interceptor and Shuttle list

By Captain_Arrr, in X-Wing

I think a targeting computer is a great addition to the int. Ther are times you are out bound on defense, shedding stress, etc where you may not have a shot and no one can shoot you either. Perfect time for TL. I'll take 3 dice with TL over 4 dice all day long.

Two guys, one Cap

I see what you did there; if only I could also unsee it.

I'm so sorry, but the temptation was too great... I was weak :P

List I'm probably gonna experiment with in a friendly tourney

Fel ptl sd tc title

Jax ptl sd tc title

OGP dv rc

4 points spare either advanced sensors or maybe ion cannon on OGP to give ceptors easy targets

this is mine actually:

Yorr Shuttle / FCS /intel agent / intel agent

Saber / PTL

Saber / PTL

Saber / PTL

everybody at PS 4 so flying is made a lot easier. Your Sabers can now pull off koiograns + 2 actions and still be unstressed. Intel agents to help you deal with opponents with higher PS than your Sabers, so you can still do the whole roll + boost to avoid firing arcs (or better still, boost + roll to force him to overlap, then blast him with your other ships)

not bad, id go with adv sensors over one intel agent+FCS, it makes ur shuttle more unpredictable and much more mobile :)

Soontir kind of needs survivability buffs more than attack buffs I find. Also I am finding that even with PTL his actions are kind of spoken for. Also the current meta makes target locks that you have to pay an action for pretty meh. Might be good if you have Jendon around to give him a 'free' target lock but then the problem is keeping Jendon close to him for that to be a thing.

Just because he has targeting computer it does not mean the player is obligated to use it constantly. Soontir Fel is PS9, which gives him a unique opportunity to almost always move last and see when/if it is safe to take offensive actions rather than defensive. If no one has a shot on him he can TL+focus or even boost/roll+TL+focus at range 1.

Whether you prefer to upgrade him offensively or defensively is of course a matter of personal preference, but it would be ridiculous to say that Soontir Fel somehow cannot make good use of a targeting computer, and at a mere 2 points you aren't exactly making huge sacrifices to get the option in many lists. With the new royal guard title you don't even have to give up the modification slot

An upgrade (especially one that requires an action to provide a benefit) that doesn't get used every turn is dead weight advantage given to your opponent. I am constantly finding that I am closing the gap with boosts and barrel rolls + 4 dice with focus is mathematically superior to 3 dice with focus + TL. Soontir with SD + TC is still horribly vulnerable to the curse of the 4 blanks.

Learn to read your opponent's attack plan better and you can TL before being in close range, then the next turn be in R1 with an existing TL, and if we're still talking Soontir/RG/SD/TC kind of set up, then you'll still take your Boost & BR with your stress to pop your Focus token.... so you've moved, rolled, boosted, focused and TL. Where's the downside again?

Soontir kind of needs survivability buffs more than attack buffs I find. Also I am finding that even with PTL his actions are kind of spoken for. Also the current meta makes target locks that you have to pay an action for pretty meh. Might be good if you have Jendon around to give him a 'free' target lock but then the problem is keeping Jendon close to him for that to be a thing.

Just because he has targeting computer it does not mean the player is obligated to use it constantly. Soontir Fel is PS9, which gives him a unique opportunity to almost always move last and see when/if it is safe to take offensive actions rather than defensive. If no one has a shot on him he can TL+focus or even boost/roll+TL+focus at range 1.

Whether you prefer to upgrade him offensively or defensively is of course a matter of personal preference, but it would be ridiculous to say that Soontir Fel somehow cannot make good use of a targeting computer, and at a mere 2 points you aren't exactly making huge sacrifices to get the option in many lists. With the new royal guard title you don't even have to give up the modification slot

An upgrade (especially one that requires an action to provide a benefit) that doesn't get used every turn is dead weight advantage given to your opponent. I am constantly finding that I am closing the gap with boosts and barrel rolls + 4 dice with focus is mathematically superior to 3 dice with focus + TL. Soontir with SD + TC is still horribly vulnerable to the curse of the 4 blanks.

Learn to read your opponent's attack plan better and you can TL before being in close range, then the next turn be in R1 with an existing TL, and if we're still talking Soontir/RG/SD/TC kind of set up, then you'll still take your Boost & BR with your stress to pop your Focus token.... so you've moved, rolled, boosted, focused and TL. Where's the downside again?

The downside is Soontir is more fragile. I fly Soontir a lot. I dont think I've ever had a moment where I wished I had a TL to spend. In most games my opponent only gets 1 - 2 turns of shooting on Soontir in an entire game. Sometimes thats all it takes. Shields + Hull Upgrades makes those 1 - 2 turns far more survivable.

Again I repeat. Its not that TC is bad. The issue is whether or not it is better than raw hull points. Experience has taught me that Soontir doing less damage or completely missing the shot wont lose you the game, but Soontir rolling the dreaded 4 blanks will lose you the game unless you so far ahead of your opponent you might as well be in another galaxy.

Edited by sonova

Soontir kind of needs survivability buffs more than attack buffs I find. Also I am finding that even with PTL his actions are kind of spoken for. Also the current meta makes target locks that you have to pay an action for pretty meh. Might be good if you have Jendon around to give him a 'free' target lock but then the problem is keeping Jendon close to him for that to be a thing.

Just because he has targeting computer it does not mean the player is obligated to use it constantly. Soontir Fel is PS9, which gives him a unique opportunity to almost always move last and see when/if it is safe to take offensive actions rather than defensive. If no one has a shot on him he can TL+focus or even boost/roll+TL+focus at range 1.

Whether you prefer to upgrade him offensively or defensively is of course a matter of personal preference, but it would be ridiculous to say that Soontir Fel somehow cannot make good use of a targeting computer, and at a mere 2 points you aren't exactly making huge sacrifices to get the option in many lists. With the new royal guard title you don't even have to give up the modification slot

An upgrade (especially one that requires an action to provide a benefit) that doesn't get used every turn is dead weight advantage given to your opponent. I am constantly finding that I am closing the gap with boosts and barrel rolls + 4 dice with focus is mathematically superior to 3 dice with focus + TL. Soontir with SD + TC is still horribly vulnerable to the curse of the 4 blanks.

Learn to read your opponent's attack plan better and you can TL before being in close range, then the next turn be in R1 with an existing TL, and if we're still talking Soontir/RG/SD/TC kind of set up, then you'll still take your Boost & BR with your stress to pop your Focus token.... so you've moved, rolled, boosted, focused and TL. Where's the downside again?

The downside is Soontir is more fragile. I fly Soontir a lot. I dont think I've ever had a moment where I wished I had a TL to spend. In most games my opponent only gets 1 - 2 turns of shooting on Soontir in an entire game . Sometimes thats all it takes. Shields + Hull Upgrades makes those 1 - 2 turns far more survivable.

So you're telling me that Fel rarely gets shot at for you....... why would you not take the computer to have the TL option. If you can't be shot at, Boost/Roll into range 1, PTL to TL, and you get the Focus with the stress. Fel remains on hittable, plus has a deadly 4 dice shot WITH a TL + F. What are you failing to see?

If he can be shot at, get out of range, don't TL and do a Focus + Evade and recieve a second Focus. You don't hav eto declare all your actions before the game starts, use the meger 2 point upgrade wisely in opportune situations.

Soontir kind of needs survivability buffs more than attack buffs I find. Also I am finding that even with PTL his actions are kind of spoken for. Also the current meta makes target locks that you have to pay an action for pretty meh. Might be good if you have Jendon around to give him a 'free' target lock but then the problem is keeping Jendon close to him for that to be a thing.

Just because he has targeting computer it does not mean the player is obligated to use it constantly. Soontir Fel is PS9, which gives him a unique opportunity to almost always move last and see when/if it is safe to take offensive actions rather than defensive. If no one has a shot on him he can TL+focus or even boost/roll+TL+focus at range 1.

Whether you prefer to upgrade him offensively or defensively is of course a matter of personal preference, but it would be ridiculous to say that Soontir Fel somehow cannot make good use of a targeting computer, and at a mere 2 points you aren't exactly making huge sacrifices to get the option in many lists. With the new royal guard title you don't even have to give up the modification slot

An upgrade (especially one that requires an action to provide a benefit) that doesn't get used every turn is dead weight advantage given to your opponent. I am constantly finding that I am closing the gap with boosts and barrel rolls + 4 dice with focus is mathematically superior to 3 dice with focus + TL. Soontir with SD + TC is still horribly vulnerable to the curse of the 4 blanks.

Learn to read your opponent's attack plan better and you can TL before being in close range, then the next turn be in R1 with an existing TL, and if we're still talking Soontir/RG/SD/TC kind of set up, then you'll still take your Boost & BR with your stress to pop your Focus token.... so you've moved, rolled, boosted, focused and TL. Where's the downside again?

The downside is Soontir is more fragile. I fly Soontir a lot. I dont think I've ever had a moment where I wished I had a TL to spend. In most games my opponent only gets 1 - 2 turns of shooting on Soontir in an entire game . Sometimes thats all it takes. Shields + Hull Upgrades makes those 1 - 2 turns far more survivable.

So you're telling me that Fel rarely gets shot at for you....... why would you not take the computer to have the TL option. If you can't be shot at, Boost/Roll into range 1, PTL to TL, and you get the Focus with the stress. Fel remains on hittable, plus has a deadly 4 dice shot WITH a TL + F. What are you failing to see?

If he can be shot at, get out of range, don't TL and do a Focus + Evade and recieve a second Focus. You don't hav eto declare all your actions before the game starts, use the meger 2 point upgrade wisely in opportune situations.

Its a risk management thing. If you are in position where you can TL with impunity then TL is a marginal gain in board position. However if your opponent manages to get Soontir in his arc that could be the end of your 35 point investment. And lets not kid ourselves here. Unless you are playing against people so bad that you could randomly spin the dial and still win, you are going to get shot at eventually. Losing a 35 point model is pretty much the end for any list. Even if its only a 1% or less chance, I'd rather not lose that 1% of games than 'win more' in games I was already going to win anyway.

Edited by sonova

Soontir kind of needs survivability buffs more than attack buffs I find. Also I am finding that even with PTL his actions are kind of spoken for. Also the current meta makes target locks that you have to pay an action for pretty meh. Might be good if you have Jendon around to give him a 'free' target lock but then the problem is keeping Jendon close to him for that to be a thing.

Just because he has targeting computer it does not mean the player is obligated to use it constantly. Soontir Fel is PS9, which gives him a unique opportunity to almost always move last and see when/if it is safe to take offensive actions rather than defensive. If no one has a shot on him he can TL+focus or even boost/roll+TL+focus at range 1.

Whether you prefer to upgrade him offensively or defensively is of course a matter of personal preference, but it would be ridiculous to say that Soontir Fel somehow cannot make good use of a targeting computer, and at a mere 2 points you aren't exactly making huge sacrifices to get the option in many lists. With the new royal guard title you don't even have to give up the modification slot

An upgrade (especially one that requires an action to provide a benefit) that doesn't get used every turn is dead weight advantage given to your opponent. I am constantly finding that I am closing the gap with boosts and barrel rolls + 4 dice with focus is mathematically superior to 3 dice with focus + TL. Soontir with SD + TC is still horribly vulnerable to the curse of the 4 blanks.

Learn to read your opponent's attack plan better and you can TL before being in close range, then the next turn be in R1 with an existing TL, and if we're still talking Soontir/RG/SD/TC kind of set up, then you'll still take your Boost & BR with your stress to pop your Focus token.... so you've moved, rolled, boosted, focused and TL. Where's the downside again?

The downside is Soontir is more fragile. I fly Soontir a lot. I dont think I've ever had a moment where I wished I had a TL to spend. In most games my opponent only gets 1 - 2 turns of shooting on Soontir in an entire game . Sometimes thats all it takes. Shields + Hull Upgrades makes those 1 - 2 turns far more survivable.

So you're telling me that Fel rarely gets shot at for you....... why would you not take the computer to have the TL option. If you can't be shot at, Boost/Roll into range 1, PTL to TL, and you get the Focus with the stress. Fel remains on hittable, plus has a deadly 4 dice shot WITH a TL + F. What are you failing to see?

If he can be shot at, get out of range, don't TL and do a Focus + Evade and recieve a second Focus. You don't hav eto declare all your actions before the game starts, use the meger 2 point upgrade wisely in opportune situations.

Its a risk management thing. If you are in position where you can TL with impunity then TL is a marginal gain in board position. However if your opponent manages to get Soontir in his arc that could be the end of your 35 point investment. And lets not kid ourselves here. Unless you are playing against people so bad that you could randomly spin the dial and still win, you are going to get shot at eventually. Losing a 35 point model is pretty much the end for any list. Even if its only a 1% or less chance, I'd rather not lose that 1% of games than 'win more' in games I was already going to win anyway.

I don't disagree with the fact of losing a 35 point ship is a lot, but you're arguing a 33 point ship as if it has zero risk and the other is begging for trouble. Moving last, it's not that hard for Fel to get a R1 shot, get a TL + F via stress AND not get shot.If he doesn't have to boost AND Roll to get into R1, why not take a TL to really put the hurt on????

I still need to try this out:

Kir Kanos (24)

Stealth Device (3)

Turr Phennir (25)

Push the Limit (3)

Stealth Device (3)

Colonel Jendon (26)

Fire-Control System (2)

Weapons Engineer (3)

Intelligence Agent (1)

Shield Upgrade (4)

Total: 94

View in Yet Another Squad Builder

With room for two more mods on the interceptors if need be.

You Shuttle would be 10x better like this:

Jendon + FCS + Gunner + Engine Upgrade + ST-321

I would even go so far as to say with 2 Int that will never stay in range 1 to get TL handed off I'd drop him to Yorr so from range 1-2 Turr could pass that PtL stress off to Yorr. 2 Ints and a Buzzsaw that has a TL first turn and can fly almost as well as an Int.....yeah!

Soontir kind of needs survivability buffs more than attack buffs I find. Also I am finding that even with PTL his actions are kind of spoken for. Also the current meta makes target locks that you have to pay an action for pretty meh. Might be good if you have Jendon around to give him a 'free' target lock but then the problem is keeping Jendon close to him for that to be a thing.

Just because he has targeting computer it does not mean the player is obligated to use it constantly. Soontir Fel is PS9, which gives him a unique opportunity to almost always move last and see when/if it is safe to take offensive actions rather than defensive. If no one has a shot on him he can TL+focus or even boost/roll+TL+focus at range 1.

Whether you prefer to upgrade him offensively or defensively is of course a matter of personal preference, but it would be ridiculous to say that Soontir Fel somehow cannot make good use of a targeting computer, and at a mere 2 points you aren't exactly making huge sacrifices to get the option in many lists. With the new royal guard title you don't even have to give up the modification slot

An upgrade (especially one that requires an action to provide a benefit) that doesn't get used every turn is dead weight advantage given to your opponent. I am constantly finding that I am closing the gap with boosts and barrel rolls + 4 dice with focus is mathematically superior to 3 dice with focus + TL. Soontir with SD + TC is still horribly vulnerable to the curse of the 4 blanks.

There are many times I wish I had the ability to target lock with Soontir. Often I just need to do a single barrel roll or boost to get out of my opponents arc which leaves me with focus and ??? as soon as I get Aces TL.

Why would no one post this yet.

OGP - (21)

OGP - (21)

Royal Guard (22) Royal Guard Title (0) Hull (3) Shield (4)

Royal Guard (22) Royal Guard Title (0) Hull (3) Shield (4)

It's 30 hps points of fun.

Or

Colonel Jendon (26)

Royal Guard (22) Royal Guard Title (0)

Royal Guard (22) Royal Guard Title (0)

Black Sq (14) vet instinct (1)

Black Sq (14) vet instinct (1)

It's PS6 fun for everyone.

Edited by Cubanboy

Something I've been thinking about is:

Carnor Jax + PTL

2x OGP + Adv. Sense + HLC + EU

Slap an Intel Agent on one OGP for 100 points to avoid initiative.

Let Jax hang out near all of the opponents ships and fry them with the HLC's.

Soontir kind of needs survivability buffs more than attack buffs I find. Also I am finding that even with PTL his actions are kind of spoken for. Also the current meta makes target locks that you have to pay an action for pretty meh. Might be good if you have Jendon around to give him a 'free' target lock but then the problem is keeping Jendon close to him for that to be a thing.

Just because he has targeting computer it does not mean the player is obligated to use it constantly. Soontir Fel is PS9, which gives him a unique opportunity to almost always move last and see when/if it is safe to take offensive actions rather than defensive. If no one has a shot on him he can TL+focus or even boost/roll+TL+focus at range 1.

Whether you prefer to upgrade him offensively or defensively is of course a matter of personal preference, but it would be ridiculous to say that Soontir Fel somehow cannot make good use of a targeting computer, and at a mere 2 points you aren't exactly making huge sacrifices to get the option in many lists. With the new royal guard title you don't even have to give up the modification slot

An upgrade (especially one that requires an action to provide a benefit) that doesn't get used every turn is dead weight advantage given to your opponent. I am constantly finding that I am closing the gap with boosts and barrel rolls + 4 dice with focus is mathematically superior to 3 dice with focus + TL. Soontir with SD + TC is still horribly vulnerable to the curse of the 4 blanks.

Learn to read your opponent's attack plan better and you can TL before being in close range, then the next turn be in R1 with an existing TL, and if we're still talking Soontir/RG/SD/TC kind of set up, then you'll still take your Boost & BR with your stress to pop your Focus token.... so you've moved, rolled, boosted, focused and TL. Where's the downside again?

The downside is Soontir is more fragile. I fly Soontir a lot. I dont think I've ever had a moment where I wished I had a TL to spend. In most games my opponent only gets 1 - 2 turns of shooting on Soontir in an entire game . Sometimes thats all it takes. Shields + Hull Upgrades makes those 1 - 2 turns far more survivable.

So you're telling me that Fel rarely gets shot at for you....... why would you not take the computer to have the TL option. If you can't be shot at, Boost/Roll into range 1, PTL to TL, and you get the Focus with the stress. Fel remains on hittable, plus has a deadly 4 dice shot WITH a TL + F. What are you failing to see?

If he can be shot at, get out of range, don't TL and do a Focus + Evade and recieve a second Focus. You don't hav eto declare all your actions before the game starts, use the meger 2 point upgrade wisely in opportune situations.

Its a risk management thing. If you are in position where you can TL with impunity then TL is a marginal gain in board position. However if your opponent manages to get Soontir in his arc that could be the end of your 35 point investment. And lets not kid ourselves here. Unless you are playing against people so bad that you could randomly spin the dial and still win, you are going to get shot at eventually. Losing a 35 point model is pretty much the end for any list. Even if its only a 1% or less chance, I'd rather not lose that 1% of games than 'win more' in games I was already going to win anyway.

I don't disagree with the fact of losing a 35 point ship is a lot, but you're arguing a 33 point ship as if it has zero risk and the other is begging for trouble. Moving last, it's not that hard for Fel to get a R1 shot, get a TL + F via stress AND not get shot.If he doesn't have to boost AND Roll to get into R1, why not take a TL to really put the hurt on????

I'm not arguing for making Soontir cheaper bro. I'm arguing that the 2nd royal tie slot would be better with hull upgrades or shields.

As I said before TL is nice. Having Soontir not die to 4 blanks is nicer. Thats all it is.

Along similar lines Im thinking of running:

Yorr with Vader and IntAgent

Kir Kanos

Lt Lorrir

Sabre plus opportunist

Yorr leads the charge with Kir and the Sabre behind and Lorrir flanking. Hopefully Kir and Lorrir have stripped some focus tokens before the Sabre shoots, then Yorr fires last with a shieldless ship for Vader to Crit. If Kir and Lorrir dont manage to stip then Yorr can fire before the Sabre.

A Royal Guard Pilot with ptl is likely stronger than Kir but I'd like to see how effective his skill is. Comes at a premium but should make him a solid R3 hitter.

Yorr's ability should be able to help Lorrir and the Sabre at some point.

Int Agent, although basically there to make up points, could be handy to Yorr if there are any high PS fighters attacking.

I just bought a Shuttle and an Aces pack over the weekend and I am itching to try something like this:

Soontir Fel — TIE Interceptor 27
Push the Limit 3
Targeting Computer 2
Carnor Jax — TIE Interceptor 26
Opportunist 4
Shield Upgrade 4
Hull Upgrade 3
Royal Guard TIE 0
Omicron Group Pilot — Lambda-Class Shuttle 21
Darth Vader 3
Rebel Captive 3
Engine Upgrade 4

I like the Rebel Captive in this build because it may give Jax more opportunities to use Opportunist :D

Or you can drop the Captive and swap the OGP with Captain Yorr to pull Stress tokens off your Aces.

I just bought a Shuttle and an Aces pack over the weekend and I am itching to try something like this:

Soontir Fel — TIE Interceptor 27

Push the Limit 3

Targeting Computer 2

Carnor Jax — TIE Interceptor 26

Opportunist 4

Shield Upgrade 4

Hull Upgrade 3

Royal Guard TIE 0

Omicron Group Pilot — Lambda-Class Shuttle 21

Darth Vader 3

Rebel Captive 3

Engine Upgrade 4

I like the Rebel Captive in this build because it may give Jax more opportunities to use Opportunist :D

Or you can drop the Captive and swap the OGP with Captain Yorr to pull Stress tokens off your Aces.

And you forgot to give Soontir Fel the Royal Guard Title. What were you thinking I mean it make him that much better with a title. It's like your giving away the game. If I worked my whole life to get a PHD in a field and did something else with my life I would make you call me Dr still.

I think it does a disservice to all of imp fleet to not use the title which Soontir was made for.

Edited by Cubanboy