Part of the reason for my suggestion was that my feeling is that what comes from the encounter deck has more of an impact on the game than what comes from the player deck at least in certain quests... Which can really throw a damper on things at some points... Like that or not.
One little rule that could improve game's "quality of life"
For me it's not about the impact or making things "easier" (despite all those claims being tossed around, I'm one of few people who wants to see Gandalf erratad to the "When you play Gandalf from your hand", so much for easy stuff), it's about consistency.
I could absolutely see a rule like this to make these victory points a bit more interesting. Instead of just adding the single VP a player could get a reward.
The far better rule to improve the (already great) quality of this game would be to allow a mulligan for the first encounter.
Feel free to disagree, but be aware that I am allergic to crying baby videos, too! ![]()
What do you mean by allowing a mulligan for the first encounter?
Think he means after set up?
In which case it would indeed be a powerful mulligan, knowing what you are looking for to counter those 1st cards.
As the first turn is often the toughest, with the 1st encounter phase coming fast.
Actually, I built a deck based around Trollshaw Scout. I included 3 copies. In the 1st testing game, they all were hidden in the bottom 15 cards of the deck. Maybe this rule will change it.
BUT!!! At least it tested how can it handle things without that one card! And I understood, why is that stupid scout called TROLLshaw scout.
Considering there seems to be no penalty for mulliganing multiple time, so eventually you will get the card(s) you need if you want, I can see how this can save some time and hassle. To make it more fair, make it so you can't grab Unique cards. This will prevent someone from cheesing this by building a deck with just one Steward of Gondor and grabbing it for the starting hand.
Think he means after set up?
In which case it would indeed be a powerful mulligan, knowing what you are looking for to counter those 1st cards.
As the first turn is often the toughest, with the 1st encounter phase coming fast.
Indeed. But some encounter cards are that painful or OP that they ruin the game when you're drawing them at the start of the game. Not sure if that makes any sense for multplayer games though.
Considering there seems to be no penalty for mulliganing multiple time, so eventually you will get the card(s) you need if you want, I can see how this can save some time and hassle. To make it more fair, make it so you can't grab Unique cards. This will prevent someone from cheesing this by building a deck with just one Steward of Gondor and grabbing it for the starting hand.
Can't you only mulligan the once though...?
After the thread where you tried to mock me with bat-attachment, while I made a specific statement about that bat being a speical case in my very first post - I just simply can't take you seriously, mate. Sorry.
After the thread were you tried to mock me after I joined the discussion at a late state for skimming some of the 25+ (none of them small) entries and still ending up with a load of information from all over to sort through. Then refused to recap your point in a small sentence instead of referring to "just read the thread, man" - I just simply can´t take that seriously, mate. Sorry.
But if you want to use that as an excuse to not answer any of the points I made, I guess it could be laid out that your PoV must be quiet weak, if you´re not willing to defend it. Should one be so inclined.
Considering there seems to be no penalty for mulliganing multiple time, so eventually you will get the card(s) you need if you want, I can see how this can save some time and hassle. To make it more fair, make it so you can't grab Unique cards. This will prevent someone from cheesing this by building a deck with just one Steward of Gondor and grabbing it for the starting hand.
Can't you only mulligan the once though...?
By the rules - yes, only once. But technically, if you didn't liked your opening hand - what's preventing you from "resetting" the scenario all over to draw your starting hand and/or mulligan again? Staging area(if it's random) will change too though.
Mr. Nerd - what are you trying to do here is quite amusing, keep it going.
Mr. Nerd - what are you trying to do here is quite amusing, keep it going.
As opposed to diverting attention away from your inability to answer. I´m not the one on the offensive as you try to portray it.
Nice one, that totally got me ![]()
Considering there seems to be no penalty for mulliganing multiple time, so eventually you will get the card(s) you need if you want, I can see how this can save some time and hassle. To make it more fair, make it so you can't grab Unique cards. This will prevent someone from cheesing this by building a deck with just one Steward of Gondor and grabbing it for the starting hand.
Can't you only mulligan the once though...?
By the rules - yes, only once. But technically, if you didn't liked your opening hand - what's preventing you from "resetting" the scenario all over to draw your starting hand and/or mulligan again? Staging area(if it's random) will change too though.
That's what I meant to say, thanks for the clarification. I know on many occasions I would reset the setup if I got a terrible hand (even after mulligan) or the setup was really bad haha. But sometimes I just go with what I'm dealt since I'm getting tired of shuffling all the cards.
Considering there seems to be no penalty for mulliganing multiple time, so eventually you will get the card(s) you need if you want, I can see how this can save some time and hassle. To make it more fair, make it so you can't grab Unique cards. This will prevent someone from cheesing this by building a deck with just one Steward of Gondor and grabbing it for the starting hand.
Can't you only mulligan the once though...?
By the rules - yes, only once. But technically, if you didn't liked your opening hand - what's preventing you from "resetting" the scenario all over to draw your starting hand and/or mulligan again? Staging area(if it's random) will change too though.
That's what I meant to say, thanks for the clarification. I know on many occasions I would reset the setup if I got a terrible hand (even after mulligan) or the setup was really bad haha. But sometimes I just go with what I'm dealt since I'm getting tired of shuffling all the cards.
Right ok, thought you guys were saying you can mulligan multiple times as per the rules. Yeah I very rarely will do this unless the hand is just atrocious or like you said soullos I've shuffled a million times already and am sick of it. Nine times out of ten though I simply play with the mulligan hand as technically doing another mulligan is a loss (conceding) and you are starting the scenario again...
Edited by PsychoRockaNot a bad idea for a creative spin on the game. I will never (well, I should 'never' say 'never'), use this possible variant on the game though. I am too much of a rules freak!
In 4 players: one pick wisdom song, other burning brand, the other 2 unexpected courage and we have beregond bunker
Now only problems you have is that enemies can engage other players and more than 3 enemies can egage Beregond.
Beregond has sentinel, so it shouldn't matter who the enemy is engaged with (aside from any special cases I haven't seen yet).
You are welcome to disagree with what follows:
My personal opinion is that there is already enough consistency in the game since we start with our 3 heroes available. We have the chance to build our deck around these 3 without fear of never drawing them (unless they are imprisoned by the Necromancer!). There truly is no reason when you play by yourself not to mulligan until you see the card you want when playing solo. You can say that you lost all the games where you took more than one mulligan, and no one but you will ever know.
In a "tournament" setting, I think that it is more skill-testing not to have this rule. Sure the encounter deck can be randomly lethal early on, but in the long run, it is more interesting to me to see if I can win without seeing the Steward of Gondor or Gandalf in a given game. It makes it all the more enjoyable when that perfect game comes together and I crush a scenario.
Yeah, this idea is awful
Don't say that, you hurt mah feelings ![]()
The beautiful thing about this game is that you can play any way you want. If a particular rule modification floats your boat, do it. It's all good. It is a game after all.
My personal rule mod is that if any heroes die or any players exit the game, the game is lost. This keeps it more engaging for my friend and me who play together. I think the heroes are kind of the DNA of your deck and without them, the experience isn't nearly as fulfilling.
But hey, to each his own! ![]()