Got this idea from the show us your elite Y-wings thread. If you could create an aces expansion for any ship what would be it. New pilots, upgrades, titles, the whole 9-yards.
I'll start with the hwk-290
I would add 2 new pilots lol I suck at names but that's not the important part.
Kel Dolar-PS5-no ept-at the beginning of the combat phase select 1 ship within range 1-3 including this ship, that has a target lock agaisnt it may remove the opponents target lock and acquire a target lock on that ship.
Ben Ja'min-ps7-with ept-you may increase or decrease turret range attacks by 1.
New unique-ship title-Highwind-when you acquire a stress token you may perform a free boost action.
New turrets.
Turbo laser turret,range 3,attack dice 2, any uncancelled hits or crits count as 2. (If you roll 2 hits and they both go through it counts as 4 damage. 1 hit would be 2 damage)
Point-Defense Turret, range 1, attack dice 4. (Thinking about letting it attack ships that you are bumped with, but that would probably be way too op)
New Crew.
Imperial Defector-unique rebel only-at the beginning of the combat phase take a stress to give an evade token to any ship range 1-3.
New modifications
Twin linked-increase primary attack value by one. (Would probably make this like 5 points)
Heavily Modified-ship can take any 2 modifications including duplicates. (Like royal guard tie but wouldn't be free and would let you take 2 of the same mods)
So those are my ideas of a rebel aces Hwk-290 please offer any feedback (be gentle) and feel free to ace-ify any of your favorite ships. I wouls love to see your ideas. I know I didn't add any point values really but if I think of some I'll try to give out ideas of point cost for balance reasons