Didn't say it should be. Whole argument began over this absurd printing currency debate. I don't even know the source, some crap from a RPG or something, dumb idea regardless.
Rebels and the Loot/Money game. Suggestions?
It is an idea hey borrowed from some successful historical revolutions so it can't really be that dumb IMO but to each their own.
If you want to bore yourself by reading this whole back and forth it really isn't about the movies being sacred it's about not accepting something as a good idea just because it has Star Wars slapped on it. The whole argument began over how silly the notion of the Rebel Alliance printing money is. I like some of the EU, but there are those that hold all things Star Wars named as sacred and can't see past their hopeless faboiness.
We did it during the American revolution. How is following real life events of a revolution silly?
Edited by DaeglanOh and the confederates did it to. I have some confederate money.
If you want to bore yourself by reading this whole back and forth it really isn't about the movies being sacred it's about not accepting something as a good idea just because it has Star Wars slapped on it. The whole argument began over how silly the notion of the Rebel Alliance printing money is. I like some of the EU, but there are those that hold all things Star Wars named as sacred and can't see past their hopeless faboiness.
We did it during the American revolution. How is following real life events of a revolution silly?
We were bankrolled by the French Empire, sorry, no points there.
Oh and the confederates did it to. I have some confederate money.
The Confederates had multiple states, industry, railroads, agriculture, the bulk of the good officer corps from West Point, sorry, no points there either. The American Civil War is an extremely poor comparison as well. A far better comparison would be the Viet Cong, who hid in tunnels, camouflaged supply routes through the jungle and worked on shoestring supplies. They did not print money.
It is an idea hey borrowed from some successful historical revolutions so it can't really be that dumb IMO but to each their own.
In the context of Star Wars and what was actually presented on screen as the Rebellion and their relative capabilities, yes, it is a dumb idea.
Oh and the confederates did it to. I have some confederate money.
The Confederates had multiple states, industry, railroads, agriculture, the bulk of the good officer corps from West Point, sorry, no points there either. The American Civil War is an extremely poor comparison as well. A far better comparison would be the Viet Cong, who hid in tunnels, camouflaged supply routes through the jungle and worked on shoestring supplies. They did not print money.
Uh...because they were bankrolled by North Vietnam which started out as the VietnMinh, an insurrection against the French, which printed their own currency (i.e. - Ho Chi Minh Bonds). If the VietCong hadn't been trying to unite the South with the North, you had better believe they would have had their own currency.
You are perfectly free to argue you think a Rebel Alliance currency is a dumb idea based on your own inclinations and desires. I support that 100%.
You might want to try to stay away from arguing about historical periods of which you clearly have no knowledge. A revolutionary movement printing their own currency is as common as bat **** in a cave. Expanded Universe aside, it is something the Rebel Alliance would certainly do.
Now that I think about it, it would be harder to find a modern revolution that didn't print their own money than one that did.
Oh and the confederates did it to. I have some confederate money.
The Confederates had multiple states, industry, railroads, agriculture, the bulk of the good officer corps from West Point, sorry, no points there either. The American Civil War is an extremely poor comparison as well. A far better comparison would be the Viet Cong, who hid in tunnels, camouflaged supply routes through the jungle and worked on shoestring supplies. They did not print money.
Uh...because they were bankrolled by North Vietnam which started out as the VietnMinh, an insurrection against the French, which printed their own currency (i.e. - Ho Chi Minh Bonds). If the VietCong hadn't been trying to unite the South with the North, you had better believe they would have had their own currency.
You are perfectly free to argue you think a Rebel Alliance currency is a dumb idea based on your own inclinations and desires. I support that 100%.
You might want to try to stay away from arguing about historical periods of which you clearly have no knowledge. A revolutionary movement printing their own currency is as common as bat **** in a cave. Expanded Universe aside, it is something the Rebel Alliance would certainly do.
Now that I think about it, it would be harder to find a modern revolution that didn't print their own money than one that did.
And would that printed currency been accepted by Dassault industries to provide the Viet Cong 10 squadrons of Mirage's? No, so I could print my own currency here and no one is going to sell me an ocean front condo in Malibu for it. It's a dumb idea.
And would that printed currency been accepted by Dassault industries to provide the Viet Cong 10 squadrons of Mirage's? No, so I could print my own currency here and no one is going to sell me an ocean front condo in Malibu for it. It's a dumb idea.
Dassault wouldn't provide the NVA or VC with fighters, but the Soviet Union was a willing participant in the conflict.
So, yeah, if the Rebel Alliance printed a currency, it's not impossible that places outside of the Empire or corporations with anti-Imperial sympathies might accept them. I mean, c'mon, how did the Rebels get those X-Wings and Mon Cal cruisers? They didn't loot those from the Empire, since we never see the Empire using those at all.
What, did they grow the X-wings on a tree?
You can keep calling revolutionary currency a dumb idea, but that's not going to magically make it the case.
And would that printed currency been accepted by Dassault industries to provide the Viet Cong 10 squadrons of Mirage's? No, so I could print my own currency here and no one is going to sell me an ocean front condo in Malibu for it. It's a dumb idea.
Dassault wouldn't provide the NVA or VC with fighters, but the Soviet Union was a willing participant in the conflict.
So, yeah, if the Rebel Alliance printed a currency, it's not impossible that places outside of the Empire or corporations with anti-Imperial sympathies might accept them. I mean, c'mon, how did the Rebels get those X-Wings and Mon Cal cruisers? They didn't loot those from the Empire, since we never see the Empire using those at all.
What, did they grow the X-wings on a tree?
You can keep calling revolutionary currency a dumb idea, but that's not going to magically make it the case.
Speaking of which how many X-Wings did they have initially by the battle of Yavin and when exactly did they obtain the prototypes?
Edited by copperbell
It is an idea hey borrowed from some successful historical revolutions so it can't really be that dumb IMO but to each their own.
In the context of Star Wars and what was actually presented on screen as the Rebellion and their relative capabilities, yes, it is a dumb idea.
So far we have seen absolutely nothing on screen describing how the Rebellion gets its funding so claiming its a bad idea for the rebellion just because we don't see them printing money in the movies makes no sense at all. Nor have we seen anything explaining where they get their ships or equipment they use. If you are claiming we have seen these things on screen I would love to know where.
Edited by RogueCoronaWest End Games presented several different ways for Rebels to gain money, equipment, etc., which may be of use to your and your players. FFG may or may not build on these in the future, or they may change them or discard them, but broadly speaking, it's such a big war (galaxy wide and all that) that something like the below would probably work out fairly well somewhere -- and if "somewhere" just happens to be your game, go for it! Different branches of the Alliance are more likely to use some methods than others, so I'll start there:
Special Forces & Formal Alliance Military Units: Special Forces, Fleet Command, Starfighter Command, and the like operate somewhere between a formal military and an insurgency. While the early Alliance tries to portray itself as a legitimate government, it cannot quite escape the reality that it has very little in the way of a formal support network or stable supply chain. This improves over time, especially as more and more worlds declare openly for the Rebellion, so your mileage may vary based on when your game is specifically set. Commando Tom may get his telescopic sight from a quartermaster if he's lucky, or he may scrounge one if he can. Alternatively, he may try some sort of informal deal (with black marketeers, irregular forces, another unit with a spare, or just buy one from Bob's Blaster Barn). The more ad hoc the Rebellion as a whole is, the more likely it is that Alliance Command will turn a blind eye to Commando Tom's unusual methods. The more professional the Alliance is, the more likely they'll see Commando Tom's irregular ways as a potential point of concern. After all, the Alliance wants to someday be a recognized, legitimate government, and if Commando Tom is portraying the Alliance in a negative light, that may come back to haunt him.
Special Operations: WEG's material made a very clear and emphatic distinction between Special Forces (who are actual, professional, highly skilled and motivated military soldiers operating under the auspices of Alliance Command) and Special Operations (who are more individualistic, albeit still highly skilled and motivated). SpecOps is basically what an in-universe party of players looks like: a motley collection of folks who galavant across the galaxy, have adventures, and somehow walk away from it all. They operate with varying degrees of support from the rest of the Alliance, and the better they are, the less supported they tend to be -- the Alliance trusts them to make trouble for the Empire, and the operatives prefer not to be bothered by "management." SpecOps teams know a mission is going to be bad if the Alliance feels the need to supply them with something. When SpecOps Tom decides that he wants a telescopic sight for his blaster, he's probably going to find a way to get one, because that's what SpecOps teams do. They're all about the stealing, looting, borrowing, filching, or jury-rigging. If they're feeling rather bored, they might even go buy it.
"Hey, this factory makes guns for the Empire! I'll just borrow a sight from them. Hmm. I should probably pay for it. I'll leave behind these thermal detonators in exchange. Probably best to leave them beside the load-bearing structures!"
Sector Forces: Local rebellions (lowercase "r") allied to the Rebellion (uppercase "r"), Sector Forces are mostly self-supplying. They often operate with only minimal interaction with the Rebellion, unless the Rebellion has taken an active interest in that particular sector. They vary wildly from sector to sector, based on the circumstances in which they operate. They steal from the Imperials, rival locals, and other hostile forces. They accept whatever donations they can get from sympathetic locals. They buy from the black market if they can. Life in the Sector Forces is hard.
Irregulars, Mercenaries, & Others: Privateers, smugglers, bounty hunters, mercenaries, corporate operatives, assassins, slicers, and folks who are associated with the Alliance without actually being part of the Alliance gather their gear in much the same way as characters from Edge of the Empire -- after all, they are the characters from Edge of the Empire! Occasionally, they may see some assistance from the Alliance, usually in the form of services or physical goods. The Alliance is reluctant to pay for things, since they're strapped for cash, which is a major point of contention between Alliance Command and Alliance-affiliated privateers. Additionally, an Alliance Letter of Marque is a get-out-of-jail-free card, promising that the bearer will be forgiven of past crimes in the event that the Alliance wins the war.
What This Means For You & Your Players:
- Requisition: Depending on how (exactly) your players fit into the Alliance, they might be able to requisition items, in which case you could use "credits" as a convenient way of keeping track of requisition. Rather than have them haggle with the quartermaster every time they want a comlink, just have them pay the credits and move on.
- Theft: Stealing Imperial supplies (or pirate supplies, or slaver supplies, or Hutt supplies, etc.) is a major source of income for the Alliance and its various operatives. Commando Tom may not be an ultra-mercenary Shadowrunner who literally stops to filch a nuyen from every corporate goon he guns down, but he shouldn't pass up an opportunity to alleviate the Alliance's woes by acquiring weapons, medical equipment, armor, foodstuffs, fuel, survival gear, technical parts, communication equipment, ammunition, money, material, raw goods, or starships from the opposition. It not only helps supply him, his unit, and his Rebellion, but it also denies those options to the enemy!
- "Creative Acquisition:" Depending on how your players fit into the Alliance, where they are, and what they're doing, maybe Commando Tom cuts a deal with the local black market. This also dovetails nicely with the Theft option above, since a black marketeer is probably not interested in Alliance credits or war bonds.
- Angel Investors: A fair percentage of Alliance equipment comes from sympathetic groups or governments. Maybe Commando Tom has a connection to one of those groups. Similar to Requisition, but with some neat ties outside the Alliance, potentially leading Commando Tom to have split concerns (good roleplaying opportunities there).
- If All Else Fails... Buy Something, Will Ya?: The Alliance prints money. The Alliance prints war bonds. The Alliance borrows funds from folks who would rather see the Empire go away. The Alliance steals cash or cash-equivalents. Money is tight, and the exchange rate is poor (25:1), but there are simlpy some problems which cannot be solved without throwing wads of cash at them. If you're wondering how your players get ahold of money, you have a few options: (1) have a friendly quartermaster or money laundering NPC who gives them credits, (2) have them acquire funds as part of their raids, (3) have cash-equivalents which can be easily exchanged for credits be made available, (4) award them credits for excess supplies or bonus objectives, and so on.
- "A Deal Deal!" Maybe Commando Tom's gear doesn't come from the Alliance. Maybe his credits don't come from friends. Maybe he didn't steal that telescopic sight. Maybe, instead, he bought it... from the Empire. Plenty of folks on the inside might be willing to deal with the Rebellion, if only they can do so quietly. Or maybe they don't even know that Commando Tom is part of the Rebellion. Maybe it's a con job. Maybe Commando Tom is part of a glorified bank heist -- he shows up in the proper uniform, with the proper paperwork, in the proper speeder, and takes the proper money -- only to vanish and return to base, with a pat on the head for a job well done. Heck, maybe Commando Tom has a "day job" as a cover which just happens to generate some extra credits and income! The difference between this and theft is that rather than acquiring gear and goods through military operations or clandestine smash-and-grabs, Commando Tom is swindling and hoodwinking his way to victory in public, potentially in plain view of Imperial officers who are convinced that everything is going according to plan.
In the end, it really hinges on you, your players, and the role they have in the Rebellion. Starfighter pilots who serve with the fleet are unlikely to need money, and rely more on requisition. SpecOps folks are more likely to just take anything that isn't nailed down -- and if it is nailed down, then they'll take the nails, too!
You asked for specifics, and I've alluded to several options, as well as some more broad-based themes, but really, to truly delve into specifics, you'll first want to pin down some specifics for who your player characters are, what role they serve in the Alliance, where they serve, and so forth. Some Alliance folks look a lot like Shadowrunners. Some look more like a professional military. Others look like an idealistic young kid who sneaks out at night to spray paint slogans on street corners. Others still look like a dull, uninteresting maintenance technician... who happens to install sabotage devices now and then.
So how does Commando Tom acquire his telescopic sight? Well, that depends an awful lot on Commando Tom...
---
Sources for further reading are WEG's Rebel Alliance Sourcebook 2nd Edition (invaluable for a broad overview, as well as a discussion of the Alliance finances, the printing of Alliance credits, and the selling of Alliance war bonds on page 18) Rules of Engagement: The Rebel SpecForce Handbook (wildly useful for any military-themed Alliance game), Galaxy Guide 9: Fragments From the Rim (which discusses the kleptomaniac tendencies of the members of the SpecOps division), and Pirates & Privateers (about, oddly enough, pirates and privateers!).
Edited by VykerI'm about two-thirds of the way through this fascinating thread and one thing is apparent to me - a lot of people don't understand the difference between a Rebellion and a Resistance. The French in Nazi-occupied France planting bombs and gathering intelligence for their allies in Britain and America - this is a Resistance. A Rebellion is much more than that. The War of Independence was a rebellion, the Algerian Revolution was. The October Revolution (which happened in November - Russians!) was a rebellion.
This distinction is very important because the Rebel Alliance is a rebellion, not a resistance. Obviously the lines blur, but the Rebels are clearly over that line and qualify as not only a resistance. Some people are basing ideas on the fact that we see secret bases in the OT and assuming that everything must therefore be a furtive resistance. Things such as Yavin and Hoth would exist regardless of how much actual territory the Rebel Alliance held (and therefore cannot be used as evidence that they don't hold much) because you can't move planets. If you want to fight an interstellar war, of course you're going to build forward bases and keep those secret. You might hold a hundred worlds and you'd still do that!
So what else follows from it being a Rebellion, rather than only a resistance? Well the idea that all Rebel soldiers are scrappy volunteers. If a planet revolts, joins the rebellion, that doesn't mean the Prime Minister sticks her head out of the window and shouts: "if anyone fancies fighting the empire the ship leaves in half an hour". No, she confers with her generals and they deploy forces. That means Rebel soldiers can easily be normal members of a planet's military. And they may well get regular pay.
Didn't say it should be. Whole argument began over this absurd printing currency debate. I don't even know the source, some crap from a RPG or something, dumb idea regardless.
Just to clarify as I've read a little further now and seen how much has been made of whether something is in the EU or not, the only material I'm familiar with outside the book, are the movies and the Clone Wars series. What I wrote is entirely based on those. The "source" is not "some crap from a RPG or something", but real life. Rebellions definitely do often issue their own currency and also war bonds. Doing so is very good practice for reasons others have put quite clearly. This is actual fact and nothing to do with any RPG or EU novels.
And even right now, currency is a vital part of any large scale efforts at political change. Indeed, it's often the instigator. It's a semi-popular comment that Saddam Hussein was demanding to be paid for oil in Euros rather than US Dollars, but is nonetheless a fact that preceded the second Gulf War even though some people less informed with Middle Eastern politics (or with a purely Western view) aren't aware of that and think it sounds like conspiracy theory. Similarly Col. Gaddaffi of Libya was trying to use Libya's gold reserves to back an "African Euro". (Libya was one of the few nations in the world that was not in debt, though obviously that's changed rather a lot since Western powers and Qatari backing overthrew the government there).
It is sadly naïve to think choice currency doesn't play a vital role in rebellions and it is in fact very realistic to have the Rebel Alliance issue their own currency and warbonds. I particularly like the warbonds angle as well.
And would that printed currency been accepted by Dassault industries to provide the Viet Cong 10 squadrons of Mirage's? No, so I could print my own currency here and no one is going to sell me an ocean front condo in Malibu for it. It's a dumb idea.
If I thought you had a realistic chance of later being the sole government of the United States of America and your money was going to be the national currency, I think there's a very good chance I'd sell you that condo in Malibu, personally.
Edited by knasserIII base my opinions on the language that was used in the movies. In the opening crawl of IV, Rebels striking from their Hidden Base. Singular. You'd prefer a different target? Give us the location of your secret Base. Singular. Crawl in V, the Imperial Fleet is spread across the galaxy in a vein effort to engage the Rebels, as in the Rebels aren't in any pitched battles anywhere since the Imperial Fleet is spread across the galaxy trying to fight them. We see them in two movies, hiding and then running. RotJ they are in a mobile fleet and the time has finally come speech. This is an organization with neither the resources nor the logistics to create and maintain a currency. People can pick and choose whatever they like from the EU, but this notion is a clear departure from the actual canon of what was presented on the movie screen in dialogue and visuals.
Edited by 2P51I base my opinions on the language that was used in the movies. In the opening crawl of IV, Rebels striking from their Hidden Base. Singular. You'd prefer a different target? Give us the location of your secret Base. Singular. Crawl in V, the Imperial Fleet is spread across the galaxy in a vein effort to engage the Rebels, as in the Rebels aren't in any pitched battles anywhere since the Imperial Fleet is spread across the galaxy trying to fight them. We see them in two movies, hiding and then running. RotJ they are in a mobile fleet and the time has finally come speech. This is an organization with neither the resources nor the logistics to create and maintain a currency. People can pick and choose whatever they like from the EU, but this notion is a clear departure from the actual canon of what was presented on the movie screen in dialogue and visuals.
I concede that there isn't enough evidence in the OT to determine one way or another the size of the rebel's permanent territory but my point was never that there was, only that there wasn't enough evidence either way to say that there wasn't.
I don't find the opening texts strong evidence either. For a start, you have the opening text incorrect. From Wikipedia:
"It is a period of civil war. Rebel
spaceships, striking from a hidden
base, have won their first victory
against the evil Galactic Empire."
So no, not "their hidden base" singular. Just "a" hidden base.
But all this is really academic to the point. It's your contention that a large territory is necessary to create a working currency. A contention that most of the rest of us are not accepting and actually able to show counter examples of from history. Some people are even creating currency right now (Bitcoin) with no territory whatsoever and an extremely low likelihood of overthrowing the world's governments (I hope!) and yet the promise of legitimacy has people investing even now. Though the historical examples others have provided are better arguments, I admit.
I base my opinions on the language that was used in the movies. In the opening crawl of IV, Rebels striking from their Hidden Base. Singular. You'd prefer a different target? Give us the location of your secret Base. Singular. Crawl in V, the Imperial Fleet is spread across the galaxy in a vein effort to engage the Rebels, as in the Rebels aren't in any pitched battles anywhere since the Imperial Fleet is spread across the galaxy trying to fight them. We see them in two movies, hiding and then running. RotJ they are in a mobile fleet and the time has finally come speech. This is an organization with neither the resources nor the logistics to create and maintain a currency. People can pick and choose whatever they like from the EU, but this notion is a clear departure from the actual canon of what was presented on the movie screen in dialogue and visuals.
Also "Your hidden rebel base." in the context used in the movie could very easily just mean the base Leia was receiving orders from, and relaying data to rather than the only rebel base in the galaxy.
ScooterinAB, here's fifteen "specific" scenarios for how your players might get money, gear, or money equivalents. Feel free to add in the necessary details to remove the quotes from "specific" and make it actually specific for your campaign. Anyone else who's interested, you're also welcome to use them as well!
- An undercover Rebel cell is engaged in a perfectly respectable and legal business. They do nothing to fight the Empire, nothing to oppose "the Man," and nothing to draw attention to themselves. In fact, they frequently do the opposite, speaking out against the Rebellion, and are generally seen as a staunch pro-Imperial pillar of the community. Of course, periodically, the agent(s) secretly transfer funds to the Rebellion, of which the players are one of the recipients. Done properly, your players should spend the first half of the campaign hating and plotting against their own benefactors!
- A Rebel observer makes regular sweeps through the cells in the sector. He allocates funds based on success and need. The players, naturally, are granted funds on a semi-regular basis. Bonus: the observer is captured midway through the campaign, and the players must rescue him, not only because it's Good and Right and Moral and blah blah blah, but mostly because's he's the guy who pays for the guns.
- A spice smuggler shows up one day to foist over a chest full of credits, claiming that "the debt is paid" or something equally vague and mysterious. Add your own follow-up, depending on the direction of the campaign. If you want to get nasty, make it so the smuggler is being blackmailed by someone into skimming funds from his runs, and later his boss learns about it. Now, the black market the players require to survive is growing hostile, as the underworld boss exerts pressure against the Rebellion.
- An old, wealthy recluse lost his son when the Empire put down a protest. He's not a member of the Rebellion himself, but he's willing to pay a quiet bounty for every set of Imperial dogtags (or other proof) brought back to an agent of his. Note: This works well if you want to point out that the Empire isn't all bad and the Rebels aren't all good. Play up how the old man has a sympathetic cause (avenge his son) but is rapidly going down a bad road (kill every Imperial, regardless of guilt). Maybe work in a wife who isn't so keen on headhunting people who aren't so different from her boy.
- A SPACETRAIN is carrying SPACEMONEY and now it's time for a SPACEROBBERY! In space!
- The base has a floating sabacc game, and the players periodically come out ahead... or behind.
- The local swoop tracks have bookies sympathetic to the Rebellion. The players receive a tip to bet on "the next sure thing" before a race as well as the inside scoop on the weaknesses of the main competition. Bonus: if you have a very moral character, ask them: "Is it wrong to cheat in order to fund the fight for freedom, especially since you're cheating people out of gambling money, and gambling is wrong?"
- The base quartermaster has a fondness for a certain food/drink/thing which he can't easily acquire due to his obligations on the base. The players, who go out into the field, may be able to acquire the thing for him, encouraging him to reward them with some of the supplies. The thing doesn't even have to be illegal or questionable -- just something he wants and can't get.
- Nobody can beat the Wookiee from 2nd Platoon at arm wrestling, and the whole unit has put up a pot of [x] credits to anyone who proves them wrong.
- The party has to run a blocade to get supplies, and a black marketeer has offered them a crazy sum of cash to run a small, sealed, and incredibly inconspicious box off-planet.
- Another unit is mustering out for transport to another warzone. They no longer need specialist wargear which the party coincidentally happens to need. Think cold-weather gear because they're being sent to a jungle, scopes and sniper weaponry because they're going to be boarding parties in ship-to-ship combat, and portable long-range scanner gear because they're being deployed to a rear-echelon listening post which is already bursting with detection and communication equipment.
- On long-range patrol, the party finds an abandoned mine. Gems and precious ores are scattered all around, and while the party can report the mine for later scrounging by Rebel teams, some of it can be used to augment their own funds.
- A bank robbery gone wrong leaves a hovertruck overturned across the street from the party, with bags of cash strewn across the pavement. It's a madhouse as citizens are scrambling to grab whatever they can. In the confusion, the party has [x] rounds to collect as much as they can and flee before the authorities arrive.
- A consortium of investors is meeting to buy Rebel war bonds. The party must provide security for the meeting. One of the investors tips the players, confusing the difference between "security" and "waiter." Hey, he's crazy enough to invest in the Rebellion, right?
- A privateer ship sailing for the Rebellion operates in the same area as the players, and periodically unloads captured supplies at their base. The players keep some money to fund their own activities, and ship the rest back to Alliance Command.
And so on and so forth. Some of those are one-off moments (like the overturned money truck), but some of them are sustainable sources of income. Many of them can be used to set up a larger plot, or introduce NPCs for the party to develop positive or negative connections with. All of them allow your players to collect money in a way which functions in-game and in-universe.
Anyhow, I hope those help! Good luck!
Edited by Vyker
- A SPACETRAIN is carrying SPACEMONEY and now it's time for a SPACEROBBERY! In space!
This is one of the loveliest adventure synopses I have read.
So..you mean like, the first episode of Firefly?..
This is one of the loveliest adventure synopses I have read.
So..you mean like, the first episode of Firefly?..
This is one of the loveliest adventure synopses I have read.
Not sure, never seen it. But probably. I understand it to be a Western in Space in its essentials.
I base my opinions on the language that was used in the movies. In the opening crawl of IV, Rebels striking from their Hidden Base. Singular. You'd prefer a different target? Give us the location of your secret Base. Singular. Crawl in V, the Imperial Fleet is spread across the galaxy in a vein effort to engage the Rebels, as in the Rebels aren't in any pitched battles anywhere since the Imperial Fleet is spread across the galaxy trying to fight them. We see them in two movies, hiding and then running. RotJ they are in a mobile fleet and the time has finally come speech. This is an organization with neither the resources nor the logistics to create and maintain a currency. People can pick and choose whatever they like from the EU, but this notion is a clear departure from the actual canon of what was presented on the movie screen in dialogue and visuals.
The discussion's gone on for about six pages and pretty much going no where.
We can't force you to accept the idea of revolutionary currencies, but I guarantee you that if it was put to a vote, or submitted to an academic forum, you'd be proven wrong. Good evidence and arguments have been presented time and time again.
But the nature of the internet and free discussion means that you can continue being wrong for as long as you like. No one can stop you. However, it also means I don't have to listen to you. So, that's what I'm doing.
So really, just agree to disagree, because frankly there's no point here. There's no way you're going to be able to prove your point, and even if you did, you'd win nothing.
There's the Wraith Squadron Model which was they were given standard gear (weapons/starfighters/what have you) then they had to fund themselves. This included raids on Imperials and Imperial-friendlies. Of course they had to kick back some of what they made to the alliance, either in equipment or precentage from proceeds of sales. They also received peroidic resupply and what not.
The unit could establish contacts with black market dealers and the like, selling what they salvage for credits to buy other stuff.
What it really comes down to is are they going short missions and returning to base afterward or are they doing longer field work? The longer in the field they are, the more they should be allowed/encouraged/helped to create alternate revenue/resupply sources.
I base my opinions on the language that was used in the movies. In the opening crawl of IV, Rebels striking from their Hidden Base. Singular. You'd prefer a different target? Give us the location of your secret Base. Singular. Crawl in V, the Imperial Fleet is spread across the galaxy in a vein effort to engage the Rebels, as in the Rebels aren't in any pitched battles anywhere since the Imperial Fleet is spread across the galaxy trying to fight them. We see them in two movies, hiding and then running. RotJ they are in a mobile fleet and the time has finally come speech. This is an organization with neither the resources nor the logistics to create and maintain a currency. People can pick and choose whatever they like from the EU, but this notion is a clear departure from the actual canon of what was presented on the movie screen in dialogue and visuals.
1: I just watched the opening of A New Hope It does not say "Rebel spaceships striking from their hidden base." Instead it says "Rebel Spaceships striking from a hidden base."
2: You are getting two lines mixed up Vader says "Now we will discuss the location of your hidden rebel base." Than much later Tarkin asks if she would prefer a military target and tells her to name the system.
2a: First the your in Vader's question was referring to Leia not to the rebellion as a whole. He was asking for the base she reported too no more and no less.
2b: There is no reason to believe that either Vader or Tarkin would know how many bases the rebellion had.
3: The rebels were mostly fighting a guerrilla war in the Original Trilogy. They were also trying to avoid pitched battles as much as they could because in pitched battles the Empire had the advantage. The later exception being Endor when they had the shot at Palpatine and thew everything they could into it. The fact they were fighting a guerrilla war does not mean they can't print currency.
I would say the question of how a PC gets or spends money depends on the nature of the PC group, who they report to, and where they are. A by the book officer, or even a low ranking NPC that has a high standard of honor and tells the boss could prevent looting but otherwise I don't see there being a major issue unless it's somehow tracked or they stop in the middle of a crisis to loot like idiots. But a lot of how they get "money" otherwise would depend on the situation, Leia's security team at the start of Ep IV was probably paid in imperial credits, they were technically the body guards for an imperial senetor after all even if she and they were all rebel scum. A soldier on Hoth pobably wouldn't be getting paid at that point, and would have little to spend it on anyway, but might come into the armory to grab his gun one day only to find a shiny new scope on it with the quartermaster mentioning a transport got through that mourning and he owed him for saving his best friend in that ambush two weeks back. Being "paid in good will" basically.