I've been playing wargames for 10 years now and the one rule my gaming group tell everyone is never blame the dice. The reason why we say this is because the second you blame the dice or get down on the dice you really prevent yourself from learning from what you could control, your own moves. You can't control what your opponent does and you can't the dice; worst of all when you start to roll poorly it stays with you and you notice all your poor rolls more and you start to play sloppy because you think it won't matter anymore since you roll poorly. I'm sure you've heard this before and please don't think I'm being condescending.
How exactly were you flying your swarm?
Have you tried approaching your opponent in 2 vertical lines with Howlrunner in the middle? It can let your bring a lot of firepower to bear one ship at a time and allows a wider variety of reaction moves, the trick being that you don't want the tail end be out of range when the shooting starts.
i disagree with this,
over the courde of 3 games, i failed 27 consecutive feel no pain rolls for my plague marines. 27 in a row. we kept a tally.
i threw my dice away after the third game.
feel no pain is a 5 or 6 on 1D6, thats a 1 in 3 shot. by law of averages i should have mad 9 of them.
so there are times the best strategy fails due to dice, not all the time, but it happens
I don't think you understand that the 'law of averages' is more an euphemism than an actual law. In a truly random world you can roll a dice 6 times and get 6 ones. Getting 1 of every result is actually far less likely than getting a cluster of >3 1s in a row simply because rolled results dont affect future results.
Edited by sonova