I'm cannot identify the best forum to post this as there are some brief reflections of a tournament, some ramblings about mechanics and meta along with a squad to critique. The thread name was inspired by my initial reaction to a perception of crap dice rolling.
It is easy to blame the luck of the dice rolls for a poor showing at a tournament and in some cases it is probably a fair accusation. However it is equally fair to say that some people will notice more of the negative luck and others the positive luck that they had.
Over the weekend I had the rare opportunity to play in a tournament and had 4 matches, of which I lost 3 of them. The first match was a close run thing and I can't be too harsh as we traded damage and were pretty even. The second match was against an inexperienced player so I took advantage of mistakes he made but also helped him through the game; I cannot feel good about thrashing a new player. The third had a massive swing in terms of dice rolling. My tie swarm took two rookie x-wings down to one damage each really quickly but after that I was unable to land the killing blow. Meanwhile Han Solo picked off my ties one by one, I couldn't get a break. The fourth game I feel I probably noticed everything that went wrong despite some good things that were happening too, I had become disillusioned with my squad by the end.
I do not think my flying is bad though I would be first to admit that there is room for improvement. I do struggle to deal with the fact that I landed 18 points of damage on an opponent's 4 tie bomber squad but only destroyed one ship. Two other bombers were down to their last hull point and again I could not land that telling hit, even at range 1. I was getting just the odd hit here and there but the bombers were evading for fun. This was a common thread through my games, I landed at least as many hits as my opponent did against me but while my squad shrank the opponent's hung around.
A game like this you have to ride the good and the bad and deal with both, the fact is things will go for and against you over the course of a tournament. The question is can your squad come out the other side in better shape than the opposition? Over the last two tournaments my swarm has not had the durability.
I'm stepping back from tie swarms for a while, my record in my last two tournaments is 2 wins to 6 defeats and analysing those defeats they mostly come down to not finishing off the damaged ships.
I'm now considering the following squad (or a variation thereof)
Boba Fett + Navigator + seismics + engine upgrade + expert handling.
Gamma Sqn pilot + seismics + cluster missiles.
2 * academy.
Variations will probably involve replacing the 2 academy pilots with something else: maybe even a tie advanced...
There is some firepower there but there are also a decent amount of hit points which was lacking from my swarm squads. I'm looking for a solution to the problem I seem to have of not being able to land that final blow. I have focused guns onto one target but in the end it has come down to the fragility of ties and their 3 hit points not being able to outlast 5 or more HP available to the opponents; each tie lost is 2 or 3 attack die less.