Whatever happened to predictability?

By RAGE1073, in X-Wing

I seem to rememeber that people were trying to guess what was going to be released next by looking at the current pilots and upgrade cards.

Like how Swarm Tactics showed the YT-2400

The Homing Missles and Soontir Fel showed the TIE Bombers

Daredevil showed us the CR-90 Corvette

And so on

It's most likely just a coincidence

But do any of you guys have any thoughts or theories to share?

There's a couple ships that are shown on some cards that I have no clue as to what they are

Like the ships on the Millennium Falcon title card

The Etahn A'baht and Roark Garnet pilot cards

Or the one in the background of the Chardaan Refit card (looks like the falcon but can't be cuz dish is on opposite side)

Edited by RAGE1073

It's never been more than coincidence, IMO.

Ture.....but they do reference the Black Sun on the Bandit Squadron card. And the Rebels are due another big ship....so Outrider and Virago in wave 5?

Yea but who knows, there seem to be little hints here and there. Maybe they don't show what they'll do but they do def show what ships they have access to.

Ture.....but they do reference the Black Sun on the Bandit Squadron card. And the Rebels are due another big ship....so Outrider and Virago in wave 5?

The Rebels have the two biggest ships in the game as of yet on the horizon. Big ships is the last thing they are due.

Hard to say how things will change up with the epic ships but for normal dogfighting the Rebels are still short a large ship. The question is just what one. I'd love a model of the likely Outrider or the more obscure Otana but to all intents and purposes they were stand ins for the Falcon and were armed pretty much the same way too, so how would it be different play wise? Only options I can think of are the K-wing, derpy Space Yacht or the Skipray Blastboat which I think should be Imperial but it has a turret which so far has been a defining Rebel only feature so is a possibility maybe. I'd still prefer one of the Corellion freighters

Hard to say how things will change up with the epic ships but for normal dogfighting the Rebels are still short a large ship. The question is just what one. I'd love a model of the likely Outrider or the more obscure Otana but to all intents and purposes they were stand ins for the Falcon and were armed pretty much the same way too, so how would it be different play wise? Only options I can think of are the K-wing, derpy Space Yacht or the Skipray Blastboat which I think should be Imperial but it has a turret which so far has been a defining Rebel only feature so is a possibility maybe. I'd still prefer one of the Corellion freighters

Given that FFG has already shown to be willing to diversify the two factions (as you pointed out, Rebels are so far the only side with turrets, and R2 units are also limited to Rebels. A lot of passengers are rebel-only as well) I think that there won't be a complete equilibrium in ships either.

Ture.....but they do reference the Black Sun on the Bandit Squadron card. And the Rebels are due another big ship....so Outrider and Virago in wave 5?

The Rebels have the two biggest ships in the game as of yet on the horizon. Big ships is the last thing they are due.

You mean the capital ships that can't be used in normal play? Nothing to do with large ships of which the rebels only have 1.

Ture.....but they do reference the Black Sun on the Bandit Squadron card. And the Rebels are due another big ship....so Outrider and Virago in wave 5?

The Rebels have the two biggest ships in the game as of yet on the horizon. Big ships is the last thing they are due.

You mean the capital ships that can't be used in normal play? Nothing to do with large ships of which the rebels only have 1.

So far there's been no ruling that they can't be used in normal play. Point cost aside, FFG seems to be doing everything they can to make them as compatible as possible.

Heck, it's even becoming more and more likely we are going to see a meta shift in point-cap when these things come out.

Ture.....but they do reference the Black Sun on the Bandit Squadron card. And the Rebels are due another big ship....so Outrider and Virago in wave 5?

The Rebels have the two biggest ships in the game as of yet on the horizon. Big ships is the last thing they are due.

You mean the capital ships that can't be used in normal play? Nothing to do with large ships of which the rebels only have 1.

So far there's been no ruling that they can't be used in normal play. Point cost aside, FFG seems to be doing everything they can to make them as compatible as possible.

Heck, it's even becoming more and more likely we are going to see a meta shift in point-cap when these things come out.

Maybe you didn't read the initial release that said very specifically that the Huge ships could not be used in the 100 point dogfight format games.

Of course you can use the huge ships in casual games all you want. They have point values so they can be balances by small and large ships, or other small, large and huge ships. They just can't be used in the Dogfight format, that's been stated from the initial release.

Maybe you didn't read the initial release that said very specifically that the Huge ships could not be used in the 100 point dogfight format games.

Of course you can use the huge ships in casual games all you want. They have point values so they can be balances by small and large ships, or other small, large and huge ships. They just can't be used in the Dogfight format, that's been stated from the initial release.

Actually, I did note point cost to be the only barrier. Hence why I noted it's very likely we'll be seeing a shift in he meta once this model has been released, with the point limits getting upped. Because really, point cost is the only barrier noted by FFG. From what we've seen they're working hard on making the ships as compatible as possible with the game rule and power-wise. And given that most people like to actually use the models they buy, it makes more sense that people will begin working on lists with increased point limits rather than letting their new shiny Corvette's gather dust on the shelves.

Besides, the Rebels lacking one big dogfighting ship is not that huge a disparity. The Imperials are still vastly lacking in droids, turrets and unique crew as well, so its clear that FFG isn't working on making both sides 1/1 copies of one another. The Empire having the greater number of big ships also makes thematic sense. They're the Empire, they always do things big.

Edited by keroko

Thanks to this topic I have had the theme to Full House stuck in my head all day.

Thanks to this topic I have had the theme to Full House stuck in my head all day.

Look what you did to all of us now! ;)

Maybe you didn't read the initial release that said very specifically that the Huge ships could not be used in the 100 point dogfight format games.

Of course you can use the huge ships in casual games all you want. They have point values so they can be balances by small and large ships, or other small, large and huge ships. They just can't be used in the Dogfight format, that's been stated from the initial release.

Actually, I did note point cost to be the only barrier. Hence why I noted it's very likely we'll be seeing a shift in he meta once this model has been released, with the point limits getting upped. Because really, point cost is the only barrier noted by FFG. From what we've seen they're working hard on making the ships as compatible as possible with the game rule and power-wise. And given that most people like to actually use the models they buy, it makes more sense that people will begin working on lists with increased point limits rather than letting their new shiny Corvette's gather dust on the shelves.

Besides, the Rebels lacking one big dogfighting ship is not that huge a disparity. The Imperials are still vastly lacking in droids, turrets and unique crew as well, so its clear that FFG isn't working on making both sides 1/1 copies of one another. The Empire having the greater number of big ships also makes thematic sense. They're the Empire, they always do things big.

I think you're reaching a bit by suggesting meta point value will increase. 100 pt games aren't going anywhere. People enjoy these small ship dogfights. The point of the large ships is to diversify the game play by giving more "game type" options (standard 100, 150, ccinematic and epic play..etc).

These releases aren't overwriting the game type meta.. It simply allows for different game types to be played.

Maybe you didn't read the initial release that said very specifically that the Huge ships could not be used in the 100 point dogfight format games.

Of course you can use the huge ships in casual games all you want. They have point values so they can be balances by small and large ships, or other small, large and huge ships. They just can't be used in the Dogfight format, that's been stated from the initial release.

Actually, I did note point cost to be the only barrier. Hence why I noted it's very likely we'll be seeing a shift in he meta once this model has been released, with the point limits getting upped. Because really, point cost is the only barrier noted by FFG. From what we've seen they're working hard on making the ships as compatible as possible with the game rule and power-wise. And given that most people like to actually use the models they buy, it makes more sense that people will begin working on lists with increased point limits rather than letting their new shiny Corvette's gather dust on the shelves.

Besides, the Rebels lacking one big dogfighting ship is not that huge a disparity. The Imperials are still vastly lacking in droids, turrets and unique crew as well, so its clear that FFG isn't working on making both sides 1/1 copies of one another. The Empire having the greater number of big ships also makes thematic sense. They're the Empire, they always do things big.

I think you're reaching a bit by suggesting meta point value will increase. 100 pt games aren't going anywhere. People enjoy these small ship dogfights. The point of the large ships is to diversify the game play by giving more "game type" options (standard 100, 150, ccinematic and epic play..etc).

These releases aren't overwriting the game type meta.. It simply allows for different game types to be played.

Why not? It's happened before in wargaming, it'll happen again. People who buy Transports and Corvette's will want to field them, and the meta will shift to accommodate. Sure, 100 point games won't vanish, but you'll be seeing a lot more 150/200 point games when those ships hit the market.

I'm pretty sure its obvious we will see an expansion of game types outside of 100 pts. But your earlier phrasing caught me in a way that suggests you think it will replace 100pt games. Which they won't. Capital ships (or whatever we are calling them) will generally not be part of the standard 100 pt games.

How can this even be disputed? 100 pt games work because they are a perfect point cap that makes you really choose what to play. Capitals ships are not going to change that. Therefore, 100pt games will "always" be the standard.

Epic and Cinematic game types will not replace the standard 100.

I'm pretty sure its obvious we will see an expansion of game types outside of 100 pts. But your earlier phrasing caught me in a way that suggests you think it will replace 100pt games. Which they won't. Capital ships (or whatever we are calling them) will generally not be part of the standard 100 pt games.

How can this even be disputed? 100 pt games work because they are a perfect point cap that makes you really choose what to play. Capitals ships are not going to change that. Therefore, 100pt games will "always" be the standard.

Epic and Cinematic game types will not replace the standard 100.

I'm pretty sure its obvious we will see an expansion of game types outside of 100 pts. But your earlier phrasing caught me in a way that suggests you think it will replace 100pt games. Which they won't. Capital ships (or whatever we are calling them) will generally not be part of the standard 100 pt games.

How can this even be disputed? 100 pt games work because they are a perfect point cap that makes you really choose what to play. Capitals ships are not going to change that. Therefore, 100pt games will "always" be the standard.

Epic and Cinematic game types will not replace the standard 100.

Nothing says 100 will always be the standard. Standard changes in games all the time. FFG decides what Standard is, and odds are they will bump by 50 points to allow bigger ships into the game. I'm scared by the idea of 12 count Tie-Swarms, but we'll see how those work.

I don't know if 100 points will always be the standard, but I think it will remain a standard tournament format for the foreseeable future. Again, they've said the huge ships will not be part of the regular tournament format, so they're not part of that point limit at all.

I don't see the point value changing and your argument for "well the norm changes a lot" isn't a strong argument at all.

With the introduction of cinematic and Epic play, FFG has already addressed a way to play these new large ships without changing the 100 point dogfights.

Limiting the game to its 100 Point format keeps the meta changing and a rock/paper/scissors effect when entering large tournaments. You will run into squads that are weak vs your build and strong vs your build. Since there aren't enough points to put everything that you want into a squad, we have to make sacrifices and learn to fly with instict.

If FFG takes the point total up to 150 (50% of the squad value) the game would be devastated for tournament play. Not only would many more games go to time (75 minuets is more than enough for one game), the game would feel like less of a dog fight and more of a "bump mess"

Thanks to this topic I have had the theme to Full House stuck in my head all day.

Haha that was the point, I couldn't think of a better title

The topic kinda strayed but

Does anyone know what ships those are in the cards?

Think we'll see them?

I'm pretty sure the symbol next to the name on the card here means for Epic and Cinematic play only.

gr-75-medium-transport.png

Edited by MandalorynOranj

I'm pretty sure the symbol next to the name on the card here means for Epic and Cinematic play only.

gr-75-medium-transport.png

I believe you are Correct....but keroko will surely disagree.

I will, yes. Because the idea of creating a new model, advertising it months in advance, going on about how they were "too iconic and exiting to ignore" only to tell players "you will rarely, if ever, actually play with it" sounds ridiculous to me. I might be able to buy that Epic Play simply refers to a format with increased point-cost, but I doubt that means its going to be entirely isolated from the rest of X-wing.

Anyway, the point we seem to be drifting away from is that FFG isn't doing a 1/1 mirror of ships for Rebels and Empire. So the argument that the Rebels will get another big dogfighter because the Empire has two is not really that strong.

Edited by keroko

If they wanted them used in standard games, it seems like it would have been simpler to price them for standard games, and not invent two new game modes specifically designed for their use. I don't think the 100 point game is going anywhere, and people who want to play their huge ships more than "rarely, if ever," as you say, will simply flock to Epic play.

Also, not for nothing but who the hell said the 2400 is spoiled on Swarm Tactics? You can clearly see a radar dish in the corner of the card, which the Outrider does not have. :P