light of Valinor though...

Ok, let's analyse what you have just said:

Lore and card draw loses a lot because you can choose one card to add to your hand at the beginning of the game.

So, you're implying that Lore and card draw effects are only useful until you get this Steward of Gondor?

On the note of having 1 Steward instead of 3 - a treachery/shadow effect comes up and you're a happy owner of 0 Stewards of Gondor until the end of the game. Lets pretend game is not filled with attachment-stripping effects or you're just playing a quest with lack of those - you're opening 2 free deck slots(or 1 in case of Steward for most of people), which is not necessairly a bad thing as it adds to your deck's variety.

The main point is not to make game easier, is to give a player something to be sure about, something to depend on. As I said before, game will not become easier more than a little bit. 140 card deck will fail even if you can pick your entire starting hand, because then it'll be uncontrollable chaos.

And I will ask you to mention that killer combo of 4 cards that will break a game on turn 1.

(please, don't bring up this famous dwarf-duo deck combo, it breaks the game without any variants)

Edited by MyNeighbourTrololo

It sounds trolling post.

Why this rule increases the 'quality of life' of the game?

You could have said: 'How about with this new rule?', or 'Reached one card first hand mode'..., but 'qualify of life of the game'?

Edited by Mndela

This sounds more like a house rule but it has nothing to do with the health of the game. If you can only win by drawing this one special card or otherwise you would fail then it's time to take a closer look at your deckbuilding. Seems like something went wrong there.

Or when you draw first encounter card. Place it on the bottom if you don't like it and draw another one? Pretty much the same thing. I don't see how it changes the quality. But in essence it is a solo game so you can play it exactly how you want...

Mndela, quality of life is a term used in game industry, nothing trollful here.

OnkelZorni, any rule that is not official one is a house rule, lol, so I kinda fail to see the point of this statement. Moving on, whats all the fluff about only being able to win with a special card in your hand at the beginning of the game? Is there really such card around?

Andres1, you didn't built the encounter deck and it has nothing to do with strategy of your deck. Speaking of which, funny, but some quests feature fixed initial stagng area cards, such as spider and old road at mirkwood and hulking troll at anduin, which is sort of the same thing as having 1 card of your wanting in your hand during setup.

Edited by MyNeighbourTrololo

This rule sound interesting. you can take a card what you need in your hand? then is true who will need 3 copies of the cards in the deck? This is against all selling strategy of FFG…..

Anyway i don't think is a point to talk about it since it will never happen.

So i will keep silence…..

Not every deck has lore. Not every deck can manage lore. There are cards that are vital other than Steward of Gondor.

You strongly disagree, but you bring no arguement on why you do that. That's what I call "constructive".

alogos already touched on the main issues I was trying to convey. I at least think it was obvious that if you only need to place 1 card-to-rule-them-all (in case it is unique) in the deck then you make room for more cards by loosing the dead weight. I also thought that the steward of gondor example was very clearly only an example, so don´t get so hung up on that one card.

As well it is pretty obvious that if you choose to not play lore then you are electing to drop some aspects of the deck-building in favor of others. Could I by that same token use a heroes willpower or defense as attack value because "not every deck can manage tactics"?

I think all of these things, if not directly implied in my somewhat short answer, then you could easily reach that conclusion by thinking about it just a little. I´ll make a mental note of writing longer answers (maybe with short words) for you in the future but can´t make any promises

Mndela, quality of life is a term used in game industry, nothing trollful here.

OnkelZorni, any rule that is not official one is a house rule, lol, so I kinda fail to see the point of this statement. Moving on, whats all the fluff about only being able to win with a special card in your hand at the beginning of the game? Is there really such card around?

Andres1, you didn't built the encounter deck and it has nothing to do with strategy of your deck. Speaking of which, funny, but some quests feature fixed initial stagng area cards, such as spider and old road at mirkwood and hulking troll at anduin, which is sort of the same thing as having 1 card of your wanting in your hand during setup.

"A Short Rest

Type: Quest

Encounter Set: None

Encounter Info: Western Lands, Over the Misty Mountains Grim, Misty Mountain Goblins, The Great Goblin

Quest Points: 0

Setup: Shuffle the Over the Misty Mountains Grim and Western Lands encounter sets into one encounter deck and make it the active encounter deck. Then, shuffle the The Great Goblin and Misty Mountain Goblins encounter sets into a second encounter deck and set it aside, inactive.

When Revealed: Each player may search his deck for 1 treasure card and add it to his hand, then shuffle his deck. Advance to stage 2A."

Trying with a short answer for you again. Hope you can interpret it but just in case I highlighted the part I think is important.

And as for the non-argument that "sometimes the quests puts specific cards into the staging area"; that is part of the game. If you do not like how the game is built then by all means play your little house rule but if you want a sympathetic ear to agree with you, I suggest you don´t beat at people just for disagreeing.

Hope you can live by that but if you still feel like crying about the unfairness of it all:

http://www.youtube.com/watch?v=qS7nqwGt4-I

Edited by Nerdmeister

Glorfindel would be even more overpowered if he always started with LoV with 100% certainty. Or with Asfaloth vs locations heavy quests. And of course always having Steward right from the beginning would make games a lot easier than they should normally be.

Oh, I think I remember you. You're the guy from my other thread who couldn't read a single post to the end but kept bragging all way long. I don't think I'll be reading any of your nonsense posts, because I doub't your mental capabilites have changed in a slightest bit(to the better side, of course. I don't dare to doubt your potential to degrade).

Edited by MyNeighbourTrololo

Ah ok you want to make "that" kind of thread.

My original answer was quite civil (if too short for you). However if I see someone being an ass then I can be that as well.

But you do seem to make a point out of making snide remarks to well intended answers (not just to myself); moving constantly at the peripheral of good behavior.

For your argumentation itself I can only say that it is sketchy at best with a kind of "oh but what if I don´t wanna use lore"-answer. Also no-one has said there is an I-Win card but if you know for a fact that you can start with Light of Valinor, Steward of Gondor, Visionary Leadership, Master of the Forge or any other card you could think of then you are at a pretty big advantage in comparison to a regular game. Part of LotR is the luck of the draw; both from player and encounter deck.

And sure, I can repeat myself for a 3rd time: play it the way you like. Just don´t expect an applause for making up a mechanic other people think is broken. For that matter you could mulligan 500 times instead of picking out a specific card but that would also be your own house-rule. I´m not sure if you think that the more people you get to agree with you the more "legal" it becomes for you, in your own eyes.

I'm still not reading that spit and bile you spreading around :)

I know.

Thus proving your point that, as opposed to myself as you claim, you at least read and post constructive counter-arguments.

After the thread where you tried to mock me with bat-attachment, while I made a specific statement about that bat being a speical case in my very first post - I just simply can't take you seriously, mate. Sorry.

Don't feed the troll

If it keeps the forums from being boring...

Those guys ar

If it keeps the forums from being boring...

Those guys are the reason why do not stick at this forum that much. Reading stuff like this over and over again makes me sick.

Being aggressive, arrogant, ignorant or anything similar or just dumb does not make this forum more interesting imo

Oh look at him, he can't tell the difference between "aggressive, arrogant, ignorant or anything similar or just dumb" and "a person who does not shares my point of view". Good thing you don't stick here. It's better without people like you around.

If it keeps the forums from being boring...

I don't find threads such as this one amusing. But it's just me. :)