Can the following happen in CoC LCG?
The situation:
1. It is my opponent's turn. I have Cthulhu in play. She has Scotophobia and Hastur in play.
2. My opponent uses the Action on the Scotophobia card on my Cthulhu card..
3. The Action on Scotophobia says
"Action: Until the end of the phase, each character controlled by and opponent loses all its printed @ (Terror)icons."
4. My Cthulhu card then loses all its Terror icons.
5. I am not able to play any Actions.
6. He then plays the Action on his Hastur card: Action: Pay 3 to choose a character. That character goes insane."
7. He chooses my Cthulhu card to go insane.
Now, the question is: can the Cthulhu card (which had two Terror icons printed on it and has since lost these icons due to the Scotophobia Action) be chosen to go insane?
I would say yes, but the following rules from the CoC LCG rulebook make this conclusion not clear cut:
Rule 1 : The Golden Rule on page 3, which says "If the rules text of a card contradicts the text of the rulebook, the rules of the card take precedence (with a few exceptions, as listed in the rules). "
Rule 2 : The text on Page 9 of the CoC LCG rulebook on Terror Struggle says:" Important Exception : Characters that have a terror icon or the Willpower keyword can never (regardless of card effects) go insane for any reason, nor may such a character be chosen to go insane. Thus if all the losing player's characters (at that story) possess the Terror icon, then losing the Terror struggle has no effect on that player." BUT does this important exception refer to the outcome of Terror Struggles only?
What is the consensus on these apparently contradicting rules?
Can Cthulhu (and all characters with Terror icons be chosen to go insane as per the game situation shown above?